Files
Bubberstation/code/modules/language/language.dm
Aleksej Komarov 0e1b20e6db tgchat (#52426)
Replaces goonchat with a tgui based chat panel

    Fixes #52898
    Fixes #52663

It is as fast as goonchat was (if not faster in certain circumstances), and is very extensible. It has all the necessary code for sorting messages into categories, which means that one of the next features will be multiple tab support.

Additional features that you will get with tgchat right now:
    Massively faster server-side performance compared to goonchat, especially if batching multiple messages to one client.
    Message persistence across rounds and reconnects. (All messages are stored client-side in IndexedDB)
    More robust scroll tracking. If you scroll up, it will not change the scroll position on new messages like goonchat did.
    Multiple message combining. (Currently set to combine up to 5 messages over last 5 seconds).
    If using the highlighting feature, it highlights the whole message as well as the matching word.
    "Now playing" widget, with preview of the song title, a knob for adjusting the volume and a stop button.

Architecture is as following:
```
to_chat() -+
           |
        SSchat
   (queue, batching)
           |
  window.send_message()
           |
           v
+-------------+
| tgui-panel  |
|+-----------+|
|| tgchat    ||
|+-----------+|
+-------------+
```

Subsystem is basically goonchat, but without all the garbage that slows the servers down (string concatenation, double urlencoding, sanitizing, etc). Now, instead of all that, it's being slowed down by json_encode in /datum/tgui_window/proc/send_message, which IMO is completely worth it, and allows sending various templates and widgets to tgchat.

/datum/tgui_window abstracts the whole window away from you, establishes a nice message-passing interface between DM and JS, with two message queues on each side, automatically loads js/css assets for you, basically does everything. You as a developer only have to worry about sending/receiving messages and write javascript.

tgui-panel is a slimmed down version of tgui, and functions as a container for various widgets, and tgchat is one of them. It of course can be expanded with more stuff.

It's also a separate entry point and a JS bundle, so it's not bloating the main tgui bundle, and is currently sitting at about 230kB.
2020-08-14 13:21:40 +12:00

108 lines
3.6 KiB
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#define SCRAMBLE_CACHE_LEN 50 //maximum of 50 specific scrambled lines per language
/*
Datum based languages. Easily editable and modular.
*/
/datum/language
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/key // Character used to speak in language
// If key is null, then the language isn't real or learnable.
var/flags // Various language flags.
var/list/syllables // Used when scrambling text for a non-speaker.
var/sentence_chance = 5 // Likelihood of making a new sentence after each syllable.
var/space_chance = 55 // Likelihood of getting a space in the random scramble string
var/list/spans = list()
var/list/scramble_cache = list()
var/default_priority = 0 // the language that an atom knows with the highest "default_priority" is selected by default.
// if you are seeing someone speak popcorn language, then something is wrong.
var/icon = 'icons/misc/language.dmi'
var/icon_state = "popcorn"
/datum/language/proc/display_icon(atom/movable/hearer)
var/understands = hearer.has_language(src.type)
if(flags & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
return FALSE
if(flags & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
return FALSE
return TRUE
/datum/language/proc/get_icon()
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
return sheet.icon_tag("language-[icon_state]")
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2)
if(!syllables || !syllables.len)
if(gender==FEMALE)
return capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
else
return capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
var/full_name = ""
var/new_name = ""
for(var/i in 0 to name_count)
new_name = ""
var/Y = rand(FLOOR(syllable_count/syllable_divisor, 1), syllable_count)
for(var/x in Y to 0)
new_name += pick(syllables)
full_name += " [capitalize(lowertext(new_name))]"
return "[trim(full_name)]"
/datum/language/proc/check_cache(input)
var/lookup = scramble_cache[input]
if(lookup)
scramble_cache -= input
scramble_cache[input] = lookup
. = lookup
/datum/language/proc/add_to_cache(input, scrambled_text)
// Add it to cache, cutting old entries if the list is too long
scramble_cache[input] = scrambled_text
if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
/datum/language/proc/scramble(input)
if(!syllables || !syllables.len)
return stars(input)
// If the input is cached already, move it to the end of the cache and return it
var/lookup = check_cache(input)
if(lookup)
return lookup
var/input_size = length_char(input)
var/scrambled_text = ""
var/capitalize = TRUE
while(length_char(scrambled_text) < input_size)
var/next = pick(syllables)
if(capitalize)
next = capitalize(next)
capitalize = FALSE
scrambled_text += next
var/chance = rand(100)
if(chance <= sentence_chance)
scrambled_text += ". "
capitalize = TRUE
else if(chance > sentence_chance && chance <= space_chance)
scrambled_text += " "
scrambled_text = trim(scrambled_text)
var/ending = copytext_char(scrambled_text, -1)
if(ending == ".")
scrambled_text = copytext_char(scrambled_text, 1, -2)
var/input_ending = copytext_char(input, -1)
if(input_ending in list("!","?","."))
scrambled_text += input_ending
add_to_cache(input, scrambled_text)
return scrambled_text
#undef SCRAMBLE_CACHE_LEN