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Bubberstation/code/modules/events/meteor_wave.dm

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/datum/round_event_control/meteor_wave
name = "Meteor Wave"
typepath = /datum/round_event/meteor_wave
weight = 5
min_players = 5
max_occurrences = 3
/datum/round_event/meteor_wave
startWhen = 6
endWhen = 66
announceWhen = 1
var/list/wave_type
/datum/round_event/meteor_wave/New()
..()
random_wave_type()
/datum/round_event/meteor_wave/proc/random_wave_type()
var/picked_wave = pickweight(list("normal" = 50, "threatening" = 40, "catastrophic" = 10))
switch(picked_wave)
if("normal")
wave_type = meteors_normal
if("threatening")
wave_type = meteors_threatening
if("catastrophic")
wave_type = meteors_catastrophic
/datum/round_event/meteor_wave/announce()
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/AI/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(IsMultiple(activeFor, 3))
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm