Files
Bubberstation/code/modules
SmArtKar 1db39e2a64 Fixes topdown emissives/emissive blockers and blood trail rendering (#92430)
## About The Pull Request

Fixes this

<img width="983" height="591" alt="zen_Mhqh2OqiU4"
src="https://github.com/user-attachments/assets/b3275052-1b24-404b-82bc-a4c8e88bdbcf"
/>

This code is mildly bad, but this is the best way we can fix FLOAT_LAYER
topdown emissives/blockers rendering ontop of everything else.

Also added logging/unit testing for blood trails spawned outside of
holders, mappers can use holders to spawn trails (which is the right way
to add them to your maps)

## Changelog
🆑
fix: Fixed blood/glass floor glow going over objects
/🆑

(cherry picked from commit ea0fa299c4)
2025-08-08 15:31:12 -04:00
..
2025-07-11 18:04:54 -04:00