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* Fuck you (refactors ur tails) * Errors * Wow. Pain. * Fixes up probably everything * finish up here * Fixes hard del maybe * original owner hard del * garbage collection runtime * suck my peen byond * Mapped tails * motherfucker. * motherrfucker. again. * Whooopppppsie * yeah bad idea * Turns out external organs literally just sat in nullspace forever if their parent was deleted, and didnt Remove() themselves, causing harddels. * So anyways I repathed all organs * Fixes * really. * unit test... test * unit test-test but it passes linters this time because im a moh-ron * I've lost track of what im doing at this point * Hopefully fixes hard del? * meh * Update code/datums/dna.dm * things n stuff * repath from master pull
62 lines
2.7 KiB
Plaintext
62 lines
2.7 KiB
Plaintext
/datum/surgery/lobectomy
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name = "Lobectomy" //not to be confused with lobotomy
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/lobectomy,
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/datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_CHEST)
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organ_to_manipulate = ORGAN_SLOT_LUNGS
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/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/internal/lungs/target_lungs = target.getorganslot(ORGAN_SLOT_LUNGS)
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if(target_lungs)
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if(target_lungs.damage > 60 && !target_lungs.operated)
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return TRUE
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return FALSE
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//lobectomy, removes the most damaged lung lobe with a 95% base success chance
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/datum/surgery_step/lobectomy
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name = "excise damaged lung node"
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implements = list(
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TOOL_SCALPEL = 95,
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/obj/item/melee/energy/sword = 65,
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/obj/item/knife = 45,
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/obj/item/shard = 35)
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time = 42
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preop_sound = 'sound/surgery/scalpel1.ogg'
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success_sound = 'sound/surgery/organ1.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/lobectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You begin to make an incision in [target]'s lungs..."),
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span_notice("[user] begins to make an incision in [target]."),
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span_notice("[user] begins to make an incision in [target]."))
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display_pain(target, "You feel a stabbing pain in your chest!")
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/datum/surgery_step/lobectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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var/obj/item/organ/internal/lungs/target_lungs = human_target.getorganslot(ORGAN_SLOT_LUNGS)
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target_lungs.operated = TRUE
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human_target.setOrganLoss(ORGAN_SLOT_LUNGS, 60)
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display_results(user, target, span_notice("You successfully excise [human_target]'s most damaged lobe."),
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span_notice("Successfully removes a piece of [human_target]'s lungs."),
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"")
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display_pain(target, "Your chest hurts like hell, but breathng becomes slightly easier.")
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return ..()
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/datum/surgery_step/lobectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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display_results(user, target, span_warning("You screw up, failing to excise [human_target]'s damaged lobe!"),
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span_warning("[user] screws up!"),
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span_warning("[user] screws up!"))
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display_pain(target, "You feel a sharp stab in your chest; the wind is knocked out of you and it hurts to catch your breath!")
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human_target.losebreath += 4
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human_target.adjustOrganLoss(ORGAN_SLOT_LUNGS, 10)
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return FALSE
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