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107 lines
5.4 KiB
Plaintext
107 lines
5.4 KiB
Plaintext
/datum/unit_test/amputation/Run()
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var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
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var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
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TEST_ASSERT_EQUAL(patient.get_missing_limbs().len, 0, "Patient is somehow missing limbs before surgery")
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var/datum/surgery/amputation/surgery = new(patient, BODY_ZONE_R_ARM, patient.get_bodypart(BODY_ZONE_R_ARM))
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var/datum/surgery_step/sever_limb/sever_limb = new
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sever_limb.success(user, patient, BODY_ZONE_R_ARM, null, surgery)
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TEST_ASSERT_EQUAL(patient.get_missing_limbs().len, 1, "Patient did not lose any limbs")
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TEST_ASSERT_EQUAL(patient.get_missing_limbs()[1], BODY_ZONE_R_ARM, "Patient is missing a limb that isn't the one we operated on")
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/datum/unit_test/brain_surgery/Run()
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var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
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patient.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY)
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patient.setOrganLoss(ORGAN_SLOT_BRAIN, 20)
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TEST_ASSERT(patient.has_trauma_type(), "Patient does not have any traumas, despite being given one")
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var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
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var/datum/surgery_step/fix_brain/fix_brain = new
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fix_brain.success(user, patient)
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TEST_ASSERT(!patient.has_trauma_type(), "Patient kept their brain trauma after brain surgery")
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TEST_ASSERT(patient.getOrganLoss(ORGAN_SLOT_BRAIN) < 20, "Patient did not heal their brain damage after brain surgery")
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/datum/unit_test/head_transplant/Run()
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var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
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var/mob/living/carbon/human/alice = allocate(/mob/living/carbon/human)
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var/mob/living/carbon/human/bob = allocate(/mob/living/carbon/human)
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alice.fully_replace_character_name(null, "Alice")
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bob.fully_replace_character_name(null, "Bob")
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var/obj/item/bodypart/head/alices_head = alice.get_bodypart(BODY_ZONE_HEAD)
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alices_head.drop_limb()
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var/obj/item/bodypart/head/bobs_head = bob.get_bodypart(BODY_ZONE_HEAD)
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bobs_head.drop_limb()
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TEST_ASSERT_EQUAL(alice.get_bodypart(BODY_ZONE_HEAD), null, "Alice still has a head after dismemberment")
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TEST_ASSERT_EQUAL(alice.get_visible_name(), "Unknown", "Alice's head was dismembered, but they are not Unknown")
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TEST_ASSERT_EQUAL(bobs_head.real_name, "Bob", "Bob's head does not remember that it is from Bob")
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// Put Bob's head onto Alice's body
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var/datum/surgery_step/add_prosthetic/add_prosthetic = new
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user.put_in_active_hand(bobs_head)
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add_prosthetic.success(user, alice, BODY_ZONE_HEAD, bobs_head)
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TEST_ASSERT(!isnull(alice.get_bodypart(BODY_ZONE_HEAD)), "Alice has no head after prosthetic replacement")
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TEST_ASSERT_EQUAL(alice.get_visible_name(), "Bob", "Bob's head was transplanted onto Alice's body, but their name is not Bob")
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/datum/unit_test/multiple_surgeries/Run()
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var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
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var/mob/living/carbon/human/patient_zero = allocate(/mob/living/carbon/human)
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var/mob/living/carbon/human/patient_one = allocate(/mob/living/carbon/human)
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var/obj/item/scalpel/scalpel = allocate(/obj/item/scalpel)
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var/datum/surgery_step/incise/surgery_step = new
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var/datum/surgery/organ_manipulation/surgery_for_zero = new
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INVOKE_ASYNC(surgery_step, /datum/surgery_step/proc/initiate, user, patient_zero, BODY_ZONE_CHEST, scalpel, surgery_for_zero)
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TEST_ASSERT(surgery_for_zero.step_in_progress, "Surgery on patient zero was not initiated")
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var/datum/surgery/organ_manipulation/surgery_for_one = new
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// Without waiting for the incision to complete, try to start a new surgery
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TEST_ASSERT(!surgery_step.initiate(user, patient_one, BODY_ZONE_CHEST, scalpel, surgery_for_one), "Was allowed to start a second surgery without the rod of asclepius")
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TEST_ASSERT(!surgery_for_one.step_in_progress, "Surgery for patient one is somehow in progress, despite not initiating")
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user.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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INVOKE_ASYNC(surgery_step, /datum/surgery_step/proc/initiate, user, patient_one, BODY_ZONE_CHEST, scalpel, surgery_for_one)
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TEST_ASSERT(surgery_for_one.step_in_progress, "Surgery on patient one was not initiated, despite having rod of asclepius")
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/datum/unit_test/tend_wounds/Run()
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var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
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patient.take_overall_damage(100, 100)
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var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
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// Test that tending wounds actually lowers damage
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var/datum/surgery_step/heal/brute/basic/basic_brute_heal = new
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basic_brute_heal.success(user, patient, BODY_ZONE_CHEST)
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TEST_ASSERT(patient.getBruteLoss() < 100, "Tending brute wounds didn't lower brute damage ([patient.getBruteLoss()])")
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var/datum/surgery_step/heal/burn/basic/basic_burn_heal = new
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basic_burn_heal.success(user, patient, BODY_ZONE_CHEST)
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TEST_ASSERT(patient.getFireLoss() < 100, "Tending burn wounds didn't lower burn damage ([patient.getFireLoss()])")
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// Test that wearing clothing lowers heal amount
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var/mob/living/carbon/human/naked_patient = allocate(/mob/living/carbon/human)
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naked_patient.take_overall_damage(100)
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var/mob/living/carbon/human/clothed_patient = allocate(/mob/living/carbon/human)
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clothed_patient.equipOutfit(/datum/outfit/job/doctor, TRUE)
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clothed_patient.take_overall_damage(100)
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basic_brute_heal.success(user, naked_patient, BODY_ZONE_CHEST)
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basic_brute_heal.success(user, clothed_patient, BODY_ZONE_CHEST)
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TEST_ASSERT(naked_patient.getBruteLoss() < clothed_patient.getBruteLoss(), "Naked patient did not heal more from wounds tending than a clothed patient")
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