Files
Bubberstation/code/modules/cargo
coiax 7f328ba077 Added ORIGINAL CONTENT skeleton toys that chatter when you play with them (#16792)
* Step one, aquire voices for skeletons

* Moved sounds to their own folder

* Added samples of up to ten phomemes long for papyrus

* Added samples of up to ten sans phomemes

* Add skeleton talking

Skeletons now produce audible sound effects representing their distinctive
speech.

* Skeletons now respect punctuation in their chatter

Except for semi-colons, due to HTML escapes of the ' character.

* Lowered volume of skeleton phomemes

* Use Dunc's regex for parsing messages

* Added sans and papyrus toy sprites

Spriting is hard. But I think I managed to crush the images down to fit
in our 32x32 box.

* Generic talking action figures

Talking action figures like the owl figure and the griffin figure are
now generic, and have a pool of messages to pick from. This allows us to
make our TOTALLY ORIGINAL skeleton toys.

* Added the toys to the prize list

No point making these if you can't get them.

* Moved skeleton vocalising code into toys

* Fixes runtimes and bugs with skeleton talk

Remaking the regex each time makes sure it gives output everytime,
and we've also put a check that the item in the list is actually
a number before calling max() that was causing a runtime previously.

* Restored original form of skeleton span picking

Remie's was better.

* More messages for skeleton toys

I think that's probably enough to satisfy me.

* Changed for loop to new style
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