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* Step one, aquire voices for skeletons * Moved sounds to their own folder * Added samples of up to ten phomemes long for papyrus * Added samples of up to ten sans phomemes * Add skeleton talking Skeletons now produce audible sound effects representing their distinctive speech. * Skeletons now respect punctuation in their chatter Except for semi-colons, due to HTML escapes of the ' character. * Lowered volume of skeleton phomemes * Use Dunc's regex for parsing messages * Added sans and papyrus toy sprites Spriting is hard. But I think I managed to crush the images down to fit in our 32x32 box. * Generic talking action figures Talking action figures like the owl figure and the griffin figure are now generic, and have a pool of messages to pick from. This allows us to make our TOTALLY ORIGINAL skeleton toys. * Added the toys to the prize list No point making these if you can't get them. * Moved skeleton vocalising code into toys * Fixes runtimes and bugs with skeleton talk Remaking the regex each time makes sure it gives output everytime, and we've also put a check that the item in the list is actually a number before calling max() that was causing a runtime previously. * Restored original form of skeleton span picking Remie's was better. * More messages for skeleton toys I think that's probably enough to satisfy me. * Changed for loop to new style