mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-03 05:21:27 +00:00
## About The Pull Request Tablet UIs are now changed when opening/closing an app, instead of constantly checking for a UI change every ui update. Program UI acts no longer call parent, as it was unnecessary, Computers are the ones that should be calling it. Fixes a ton of problems with static data not updating, such as in Messenger, ID management, Siliconnect, and Chat client Chat Client's Admin mode also works again, which was broken when accesses to check was turned into a list. Turns a few lists in Robocontrol into static ones when we aren't changing anything, and makes it actually scan your ID's access. Fixes budget ordering being unable to show the cart/call the cargo shuttle. ## Why It's Good For The Game While I can't seem to find a single issue report on any of the above, these are still problems that should be fixed. ## Changelog 🆑 fix: SiliConnect can download borg logs again. fix: The RD can once again enable Admin mode on Wirecarp fix: NT IRN can once again see the shopping cart and call the cargo shuttle. fix: Chat Client, ID Management and Messenger should now update their UIs properly. code: PDAs will hopefully not lag as much when clicking on buttons (such as in ID management). /🆑
137 lines
4.2 KiB
Plaintext
137 lines
4.2 KiB
Plaintext
/datum/computer_file/program/ai_restorer
|
|
filename = "ai_restore"
|
|
filedesc = "AI Manager & Restorer"
|
|
category = PROGRAM_CATEGORY_SCI
|
|
program_icon_state = "generic"
|
|
extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
|
|
size = 12
|
|
requires_ntnet = FALSE
|
|
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
|
|
transfer_access = list(ACCESS_RD)
|
|
available_on_ntnet = TRUE
|
|
tgui_id = "NtosAiRestorer"
|
|
program_icon = "laptop-code"
|
|
|
|
/// The AI stored in the program
|
|
var/obj/item/aicard/stored_card
|
|
/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
|
|
var/restoring = FALSE
|
|
|
|
/datum/computer_file/program/ai_restorer/on_examine(obj/item/modular_computer/source, mob/user)
|
|
var/list/examine_text = list()
|
|
if(!stored_card)
|
|
examine_text += "It has a slot installed for an intelliCard."
|
|
return examine_text
|
|
|
|
if(computer.Adjacent(user))
|
|
examine_text += "It has a slot installed for an intelliCard which contains: [stored_card.name]"
|
|
else
|
|
examine_text += "It has a slot installed for an intelliCard, which appears to be occupied."
|
|
examine_text += span_info("Alt-click to eject the intelliCard.")
|
|
return examine_text
|
|
|
|
/datum/computer_file/program/ai_restorer/kill_program(forced)
|
|
try_eject(forced = TRUE)
|
|
return ..()
|
|
|
|
/datum/computer_file/program/ai_restorer/process_tick(seconds_per_tick)
|
|
. = ..()
|
|
if(!restoring) //Put the check here so we don't check for an ai all the time
|
|
return
|
|
|
|
var/mob/living/silicon/ai/A = stored_card.AI
|
|
if(stored_card.flush)
|
|
restoring = FALSE
|
|
return
|
|
A.adjustOxyLoss(-5, FALSE)
|
|
A.adjustFireLoss(-5, FALSE)
|
|
A.adjustBruteLoss(-5, FALSE)
|
|
|
|
// Please don't forget to update health, otherwise the below if statements will probably always fail.
|
|
A.updatehealth()
|
|
if(A.health >= 0 && A.stat == DEAD)
|
|
A.revive()
|
|
stored_card.update_appearance()
|
|
|
|
// Finished restoring
|
|
if(A.health >= 100)
|
|
restoring = FALSE
|
|
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/ai_restorer/application_attackby(obj/item/attacking_item, mob/living/user)
|
|
if(!computer)
|
|
return FALSE
|
|
if(!istype(attacking_item, /obj/item/aicard))
|
|
return FALSE
|
|
|
|
if(stored_card)
|
|
to_chat(user, span_warning("You try to insert \the [attacking_item] into \the [computer.name], but the slot is occupied."))
|
|
return FALSE
|
|
if(user && !user.transferItemToLoc(attacking_item, computer))
|
|
return FALSE
|
|
|
|
stored_card = attacking_item
|
|
to_chat(user, span_notice("You insert \the [attacking_item] into \the [computer.name]."))
|
|
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/ai_restorer/try_eject(mob/living/user, forced = FALSE)
|
|
if(!stored_card)
|
|
if(user)
|
|
to_chat(user, span_warning("There is no card in \the [computer.name]."))
|
|
return FALSE
|
|
|
|
if(restoring && !forced)
|
|
if(user)
|
|
to_chat(user, span_warning("Safeties prevent you from removing the card until reconstruction is complete..."))
|
|
return FALSE
|
|
|
|
if(user && computer.Adjacent(user))
|
|
to_chat(user, span_notice("You remove [stored_card] from [computer.name]."))
|
|
user.put_in_hands(stored_card)
|
|
else
|
|
stored_card.forceMove(computer.drop_location())
|
|
|
|
stored_card = null
|
|
restoring = FALSE
|
|
return TRUE
|
|
|
|
|
|
/datum/computer_file/program/ai_restorer/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
|
|
switch(action)
|
|
if("PRG_beginReconstruction")
|
|
if(!stored_card || !stored_card.AI)
|
|
return FALSE
|
|
var/mob/living/silicon/ai/A = stored_card.AI
|
|
if(A && A.health < 100)
|
|
restoring = TRUE
|
|
A.notify_ghost_cloning("Your core files are being restored!", source = computer)
|
|
return TRUE
|
|
if("PRG_eject")
|
|
if(stored_card)
|
|
try_eject(usr)
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/ai_restorer/ui_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
data["ejectable"] = TRUE
|
|
data["AI_present"] = !!stored_card?.AI
|
|
data["error"] = null
|
|
|
|
if(!stored_card)
|
|
data["error"] = "Please insert an intelliCard."
|
|
else if(!stored_card.AI)
|
|
data["error"] = "No AI located..."
|
|
else if(stored_card.flush)
|
|
data["error"] = "Flush in progress!"
|
|
else
|
|
data["name"] = stored_card.AI.name
|
|
data["restoring"] = restoring
|
|
data["health"] = (stored_card.AI.health + 100) / 2
|
|
data["isDead"] = stored_card.AI.stat == DEAD
|
|
data["laws"] = stored_card.AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
|
|
|
|
return data
|