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## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
143 lines
6.6 KiB
Plaintext
143 lines
6.6 KiB
Plaintext
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SUBSYSTEM_DEF(stock_market)
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name = "Stock Market"
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wait = 60 SECONDS
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init_order = INIT_ORDER_DEFAULT
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runlevels = RUNLEVEL_GAME
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/// Associated list of materials and their prices at the given time.
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var/list/materials_prices = list()
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/// Associated list of materials alongside their market trends. 1 is up, 0 is stable, -1 is down.
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var/list/materials_trends = list()
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/// Associated list of materials alongside the life of its current trend. After its life is up, it will change to a new trend.
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var/list/materials_trend_life = list()
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/// Associated list of materials alongside their available quantity. This is used to determine how much of a material is available to buy, and how much buying and selling affects the price.
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var/list/materials_quantity = list()
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/// A list of all currently active stock market events.
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var/list/active_events = list()
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/// HTML string that is used to display the market events to the player.
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var/news_string = ""
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/datum/controller/subsystem/stock_market/Initialize()
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for(var/datum/material/possible_market as anything in subtypesof(/datum/material)) // I need to make this work like this, but lets hardcode it for now
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if(possible_market.tradable)
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materials_prices += possible_market
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materials_prices[possible_market] = possible_market.value_per_unit * SHEET_MATERIAL_AMOUNT
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materials_trends += possible_market
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materials_trends[possible_market] = rand(MARKET_TREND_DOWNWARD,MARKET_TREND_UPWARD) //aka -1 to 1
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materials_trend_life += possible_market
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materials_trend_life[possible_market] = rand(1,3)
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materials_quantity += possible_market
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materials_quantity[possible_market] = possible_market.tradable_base_quantity + (rand(-(possible_market.tradable_base_quantity) * 0.5, possible_market.tradable_base_quantity * 0.5))
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/stock_market/fire(resumed)
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for(var/datum/material/market as anything in materials_prices)
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handle_trends_and_price(market)
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for(var/datum/stock_market_event/event as anything in active_events)
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event.handle()
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///Adjust the price of a material(either through buying or selling) ensuring it stays within limits
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/datum/controller/subsystem/stock_market/proc/adjust_material_price(datum/material/mat, delta)
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mat = GET_MATERIAL_REF(mat)
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//adjust the price
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var/new_price = materials_prices[mat.type] + delta
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//get the limits
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var/price_minimum = round(mat.value_per_unit * SHEET_MATERIAL_AMOUNT * 0.5)
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if(!isnull(mat.minimum_value_override))
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price_minimum = round(mat.minimum_value_override * SHEET_MATERIAL_AMOUNT)
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var/price_maximum = round(mat.value_per_unit * SHEET_MATERIAL_AMOUNT * 3)
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//clamp it down
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new_price = round(clamp(new_price, price_minimum, price_maximum))
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materials_prices[mat.type] = new_price
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///Adjust the amount of material(either through buying or selling) ensuring it stays within limits
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/datum/controller/subsystem/stock_market/proc/adjust_material_quantity(datum/material/mat, delta)
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mat = GET_MATERIAL_REF(mat)
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//adjust the quantity
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var/new_quantity = materials_quantity[mat.type] + delta
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//get the upper limit
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var/quantity_baseline = mat.tradable_base_quantity
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//clamp it down
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new_quantity = round(clamp(new_quantity, 0, quantity_baseline * 2))
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materials_quantity[mat.type] = new_quantity
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/**
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* Handles shifts in the cost of materials, and in what direction the material is most likely to move.
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*/
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/datum/controller/subsystem/stock_market/proc/handle_trends_and_price(datum/material/mat)
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if(prob(MARKET_EVENT_PROBABILITY))
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handle_market_event(mat)
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var/trend = materials_trends[mat]
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var/trend_life = materials_trend_life[mat]
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var/price_units = materials_prices[mat]
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var/price_minimum = round(mat.value_per_unit * SHEET_MATERIAL_AMOUNT * 0.5)
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if(!isnull(mat.minimum_value_override))
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price_minimum = round(mat.minimum_value_override * SHEET_MATERIAL_AMOUNT)
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var/price_maximum = round(mat.value_per_unit * SHEET_MATERIAL_AMOUNT * 3)
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var/price_baseline = mat.value_per_unit * SHEET_MATERIAL_AMOUNT
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var/quantity_baseline = mat.tradable_base_quantity
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var/stock_quantity = materials_quantity[mat]
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if(HAS_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING)) //We hardset to the worst possible price and lowest possible impact if sold
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materials_prices[mat] = price_minimum
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materials_quantity[mat] = stock_quantity * 2
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materials_trends[mat] = MARKET_TREND_DOWNWARD
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trend_life = materials_trend_life[mat] = 1
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return
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if(trend_life == 0)
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///We want to scale our trend so that if we're closer to our minimum or maximum price, we're more likely to trend the other way.
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if((price_units < price_baseline))
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var/chance_swap = 100 - ((clamp((price_units - price_minimum), 1, 1000) / (price_baseline - price_minimum))*100)
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if(prob(chance_swap))
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materials_trends[mat] = MARKET_TREND_UPWARD
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else
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materials_trends[mat] = MARKET_TREND_STABLE
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else if((price_units > price_baseline))
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var/chance_swap = 100 - ((clamp((price_units - price_maximum), 1, 1000) / (price_maximum - price_baseline))*100)
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if(prob(chance_swap))
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materials_trends[mat] = MARKET_TREND_DOWNWARD
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else
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materials_trends[mat] = MARKET_TREND_STABLE
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materials_trend_life[mat] = rand(1,3) // Change our trend life for x number of fires of the subsystem
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else
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materials_trend_life[mat] -= 1
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var/price_change = 0
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var/quantity_change = 0
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switch(trend)
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if(MARKET_TREND_UPWARD)
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price_change = ROUND_UP(gaussian(price_units * 0.30, price_baseline * 0.15)) //If we don't ceil, small numbers will get trapped at low values
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quantity_change = -round(gaussian(quantity_baseline * 0.15, quantity_baseline * 0.15))
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if(MARKET_TREND_STABLE)
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price_change = round(gaussian(0, price_baseline * 0.01))
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quantity_change = round(gaussian(0, quantity_baseline * 0.5))
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if(MARKET_TREND_DOWNWARD)
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price_change = -ROUND_UP(gaussian(price_units * 0.3, price_baseline * 0.15))
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quantity_change = round(gaussian(quantity_baseline * 0.15, quantity_baseline * 0.15))
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materials_prices[mat] = round(clamp(price_units + price_change, price_minimum, price_maximum))
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materials_quantity[mat] = round(clamp(stock_quantity + quantity_change, 0, quantity_baseline * 2))
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/**
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* Market events are a way to spice up the market and make it more interesting.
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* Randomly one will occur to a random material, and it will change the price of that material more drastically, or reset it to a stable price.
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* Events are also broadcast to the newscaster as a fun little fluff piece. Good way to tell some lore as well, or just make a joke.
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*/
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/datum/controller/subsystem/stock_market/proc/handle_market_event(datum/material/mat)
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var/datum/stock_market_event/event = pick(subtypesof(/datum/stock_market_event))
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event = new event
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if(event.start_event(mat))
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active_events += event
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