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Bubberstation/code/modules/modular_computers/computers/item/computer_power.dm
T
John Willard b8d86849c8 Removes ID computer parts (Removes computer hardware) (#71320)
## About The Pull Request

Removes the last computer part in the game: ID parts
Because this is removed, I also removed all computer hardware in the
game, and removed mentions of it in the game.
There is still 'hardware', as in Computer, Tablet, or Laptop.

Computers now all hold one ID slot by default, the only time a second ID
was needed was to use the access of both at once, and for the ID
modification application. This was now replaced with a new UI that only
has one tab, one ID slot:


https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4

## Why It's Good For The Game

Computer hardware is finally dead 🦀 

## Changelog

🆑
balance: All modular computers now only have one ID slot, and cannot be
upgraded.
qol: The HoP's access application now only has one app, logging in will
directly modify the ID that's in it, making it less confusing to swap
back and forth.
/🆑
2022-11-20 23:04:45 -08:00

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// Tries to draw power from charger or, if no operational charger is present, from power cell.
/obj/item/modular_computer/proc/use_power(amount = 0)
if(check_power_override())
return TRUE
if(ismachinery(loc))
var/obj/machinery/machine_holder = loc
if(machine_holder.powered())
machine_holder.use_power(amount)
return TRUE
if(!internal_cell || !internal_cell.charge)
return FALSE
if(!internal_cell.use(amount JOULES))
internal_cell.use(min(amount JOULES, internal_cell.charge)) //drain it anyways.
return FALSE
return TRUE
/obj/item/modular_computer/proc/give_power(amount)
if(internal_cell)
return internal_cell.give(amount)
return 0
// Used in following function to reduce copypaste
/obj/item/modular_computer/proc/power_failure()
if(enabled) // Shut down the computer
if(active_program)
active_program.event_powerfailure(0)
for(var/datum/computer_file/program/programs as anything in idle_threads)
programs.event_powerfailure(background = TRUE)
shutdown_computer(0)
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
/obj/item/modular_computer/proc/handle_power(delta_time)
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
if(use_power(power_usage))
last_power_usage = power_usage
return TRUE
else
power_failure()
return FALSE
///Used by subtypes for special cases for power usage, returns TRUE if it should stop the use_power chain.
/obj/item/modular_computer/proc/check_power_override()
return FALSE
//Integrated (Silicon) tablets don't drain power, because the tablet is required to state laws, so it being disabled WILL cause problems.
/obj/item/modular_computer/tablet/integrated/check_power_override()
return TRUE