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35 lines
1008 B
Plaintext
35 lines
1008 B
Plaintext
/datum/round_event_control/meteor_wave
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name = "Meteor Wave"
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typepath = /datum/round_event/meteor_wave
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weight = 5
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min_players = 5
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max_occurrences = 3
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/datum/round_event/meteor_wave
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startWhen = 6
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endWhen = 66
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announceWhen = 1
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var/list/wave_type
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/datum/round_event/meteor_wave/New()
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..()
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random_wave_type()
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/datum/round_event/meteor_wave/proc/random_wave_type()
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var/picked_wave = pickweight(list("normal" = 50, "threatening" = 40, "catastrophic" = 10))
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switch(picked_wave)
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if("normal")
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wave_type = meteors_normal
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if("threatening")
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wave_type = meteors_threatening
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if("catastrophic")
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wave_type = meteors_catastrophic
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/datum/round_event/meteor_wave/announce()
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priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/AI/meteors.ogg')
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/datum/round_event/meteor_wave/tick()
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if(IsMultiple(activeFor, 3))
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spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
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