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Bubberstation/code/controllers/subsystem/ai_controllers.dm
CapybaraExtravagante 1b8bd51ec2 Allows datum AI to create new plans while a plan is still executing (#71596)
## About The Pull Request

In some cases, you need to perform behaviors that can occur ontop of
different behaviors. E.g. "I need to continiously spit out foam while
moving to a point". If these behaviors are put separetely, it is
difficult to determine that the behavior for spitting out foam needs to
end. And in the current code, aslong as it has not ended, the plan will
never end. So once the AI reaches the point it would stand still at the
end and spit out foam unendingly.

To work around this I've made it so behaviors can be set to allow
planning while they run if they have the
AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION flag. If all remaining behaviors
on a controller have this flag, a new plan is made. If this plan is the
exact same as the plan that was currently being performed, nothing
happens. But if the plan is different, the current one is ended and the
new plan is executed. This means situations like this are handled
gracefully now. This will be required for basic bots.

## Why It's Good For The Game

More graceful handling of "continous" behaviors! :)

## Changelog

🆑 Capybara Holly
refactor: Allows datum AI to create new plans while a plan is still
executing
/🆑

Co-authored-by: Capybara <Capybara@CapybaraMailingServices.com>
2022-11-29 14:31:53 -08:00

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/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
SUBSYSTEM_DEF(ai_controllers)
name = "AI Controller Ticker"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
///List of all ai_subtree singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_subtrees()
var/list/ai_subtrees = list()
///List of all ai controllers currently running
var/list/active_ai_controllers = list()
/datum/controller/subsystem/ai_controllers/Initialize()
setup_subtrees()
return SS_INIT_SUCCESS
/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
ai_subtrees = list()
for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
var/datum/ai_planning_subtree/subtree = new subtree_type
ai_subtrees[subtree_type] = subtree
/datum/controller/subsystem/ai_controllers/fire(resumed)
for(var/datum/ai_controller/ai_controller as anything in active_ai_controllers)
if(!COOLDOWN_FINISHED(ai_controller, failed_planning_cooldown))
continue
if(!ai_controller.able_to_plan())
continue
ai_controller.SelectBehaviors(wait * 0.1)
if(!LAZYLEN(ai_controller.current_behaviors)) //Still no plan
COOLDOWN_START(ai_controller, failed_planning_cooldown, AI_FAILED_PLANNING_COOLDOWN)