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* Fix roundstart seed and fish asset runtimes (#71452) ## About The Pull Request Fixes annoying roundstart runtimes coming from a wrong deduplication method. `sprites[id]` was empty at the time of the check and only got filled when it started actually building the spritesheet. Now it's tracked in a local variable. No changelog update since it's not visible on the player side. * Fix roundstart seed and fish asset runtimes Co-authored-by: disappointedButNotSuprised <57324037+disappointedButNotSuprised@users.noreply.github.com>