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https://github.com/Bubberstation/Bubberstation.git
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* Adds explosion SFX to the blastcannon and explosive compressor - Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it. * Miscellaneous changes - Adds defines for the internal explosion arglist keys - Reverses the values of the explosion severity defines - Changes almost everything that uses `/proc/explosion` to use named arguments - Removes a whole bunch of argname = 0 in explosion calls. * Removes named callback arguments. * Changes the explosion signals to just use the arguments list Adds a simple framework to let objects respond to explosions occurring inside of them. Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on. Makes the explosive compressor and blastcannon actually use the TTVs they are given. Adds support for things responding to internal explosions. Less snowflake code for the explosive compressor and blastcannon calculating bomb range.* Less confusing explosion severity defines. Less opaque explosion arguments *does not guarantee that the solution to letting them actually use the TTV is any less snowflake.
220 lines
8.0 KiB
Plaintext
220 lines
8.0 KiB
Plaintext
/obj/item/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = WEIGHT_CLASS_TINY
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var/amount_per_transfer_from_this = 5
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var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
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var/volume = 30
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var/reagent_flags
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var/list/list_reagents = null
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var/spawned_disease = null
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var/disease_amount = 20
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var/spillable = FALSE
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var/list/fill_icon_thresholds = null
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var/fill_icon_state = null // Optional custom name for reagent fill icon_state prefix
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/obj/item/reagent_containers/Initialize(mapload, vol)
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. = ..()
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if(isnum(vol) && vol > 0)
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volume = vol
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create_reagents(volume, reagent_flags)
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if(spawned_disease)
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var/datum/disease/F = new spawned_disease()
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var/list/data = list("viruses"= list(F))
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reagents.add_reagent(/datum/reagent/blood, disease_amount, data)
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add_initial_reagents()
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/obj/item/reagent_containers/create_reagents(max_vol, flags)
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. = ..()
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RegisterSignal(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT), .proc/on_reagent_change)
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RegisterSignal(reagents, COMSIG_PARENT_QDELETING, .proc/on_reagents_del)
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/obj/item/reagent_containers/attack(mob/living/M, mob/living/user, params)
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if (!user.combat_mode)
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return
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return ..()
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/obj/item/reagent_containers/proc/on_reagents_del(datum/reagents/reagents)
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SIGNAL_HANDLER
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UnregisterSignal(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT, COMSIG_PARENT_QDELETING))
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return NONE
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/obj/item/reagent_containers/proc/add_initial_reagents()
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if(list_reagents)
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reagents.add_reagent_list(list_reagents)
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/obj/item/reagent_containers/attack_self(mob/user)
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if(possible_transfer_amounts.len)
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var/i=0
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for(var/A in possible_transfer_amounts)
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i++
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if(A == amount_per_transfer_from_this)
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if(i<possible_transfer_amounts.len)
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amount_per_transfer_from_this = possible_transfer_amounts[i+1]
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else
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amount_per_transfer_from_this = possible_transfer_amounts[1]
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to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
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return
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/obj/item/reagent_containers/pre_attack_secondary(atom/target, mob/living/user, params)
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if(HAS_TRAIT(target, DO_NOT_SPLASH))
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return ..()
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if (try_splash(user, target))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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return ..()
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/// Tries to splash the target. Used on both right-click and normal click when in combat mode.
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/obj/item/reagent_containers/proc/try_splash(mob/user, atom/target)
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if (!spillable)
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return FALSE
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if (!reagents?.total_volume)
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return FALSE
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var/punctuation = ismob(target) ? "!" : "."
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var/reagent_text
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user.visible_message(
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"<span class='danger'>[user] splashes the contents of [src] onto [target][punctuation]</span>",
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"<span class='danger'>You splash the contents of [src] onto [target][punctuation]</span>",
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ignored_mobs = target,
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)
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if (ismob(target))
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var/mob/target_mob = target
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target_mob.show_message(
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"<span class='userdanger'>[user] splash the contents of [src] onto you!</span>",
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MSG_VISUAL,
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"<span class='userdanger'>You feel drenched!</span>",
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)
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for(var/datum/reagent/reagent as anything in reagents.reagent_list)
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reagent_text += "[reagent] ([num2text(reagent.volume)]),"
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if(isturf(target) && reagents.reagent_list.len && thrownby)
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log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
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message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
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reagents.expose(target, TOUCH)
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log_combat(user, target, "splashed", reagent_text)
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reagents.clear_reagents()
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return TRUE
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/obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return FALSE
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var/mob/living/carbon/C = eater
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var/covered = ""
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if(C.is_mouth_covered(head_only = 1))
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covered = "headgear"
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else if(C.is_mouth_covered(mask_only = 1))
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covered = "mask"
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if(covered)
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var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
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to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
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return FALSE
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return TRUE
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/*
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* On accidental consumption, transfer a portion of the reagents to the eater and the item it's in, then continue to the base proc (to deal with shattering glass containers)
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*/
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/obj/item/reagent_containers/on_accidental_consumption(mob/living/carbon/M, mob/living/carbon/user, obj/item/source_item, discover_after = TRUE)
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M.losebreath += 2
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reagents?.trans_to(M, min(15, reagents.total_volume / rand(5,10)), transfered_by = user, methods = INGEST)
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if(source_item?.reagents)
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reagents.trans_to(source_item, min(source_item.reagents.total_volume / 2, reagents.total_volume / 5), transfered_by = user, methods = TOUCH)
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return ..()
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/obj/item/reagent_containers/ex_act(severity)
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act(severity)
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if(!QDELETED(src))
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return ..()
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/obj/item/reagent_containers/fire_act(exposed_temperature, exposed_volume)
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reagents.expose_temperature(exposed_temperature)
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..()
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/obj/item/reagent_containers/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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SplashReagents(hit_atom, TRUE)
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/obj/item/reagent_containers/proc/bartender_check(atom/target)
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. = FALSE
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if(target.CanPass(src, get_turf(src)) && thrownby && HAS_TRAIT(thrownby, TRAIT_BOOZE_SLIDER))
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. = TRUE
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/obj/item/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE, override_spillable = FALSE)
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if(!reagents || !reagents.total_volume || (!spillable && !override_spillable))
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return
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if(ismob(target) && target.reagents)
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if(thrown)
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reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
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var/mob/M = target
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var/R
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target.visible_message("<span class='danger'>[M] is splashed with something!</span>", \
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"<span class='userdanger'>[M] is splashed with something!</span>")
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for(var/datum/reagent/A in reagents.reagent_list)
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R += "[A.type] ([num2text(A.volume)]),"
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if(thrownby)
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log_combat(thrownby, M, "splashed", R)
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reagents.expose(target, TOUCH)
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else if(bartender_check(target) && thrown)
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visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
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return
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else
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if(isturf(target) && reagents.reagent_list.len && thrownby)
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log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
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log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [AREACOORD(target)].")
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message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [ADMIN_VERBOSEJMP(target)].")
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visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
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reagents.expose(target, TOUCH)
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if(QDELETED(src))
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return
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reagents.clear_reagents()
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/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
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reagents.expose_temperature(1000)
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..()
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/obj/item/reagent_containers/fire_act(temperature, volume)
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reagents.expose_temperature(temperature)
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/// Updates the icon of the container when the reagents change. Eats signal args
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/obj/item/reagent_containers/proc/on_reagent_change(datum/reagents/holder, ...)
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SIGNAL_HANDLER
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update_appearance()
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return NONE
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/obj/item/reagent_containers/update_overlays()
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. = ..()
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if(!fill_icon_thresholds)
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return
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if(!reagents.total_volume)
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return
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var/fill_name = fill_icon_state? fill_icon_state : icon_state
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[fill_name][fill_icon_thresholds[1]]")
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var/percent = round((reagents.total_volume / volume) * 100)
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for(var/i in 1 to fill_icon_thresholds.len)
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var/threshold = fill_icon_thresholds[i]
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var/threshold_end = (i == fill_icon_thresholds.len)? INFINITY : fill_icon_thresholds[i+1]
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if(threshold <= percent && percent < threshold_end)
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filling.icon_state = "[fill_name][fill_icon_thresholds[i]]"
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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. += filling
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