Files
Bubberstation/code/modules/wiremod/shell/brain_computer_interface.dm
SkyratBot 1a9331199a [MIRROR] BCIs are now stored in the manipulation chamber's contents, instead of nullspace [MDB IGNORE] (#16715)
* BCIs are now stored in the manipulation chamber's contents, instead of nullspace (#70350)

Fixes a bug where MMIs would be sent into the nullspace room when in an MMI component inside of a BCI that is inserted into a BCI manipulation chamber.

Stores the BCI in the chamber's contents, instead of nullspace, allowing the MMI to talk, the BCI to still act as it would normally and overall just solves the issue and maybe some others alongside it.

Fixes #70349

* BCIs are now stored in the manipulation chamber's contents, instead of nullspace

Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
2022-10-08 08:07:19 -07:00

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/obj/item/organ/internal/cyberimp/bci
name = "brain-computer interface"
desc = "An implant that can be placed in a user's head to control circuits using their brain."
icon = 'icons/obj/wiremod.dmi'
icon_state = "bci"
visual = FALSE
zone = BODY_ZONE_HEAD
w_class = WEIGHT_CLASS_TINY
/obj/item/organ/internal/cyberimp/bci/Initialize(mapload)
. = ..()
var/obj/item/integrated_circuit/circuit = new(src)
circuit.add_component(new /obj/item/circuit_component/equipment_action/bci(null, "One"))
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/bci_core,
), SHELL_CAPACITY_SMALL, starting_circuit = circuit)
/obj/item/organ/internal/cyberimp/bci/Insert(mob/living/carbon/reciever, special, drop_if_replaced)
. = ..()
// Organs are put in nullspace, but this breaks circuit interactions
forceMove(reciever)
/obj/item/organ/internal/cyberimp/bci/say(message, bubble_type, list/spans, sanitize, datum/language/language, ignore_spam, forced = null, filterproof = null, message_range = 7, datum/saymode/saymode = null)
if (owner)
// Otherwise say_dead will be called.
// It's intentional that a circuit for a dead person does not speak from the shell.
if (owner.stat == DEAD)
return
owner.say(message, forced = "circuit speech")
else
return ..()
/obj/item/circuit_component/equipment_action/bci
display_name = "BCI Action"
desc = "Represents an action the user can take when implanted with the brain-computer interface."
required_shells = list(/obj/item/organ/internal/cyberimp/bci)
/// A reference to the action button itself
var/datum/action/innate/bci_action/bci_action
/obj/item/circuit_component/equipment_action/bci/Destroy()
QDEL_NULL(bci_action)
return ..()
/obj/item/circuit_component/equipment_action/bci/register_shell(atom/movable/shell)
. = ..()
var/obj/item/organ/internal/cyberimp/bci/bci = shell
if(istype(bci))
bci_action = new(src)
update_action()
bci.actions += list(bci_action)
/obj/item/circuit_component/equipment_action/bci/unregister_shell(atom/movable/shell)
var/obj/item/organ/internal/cyberimp/bci/bci = shell
if(istype(bci))
bci.actions -= bci_action
QDEL_NULL(bci_action)
return ..()
/obj/item/circuit_component/equipment_action/bci/input_received(datum/port/input/port)
if (!isnull(bci_action))
update_action()
/obj/item/circuit_component/equipment_action/bci/update_action()
bci_action.name = button_name.value
bci_action.button_icon_state = "bci_[replacetextEx(lowertext(icon_options.value), " ", "_")]"
/datum/action/innate/bci_action
name = "Action"
icon_icon = 'icons/mob/actions/actions_items.dmi'
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "bci_power"
var/obj/item/circuit_component/equipment_action/bci/circuit_component
/datum/action/innate/bci_action/New(obj/item/circuit_component/equipment_action/bci/circuit_component)
..()
src.circuit_component = circuit_component
/datum/action/innate/bci_action/Destroy()
circuit_component.bci_action = null
circuit_component = null
return ..()
/datum/action/innate/bci_action/Activate()
circuit_component.signal.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/bci_core
display_name = "BCI Core"
desc = "Controls the core operations of the BCI."
/// A reference to the action button to look at charge/get info
var/datum/action/innate/bci_charge_action/charge_action
var/datum/port/input/message
var/datum/port/input/send_message_signal
var/datum/port/output/user_port
var/datum/weakref/user
/obj/item/circuit_component/bci_core/populate_ports()
message = add_input_port("Message", PORT_TYPE_STRING)
send_message_signal = add_input_port("Send Message", PORT_TYPE_SIGNAL)
user_port = add_output_port("User", PORT_TYPE_ATOM)
/obj/item/circuit_component/bci_core/Destroy()
QDEL_NULL(charge_action)
return ..()
/obj/item/circuit_component/bci_core/register_shell(atom/movable/shell)
var/obj/item/organ/internal/cyberimp/bci/bci = shell
charge_action = new(src)
bci.actions += list(charge_action)
RegisterSignal(shell, COMSIG_ORGAN_IMPLANTED, .proc/on_organ_implanted)
RegisterSignal(shell, COMSIG_ORGAN_REMOVED, .proc/on_organ_removed)
/obj/item/circuit_component/bci_core/unregister_shell(atom/movable/shell)
var/obj/item/organ/internal/cyberimp/bci/bci = shell
bci.actions -= charge_action
QDEL_NULL(charge_action)
UnregisterSignal(shell, list(
COMSIG_ORGAN_IMPLANTED,
COMSIG_ORGAN_REMOVED,
))
/obj/item/circuit_component/bci_core/should_receive_input(datum/port/input/port)
if (!COMPONENT_TRIGGERED_BY(send_message_signal, port))
return FALSE
return ..()
/obj/item/circuit_component/bci_core/input_received(datum/port/input/port)
var/sent_message = trim(message.value)
if (!sent_message)
return
var/mob/living/carbon/resolved_owner = user?.resolve()
if (isnull(resolved_owner))
return
if (resolved_owner.stat == DEAD)
return
to_chat(resolved_owner, "<i>You hear a strange, robotic voice in your head...</i> \"[span_robot("[html_encode(sent_message)]")]\"")
/obj/item/circuit_component/bci_core/proc/on_organ_implanted(datum/source, mob/living/carbon/owner)
SIGNAL_HANDLER
user_port.set_output(owner)
user = WEAKREF(owner)
RegisterSignal(owner, COMSIG_PARENT_EXAMINE, .proc/on_examine)
RegisterSignal(owner, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/on_borg_charge)
RegisterSignal(owner, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_electrocute)
/obj/item/circuit_component/bci_core/proc/on_organ_removed(datum/source, mob/living/carbon/owner)
SIGNAL_HANDLER
user_port.set_output(null)
user = null
UnregisterSignal(owner, list(
COMSIG_PARENT_EXAMINE,
COMSIG_PROCESS_BORGCHARGER_OCCUPANT,
COMSIG_LIVING_ELECTROCUTE_ACT,
))
/obj/item/circuit_component/bci_core/proc/on_borg_charge(datum/source, amount)
SIGNAL_HANDLER
if (isnull(parent.cell))
return
parent.cell.give(amount)
/obj/item/circuit_component/bci_core/proc/on_electrocute(datum/source, shock_damage, siemens_coefficient, flags)
SIGNAL_HANDLER
if (isnull(parent.cell))
return
if (flags & SHOCK_ILLUSION)
return
parent.cell.give(shock_damage * 2)
to_chat(source, span_notice("You absorb some of the shock into your [parent.name]!"))
/obj/item/circuit_component/bci_core/proc/on_examine(datum/source, mob/mob, list/examine_text)
SIGNAL_HANDLER
if (isobserver(mob))
examine_text += span_notice("[source.p_they(capitalized = TRUE)] [source.p_have()] <a href='?src=[REF(src)];open_bci=1'>\a [parent] implanted in [source.p_them()]</a>.")
/obj/item/circuit_component/bci_core/Topic(href, list/href_list)
..()
if (!isobserver(usr))
return
if (href_list["open_bci"])
parent.attack_ghost(usr)
/datum/action/innate/bci_charge_action
name = "Check BCI Charge"
check_flags = NONE
icon_icon = 'icons/obj/power.dmi'
button_icon_state = "cell"
var/obj/item/circuit_component/bci_core/circuit_component
/datum/action/innate/bci_charge_action/New(obj/item/circuit_component/bci_core/circuit_component)
..()
src.circuit_component = circuit_component
UpdateButtons()
START_PROCESSING(SSobj, src)
/datum/action/innate/bci_charge_action/CreateButton()
var/atom/movable/screen/movable/action_button/button = ..()
button.maptext_x = 2
button.maptext_y = 0
return button
/datum/action/innate/bci_charge_action/Destroy()
circuit_component.charge_action = null
circuit_component = null
STOP_PROCESSING(SSobj, src)
return ..()
/datum/action/innate/bci_charge_action/Trigger(trigger_flags)
var/obj/item/stock_parts/cell/cell = circuit_component.parent.cell
if (isnull(cell))
to_chat(owner, span_boldwarning("[circuit_component.parent] has no power cell."))
else
to_chat(owner, span_info("[circuit_component.parent]'s [cell.name] has <b>[cell.percent()]%</b> charge left."))
to_chat(owner, span_info("You can recharge it by using a cyborg recharging station."))
/datum/action/innate/bci_charge_action/process(delta_time)
UpdateButtons()
/datum/action/innate/bci_charge_action/UpdateButton(atom/movable/screen/movable/action_button/button, status_only = FALSE, force = FALSE)
. = ..()
if(!.)
return
if(status_only)
return
var/obj/item/stock_parts/cell/cell = circuit_component.parent.cell
button.maptext = cell ? MAPTEXT("[cell.percent()]%") : ""
/obj/machinery/bci_implanter
name = "brain-computer interface manipulation chamber"
desc = "A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have."
circuit = /obj/item/circuitboard/machine/bci_implanter
icon = 'icons/obj/machines/bci_implanter.dmi'
icon_state = "bci_implanter"
base_icon_state = "bci_implanter"
layer = ABOVE_WINDOW_LAYER
anchored = TRUE
density = TRUE
obj_flags = NO_BUILD // Becomes undense when the door is open
var/busy = FALSE
var/busy_icon_state
var/locked = FALSE
var/obj/item/organ/internal/cyberimp/bci/bci_to_implant
COOLDOWN_DECLARE(message_cooldown)
/obj/machinery/bci_implanter/Initialize(mapload)
. = ..()
occupant_typecache = typecacheof(/mob/living/carbon)
/obj/machinery/bci_implanter/on_deconstruction()
drop_stored_bci()
/obj/machinery/bci_implanter/Destroy()
qdel(bci_to_implant)
return ..()
/obj/machinery/bci_implanter/examine(mob/user)
. = ..()
if (isnull(bci_to_implant))
. += span_notice("There is no BCI inserted.")
else
. += span_notice("Right-click to remove current BCI.")
/obj/machinery/bci_implanter/proc/set_busy(status, working_icon)
busy = status
busy_icon_state = working_icon
update_appearance()
/obj/machinery/bci_implanter/update_icon_state()
if (occupant)
icon_state = busy ? busy_icon_state : "[base_icon_state]_occupied"
return ..()
icon_state = "[base_icon_state][state_open ? "_open" : null]"
return ..()
/obj/machinery/bci_implanter/update_overlays()
var/list/overlays = ..()
if ((machine_stat & MAINT) || panel_open)
overlays += "maint"
return overlays
if (machine_stat & (NOPOWER|BROKEN))
return overlays
if (busy || locked)
overlays += "red"
if (locked)
overlays += "bolted"
return overlays
overlays += "green"
return overlays
/obj/machinery/bci_implanter/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
if (. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return .
if(!user.Adjacent(src))
return
if (locked)
balloon_alert(user, "it's locked!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if (isnull(bci_to_implant))
balloon_alert(user, "no bci inserted!")
else
user.put_in_hands(bci_to_implant)
balloon_alert(user, "ejected bci")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/bci_implanter/attackby(obj/item/weapon, mob/user, params)
var/obj/item/organ/internal/cyberimp/bci/new_bci = weapon
if (istype(new_bci))
if (!(locate(/obj/item/integrated_circuit) in new_bci))
balloon_alert(user, "bci has no circuit!")
return
var/obj/item/organ/internal/cyberimp/bci/previous_bci_to_implant = bci_to_implant
user.transferItemToLoc(weapon, src)
bci_to_implant = weapon
if (isnull(previous_bci_to_implant))
balloon_alert(user, "inserted bci")
else
balloon_alert(user, "swapped bci")
user.put_in_hands(previous_bci_to_implant)
return
return ..()
/obj/machinery/bci_implanter/attackby_secondary(obj/item/weapon, mob/user, params)
if (!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, weapon))
update_appearance()
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if (default_pry_open(weapon))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if (default_deconstruction_crowbar(weapon))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/bci_implanter/proc/start_process()
if (machine_stat & (NOPOWER|BROKEN))
return
if ((machine_stat & MAINT) || panel_open)
return
if (!occupant || busy)
return
update_use_power(ACTIVE_POWER_USE)
var/locked_state = locked
locked = TRUE
set_busy(TRUE, "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"), 1 SECONDS)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"), 2 SECONDS)
addtimer(CALLBACK(src, .proc/complete_process, locked_state), 3 SECONDS)
/obj/machinery/bci_implanter/proc/complete_process(locked_state)
update_use_power(IDLE_POWER_USE)
locked = locked_state
set_busy(FALSE)
var/mob/living/carbon/carbon_occupant = occupant
if (!istype(carbon_occupant))
return
playsound(loc, 'sound/machines/ping.ogg', 30, FALSE)
var/obj/item/organ/internal/cyberimp/bci/bci_organ = carbon_occupant.getorgan(/obj/item/organ/internal/cyberimp/bci)
if (bci_organ)
bci_organ.Remove(carbon_occupant)
if (isnull(bci_to_implant))
say("Occupant's previous brain-computer interface has been transferred to internal storage unit.")
carbon_occupant.transferItemToLoc(bci_organ, src)
bci_to_implant = bci_organ
else
say("Occupant's previous brain-computer interface has been ejected.")
bci_organ.forceMove(drop_location())
else if (!isnull(bci_to_implant))
say("Occupant has been injected with [bci_to_implant].")
bci_to_implant.Insert(carbon_occupant)
/obj/machinery/bci_implanter/open_machine()
if(state_open)
return FALSE
..()
return TRUE
/obj/machinery/bci_implanter/close_machine(mob/living/carbon/user)
if(!state_open)
return FALSE
..()
var/mob/living/carbon/carbon_occupant = occupant
if (istype(occupant))
var/obj/item/organ/internal/cyberimp/bci/bci_organ = carbon_occupant.getorgan(/obj/item/organ/internal/cyberimp/bci)
if (isnull(bci_organ) && isnull(bci_to_implant))
say("No brain-computer interface inserted, and occupant does not have one. Insert a BCI to implant one.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
return FALSE
addtimer(CALLBACK(src, .proc/start_process), 1 SECONDS)
return TRUE
/obj/machinery/bci_implanter/relaymove(mob/living/user, direction)
var/message
if (locked)
message = "it won't budge!"
else if (user.stat != CONSCIOUS)
message = "you don't have the energy!"
if (!isnull(message))
if (COOLDOWN_FINISHED(src, message_cooldown))
COOLDOWN_START(src, message_cooldown, 5 SECONDS)
balloon_alert(user, message)
return
open_machine()
/obj/machinery/bci_implanter/interact(mob/user)
if (state_open)
close_machine(null, user)
return
else if (locked)
balloon_alert(user, "it's locked!")
return
open_machine()
/obj/machinery/bci_implanter/proc/drop_stored_bci()
if (isnull(bci_to_implant))
return
bci_to_implant.forceMove(drop_location())
/obj/machinery/bci_implanter/dump_inventory_contents(list/subset)
// Prevents opening the machine dropping the BCI.
// "dump_contents()" still drops the BCI.
return ..(contents - bci_to_implant)
/obj/machinery/bci_implanter/Exited(atom/movable/gone, direction)
if (gone == bci_to_implant)
bci_to_implant = null
return ..()
/obj/item/circuitboard/machine/bci_implanter
name = "Brain-Computer Interface Manipulation Chamber (Machine Board)"
greyscale_colors = CIRCUIT_COLOR_SCIENCE
build_path = /obj/machinery/bci_implanter
req_components = list(
/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/manipulator = 1,
)