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Bubberstation/code/modules/mining/equipment/mining_tools.dm
T
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

264 lines
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/*****************Pickaxes & Drills & Shovels****************/
/obj/item/pickaxe
name = "pickaxe"
icon = 'icons/obj/mining.dmi'
icon_state = "pickaxe"
inhand_icon_state = "pickaxe"
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 15
throwforce = 10
demolition_mod = 1.15
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them?
tool_behaviour = TOOL_MINING
toolspeed = 1
usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
attack_verb_simple = list("hit", "pierce", "slice", "attack")
/obj/item/pickaxe/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message(span_suicide("[user] couldn't do it!"))
return SHAME
/obj/item/pickaxe/rusted
name = "rusty pickaxe"
desc = "A pickaxe that's been left to rust."
attack_verb_continuous = list("ineffectively hits")
attack_verb_simple = list("ineffectively hit")
force = 1
throwforce = 1
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
worn_icon_state = "pickaxe"
force = 10
throwforce = 7
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1000)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
inhand_icon_state = "spickaxe"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
inhand_icon_state = "dpickaxe"
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
inhand_icon_state = "handdrill"
slot_flags = ITEM_SLOT_BELT
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/weapons/drill.ogg'
hitsound = 'sound/weapons/drill.ogg'
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags_1 = NONE
/obj/item/pickaxe/drill/cyborg/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
inhand_icon_state = "diamonddrill"
toolspeed = 0.2
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
inhand_icon_state = "diamonddrill"
toolspeed = 0.2
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
inhand_icon_state = "jackhammer"
toolspeed = 0.1 //the epitome of powertools. extremely fast mining
usesound = 'sound/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts."
/obj/item/pickaxe/improvised
name = "improvised pickaxe"
desc = "A pickaxe made with a knife and crowbar taped together, how does it not break?"
icon_state = "ipickaxe"
inhand_icon_state = "ipickaxe"
worn_icon_state = "pickaxe"
force = 10
throwforce = 7
toolspeed = 3 //3 times slower than a normal pickaxe
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=12050) //metal needed for a crowbar and for a knife, why the FUCK does a knife cost 6 metal sheets while a crowbar costs 0.025 sheets? shit makes no sense fuck this
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/mining.dmi'
icon_state = "shovel"
inhand_icon_state = "shovel"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 8
throwforce = 4
tool_behaviour = TOOL_SHOVEL
toolspeed = 1
usesound = 'sound/effects/shovel_dig.ogg'
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=50)
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
sharpness = SHARP_EDGED
/obj/item/shovel/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, \
speed = 15 SECONDS, \
effectiveness = 40, \
)
//it's sharp, so it works, but barely.
/obj/item/shovel/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!"))
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message(span_suicide("[user] couldn't do it!"))
return SHAME
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
inhand_icon_state = "spade"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/shovel/serrated
name = "serrated bone shovel"
desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs."
icon_state = "shovel_bone"
worn_icon_state = "shovel_serr"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
force = 15
throwforce = 12
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
attack_verb_simple = list("slash", "impale", "stab", "slice")
sharpness = SHARP_EDGED
/obj/item/trench_tool
name = "entrenching tool"
desc = "The multi-purpose tool you always needed."
icon = 'icons/obj/mining.dmi'
icon_state = "trench_tool"
inhand_icon_state = "trench_tool"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
flags_1 = CONDUCT_1
force = 15
throwforce = 6
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_WRENCH
toolspeed = 0.75
usesound = 'sound/items/ratchet.ogg'
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
wound_bonus = 10
/obj/item/trench_tool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/trench_tool/examine(mob/user)
. = ..()
. += span_notice("Use in hand to switch configuration.")
. += span_notice("It functions as a [tool_behaviour] tool.")
/obj/item/trench_tool/update_icon_state()
. = ..()
switch(tool_behaviour)
if(TOOL_WRENCH)
icon_state = inhand_icon_state = initial(icon_state)
if(TOOL_SHOVEL)
icon_state = inhand_icon_state = "[initial(icon_state)]_shovel"
if(TOOL_MINING)
icon_state = inhand_icon_state = "[initial(icon_state)]_pick"
/obj/item/trench_tool/attack_self(mob/user, modifiers)
. = ..()
if(!user)
return
var/list/tool_list = list(
"Wrench" = image(icon = icon, icon_state = "trench_tool"),
"Shovel" = image(icon = icon, icon_state = "trench_tool_shovel"),
"Pick" = image(icon = icon, icon_state = "trench_tool_pick"),
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user) || !tool_result)
return
switch(tool_result)
if("Wrench")
tool_behaviour = TOOL_WRENCH
sharpness = NONE
toolspeed = 0.75
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/ratchet.ogg'
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
if("Shovel")
tool_behaviour = TOOL_SHOVEL
sharpness = SHARP_EDGED
toolspeed = 0.25
w_class = WEIGHT_CLASS_NORMAL
usesound = 'sound/effects/shovel_dig.ogg'
attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
attack_verb_simple = list("slash", "impale", "stab", "slice")
if("Pick")
tool_behaviour = TOOL_MINING
sharpness = SHARP_POINTY
toolspeed = 0.5
w_class = WEIGHT_CLASS_NORMAL
usesound = 'sound/effects/picaxe1.ogg'
attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
attack_verb_simple = list("hit", "pierce", "slice", "attack")
playsound(src, 'sound/items/ratchet.ogg', 50, vary = TRUE)
update_appearance(UPDATE_ICON)
/obj/item/trench_tool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE