Files
Bubberstation/code/game/objects/items/storage
Xander3359 19b2ffd2d3 Contractor loadout adjustment + Price tweak (#81293)
## About The Pull Request
Removes RNG items from the possible pool of items that gets given to
contractors when they buy their kit.
Contract kit:

![image](https://github.com/tgstation/tgstation/assets/66163761/d6009273-6ede-44b4-a2a4-6db4c9030400)
## Why It's Good For The Game

![image](https://github.com/tgstation/tgstation/assets/66163761/ac08bfe9-4186-4e8e-a15b-0077d1e7433f)

![image](https://github.com/tgstation/tgstation/assets/66163761/a1d19780-9a97-407e-af75-842548cd7010)

The idea is that contractors should have the things they need in order
to begin contracting in the first place.
They are given thermals + SyndEye to find targets.
Modsuit/Contractor Suit/Chameleon mask+jumpsuit to conceal/disguise
their identity.
Their Jammer + Baton in order to pull off successful abductions without
getting dogpiled by the entire station.

In their current state, contractors are too weak, when at the end of the
day, the most harm they are doing is temporarily removing a crew member
for like 5 minutes. They should have a bit more power now in order to
have a bit more impact into the round.
## Changelog
🆑
balance: Contractor kit no longer gets RNG items, it's a specific pool
now
/🆑
2024-02-11 15:30:59 +01:00
..