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These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()". If there are other things in this commit, the PR's description will explain them.
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
//Solar tracker
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//Machine that tracks the sun and reports it's direction to the solar controllers
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//As long as this is working, solar panels on same powernet will track automatically
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/obj/machinery/power/tracker
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name = "solar tracker"
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desc = "A solar directional tracker."
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icon = 'icons/obj/power.dmi'
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icon_state = "tracker"
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anchored = 1
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density = 1
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use_power = 0
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var/id = 0
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var/sun_angle = 0 // sun angle as set by sun datum
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var/obj/machinery/power/solar_control/control = null
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/obj/machinery/power/tracker/New(var/turf/loc, var/obj/item/solar_assembly/S)
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..(loc)
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Make(S)
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connect_to_network()
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/obj/machinery/power/tracker/Destroy()
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unset_control() //remove from control computer
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return ..()
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//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST
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/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
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if(!SC || (get_dist(src, SC) > SOLAR_MAX_DIST))
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return 0
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control = SC
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SC.connected_tracker = src
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return 1
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//set the control of the tracker to null and removes it from the previous control computer if needed
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/obj/machinery/power/tracker/proc/unset_control()
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if(control)
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control.connected_tracker = null
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control = null
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/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
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if(!S)
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S = new /obj/item/solar_assembly(src)
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S.glass_type = /obj/item/stack/sheet/glass
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S.tracker = 1
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S.anchored = 1
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S.loc = src
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update_icon()
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//updates the tracker icon and the facing angle for the control computer
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/obj/machinery/power/tracker/proc/set_angle(angle)
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sun_angle = angle
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//set icon dir to show sun illumination
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dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
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if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
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control.currentdir = angle
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/obj/machinery/power/tracker/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user.visible_message("[user] begins to take the glass off the solar tracker.", "<span class='notice'>You begin to take the glass off the solar tracker...</span>")
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if(do_after(user, 50/W.toolspeed, target = src))
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.loc = src.loc
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S.give_glass(stat & BROKEN)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user.visible_message("[user] takes the glass off the tracker.", "<span class='notice'>You take the glass off the tracker.</span>")
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qdel(src)
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else
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return ..()
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// Tracker Electronic
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/obj/item/weapon/electronics/tracker
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name = "tracker electronics" |