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b8d86849c8
## About The Pull Request Removes the last computer part in the game: ID parts Because this is removed, I also removed all computer hardware in the game, and removed mentions of it in the game. There is still 'hardware', as in Computer, Tablet, or Laptop. Computers now all hold one ID slot by default, the only time a second ID was needed was to use the access of both at once, and for the ID modification application. This was now replaced with a new UI that only has one tab, one ID slot: https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4 ## Why It's Good For The Game Computer hardware is finally dead 🦀 ## Changelog 🆑 balance: All modular computers now only have one ID slot, and cannot be upgraded. qol: The HoP's access application now only has one app, logging in will directly modify the ID that's in it, making it less confusing to swap back and forth. /🆑
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
// Tries to draw power from charger or, if no operational charger is present, from power cell.
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/obj/item/modular_computer/proc/use_power(amount = 0)
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if(check_power_override())
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return TRUE
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if(ismachinery(loc))
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var/obj/machinery/machine_holder = loc
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if(machine_holder.powered())
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machine_holder.use_power(amount)
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return TRUE
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if(!internal_cell || !internal_cell.charge)
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return FALSE
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if(!internal_cell.use(amount JOULES))
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internal_cell.use(min(amount JOULES, internal_cell.charge)) //drain it anyways.
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return FALSE
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return TRUE
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/obj/item/modular_computer/proc/give_power(amount)
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if(internal_cell)
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return internal_cell.give(amount)
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return 0
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// Used in following function to reduce copypaste
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/obj/item/modular_computer/proc/power_failure()
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if(enabled) // Shut down the computer
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if(active_program)
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active_program.event_powerfailure(0)
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for(var/datum/computer_file/program/programs as anything in idle_threads)
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programs.event_powerfailure(background = TRUE)
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shutdown_computer(0)
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// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
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/obj/item/modular_computer/proc/handle_power(delta_time)
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var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
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if(use_power(power_usage))
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last_power_usage = power_usage
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return TRUE
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else
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power_failure()
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return FALSE
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///Used by subtypes for special cases for power usage, returns TRUE if it should stop the use_power chain.
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/obj/item/modular_computer/proc/check_power_override()
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return FALSE
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//Integrated (Silicon) tablets don't drain power, because the tablet is required to state laws, so it being disabled WILL cause problems.
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/obj/item/modular_computer/tablet/integrated/check_power_override()
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return TRUE
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