mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Fixes a runtime for ModPCs running Plexagon Access Management without a secondary card slot (#53597) As said by the title. Also fixes an oversight where the Plexagon HR Core app (job management) was reading worn ID rather than inserted ID. Also adds names to differentiate between primary and secondary card readers so both show on the screwdriver remove menu. Also makes using IDs on a modPC actually call the InsertID proc, so that having the secondary ID come first in the list of parts doesn't give it priority. Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com> * Fixes a runtime for ModPCs running Plexagon Access Management without a secondary card slot Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
426 lines
16 KiB
Plaintext
426 lines
16 KiB
Plaintext
// This is the base type that does all the hardware stuff.
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// Other types expand it - tablets use a direct subtypes, and
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// consoles and laptops use "procssor" item that is held inside machinery piece
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/obj/item/modular_computer
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name = "modular microcomputer"
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desc = "A small portable microcomputer."
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icon = 'icons/obj/computer.dmi'
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icon_state = "laptop-open"
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light_on = FALSE
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integrity_failure = 0.5
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max_integrity = 100
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armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 0, ACID = 0)
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var/enabled = 0 // Whether the computer is turned on.
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
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var/device_theme = "ntos" // Sets the theme for the main menu, hardware config, and file browser apps. Overridden by certain non-NT devices.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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var/hardware_flag = 0 // A flag that describes this device type
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var/last_power_usage = 0
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var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
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var/last_world_time = "00:00"
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var/list/last_header_icons
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var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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var/icon_state_unpowered = null // Icon state when the computer is turned off.
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var/icon_state_powered = null // Icon state when the computer is turned on.
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
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var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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/// List of "connection ports" in this computer and the components with which they are plugged
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var/list/all_components = list()
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/// Lazy List of extra hardware slots that can be used modularly.
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var/list/expansion_bays
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/// Number of total expansion bays this computer has available.
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var/max_bays = 0
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var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
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var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
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var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
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var/comp_light_luminosity = 3 //The brightness of that light
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var/comp_light_color //The color of that light
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/obj/item/modular_computer/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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if(!physical)
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physical = src
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comp_light_color = "#FFFFFF"
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idle_threads = list()
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update_icon()
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/obj/item/modular_computer/Destroy()
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kill_program(forced = TRUE)
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STOP_PROCESSING(SSobj, src)
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for(var/H in all_components)
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var/obj/item/computer_hardware/CH = all_components[H]
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if(CH.holder == src)
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CH.on_remove(src)
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CH.holder = null
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all_components.Remove(CH.device_type)
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qdel(CH)
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physical = null
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return ..()
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/obj/item/modular_computer/AltClick(mob/user)
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..()
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if(issilicon(user))
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return
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if(user.canUseTopic(src, BE_CLOSE))
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var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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return (card_slot2?.try_eject(user) || card_slot?.try_eject(user)) //Try the secondary one first.
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// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs.
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/obj/item/modular_computer/GetAccess()
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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if(card_slot)
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return card_slot.GetAccess()
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return ..()
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/obj/item/modular_computer/GetID()
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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if(card_slot)
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return card_slot.GetID()
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return ..()
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/obj/item/modular_computer/RemoveID()
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var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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return (card_slot2?.try_eject() || card_slot?.try_eject()) //Try the secondary one first.
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/obj/item/modular_computer/InsertID(obj/item/inserting_item)
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
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if(!(card_slot || card_slot2))
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return FALSE
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var/obj/item/card/inserting_id = inserting_item.RemoveID()
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if(!inserting_id)
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return FALSE
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if((card_slot?.try_insert(inserting_id)) || (card_slot2?.try_insert(inserting_id)))
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return TRUE
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return FALSE
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/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src, BE_CLOSE))
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return attack_self(M)
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return ..()
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/obj/item/modular_computer/attack_ai(mob/user)
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return attack_self(user)
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/obj/item/modular_computer/attack_ghost(mob/dead/observer/user)
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. = ..()
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if(.)
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return
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if(enabled)
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ui_interact(user)
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else if(isAdminGhostAI(user))
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var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(mob/user)
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if(!enabled)
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to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
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return FALSE
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obj_flags |= EMAGGED //Mostly for consistancy purposes; the programs will do their own emag handling
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var/newemag = FALSE
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var/obj/item/computer_hardware/hard_drive/drive = all_components[MC_HDD]
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for(var/datum/computer_file/program/app in drive.stored_files)
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if(!istype(app))
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continue
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if(app.run_emag())
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newemag = TRUE
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if(newemag)
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to_chat(user, "<span class='notice'>You swipe \the [src]. A console window momentarily fills the screen, with white text rapidly scrolling past.</span>")
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return TRUE
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to_chat(user, "<span class='notice'>You swipe \the [src]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it.</span>")
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return FALSE
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/obj/item/modular_computer/examine(mob/user)
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. = ..()
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if(obj_integrity <= integrity_failure * max_integrity)
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. += "<span class='danger'>It is heavily damaged!</span>"
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else if(obj_integrity < max_integrity)
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. += "<span class='warning'>It is damaged.</span>"
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. += get_modular_computer_parts_examine(user)
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/obj/item/modular_computer/update_icon_state()
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if(!enabled)
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icon_state = icon_state_unpowered
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else
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icon_state = icon_state_powered
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/obj/item/modular_computer/update_overlays()
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. = ..()
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if(!display_overlays)
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return
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if(enabled)
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if(active_program)
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. += active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu
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else
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. += icon_state_menu
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if(obj_integrity <= integrity_failure * max_integrity)
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. += "bsod"
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. += "broken"
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/item/modular_computer/interact(mob/user)
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if(enabled)
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ui_interact(user)
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else
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turn_on(user)
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/obj/item/modular_computer/proc/turn_on(mob/user)
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(obj_integrity <= integrity_failure * max_integrity)
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if(issynth)
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src], but it responds with an error code. It must be damaged.</span>")
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else
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to_chat(user, "<span class='warning'>You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.</span>")
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return
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// If we have a recharger, enable it automatically. Lets computer without a battery work.
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var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
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if(recharger)
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recharger.enabled = 1
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if(all_components[MC_CPU] && use_power()) // use_power() checks if the PC is powered
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if(issynth)
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to_chat(user, "<span class='notice'>You send an activation signal to \the [src], turning it on.</span>")
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else
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to_chat(user, "<span class='notice'>You press the power button and start up \the [src].</span>")
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enabled = 1
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update_icon()
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ui_interact(user)
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else // Unpowered
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if(issynth)
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src] but it does not respond.</span>")
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else
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to_chat(user, "<span class='warning'>You press the power button but \the [src] does not respond.</span>")
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/item/modular_computer/process(delta_time)
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if(!enabled) // The computer is turned off
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last_power_usage = 0
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return
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if(obj_integrity <= integrity_failure * max_integrity)
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shutdown_computer()
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return
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature))
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active_program.event_networkfailure(0) // Active program requires NTNet to run but we've just lost connection. Crash.
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for(var/I in idle_threads)
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var/datum/computer_file/program/P = I
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
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P.event_networkfailure(1)
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if(active_program)
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if(active_program.program_state != PROGRAM_STATE_KILLED)
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active_program.process_tick(delta_time)
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active_program.ntnet_status = get_ntnet_status()
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else
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active_program = null
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for(var/I in idle_threads)
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var/datum/computer_file/program/P = I
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if(P.program_state != PROGRAM_STATE_KILLED)
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P.process_tick(delta_time)
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P.ntnet_status = get_ntnet_status()
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else
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idle_threads.Remove(P)
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handle_power(delta_time) // Handles all computer power interaction
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//check_update_ui_need()
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// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
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/obj/item/modular_computer/proc/get_header_data()
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var/list/data = list()
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data["PC_device_theme"] = device_theme
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var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL]
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var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
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if(battery_module && battery_module.battery)
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switch(battery_module.battery.percent())
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if(80 to 200) // 100 should be maximal but just in case..
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data["PC_batteryicon"] = "batt_100.gif"
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if(60 to 80)
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data["PC_batteryicon"] = "batt_80.gif"
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if(40 to 60)
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data["PC_batteryicon"] = "batt_60.gif"
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if(20 to 40)
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data["PC_batteryicon"] = "batt_40.gif"
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if(5 to 20)
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data["PC_batteryicon"] = "batt_20.gif"
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "[round(battery_module.battery.percent())]%"
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data["PC_showbatteryicon"] = 1
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "N/C"
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data["PC_showbatteryicon"] = battery_module ? 1 : 0
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if(recharger && recharger.enabled && recharger.check_functionality() && recharger.use_power(0))
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data["PC_apclinkicon"] = "charging.gif"
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switch(get_ntnet_status())
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if(0)
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data["PC_ntneticon"] = "sig_none.gif"
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if(1)
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data["PC_ntneticon"] = "sig_low.gif"
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if(2)
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data["PC_ntneticon"] = "sig_high.gif"
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if(3)
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data["PC_ntneticon"] = "sig_lan.gif"
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if(idle_threads.len)
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var/list/program_headers = list()
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for(var/I in idle_threads)
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var/datum/computer_file/program/P = I
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if(!P.ui_header)
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continue
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program_headers.Add(list(list(
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"icon" = P.ui_header
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)))
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data["PC_programheaders"] = program_headers
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data["PC_stationtime"] = station_time_timestamp()
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data["PC_hasheader"] = 1
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data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
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return data
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/item/modular_computer/proc/kill_program(forced = FALSE)
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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update_icon()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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/obj/item/modular_computer/proc/get_ntnet_status(specific_action = 0)
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var/obj/item/computer_hardware/network_card/network_card = all_components[MC_NET]
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if(network_card)
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return network_card.get_signal(specific_action)
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else
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return 0
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/obj/item/modular_computer/proc/add_log(text)
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if(!get_ntnet_status())
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return FALSE
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var/obj/item/computer_hardware/network_card/network_card = all_components[MC_NET]
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return SSnetworks.station_network.add_log(text, network_card)
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/obj/item/modular_computer/proc/shutdown_computer(loud = 1)
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kill_program(forced = TRUE)
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for(var/datum/computer_file/program/P in idle_threads)
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P.kill_program(forced = TRUE)
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idle_threads.Remove(P)
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if(loud)
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physical.visible_message("<span class='notice'>\The [src] shuts down.</span>")
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enabled = 0
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update_icon()
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/obj/item/modular_computer/attackby(obj/item/W as obj, mob/user as mob)
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// Check for ID first
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if(istype(W, /obj/item/card/id) && InsertID(W))
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return
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// Insert items into the components
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for(var/h in all_components)
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var/obj/item/computer_hardware/H = all_components[h]
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if(H.try_insert(W, user))
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return
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// Insert new hardware
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if(istype(W, /obj/item/computer_hardware))
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if(install_component(W, user))
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return
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if(W.tool_behaviour == TOOL_WRENCH)
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if(all_components.len)
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to_chat(user, "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>")
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return
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new /obj/item/stack/sheet/metal( get_turf(src.loc), steel_sheet_cost )
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physical.visible_message("<span class='notice'>\The [src] is disassembled by [user].</span>")
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relay_qdel()
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qdel(src)
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return
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if(W.tool_behaviour == TOOL_WELDER)
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if(obj_integrity == max_integrity)
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to_chat(user, "<span class='warning'>\The [src] does not require repairs.</span>")
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return
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if(!W.tool_start_check(user, amount=1))
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return
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to_chat(user, "<span class='notice'>You begin repairing damage to \the [src]...</span>")
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if(W.use_tool(src, user, 20, volume=50, amount=1))
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obj_integrity = max_integrity
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to_chat(user, "<span class='notice'>You repair \the [src].</span>")
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return
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if(W.tool_behaviour == TOOL_SCREWDRIVER)
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if(!all_components.len)
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to_chat(user, "<span class='warning'>This device doesn't have any components installed.</span>")
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return
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var/list/component_names = list()
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for(var/h in all_components)
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var/obj/item/computer_hardware/H = all_components[h]
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component_names.Add(H.name)
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var/choice = input(user, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in sortList(component_names)
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if(!choice)
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return
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if(!Adjacent(user))
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return
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var/obj/item/computer_hardware/H = find_hardware_by_name(choice)
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if(!H)
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return
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uninstall_component(H, user)
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return
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..()
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// Used by processor to relay qdel() to machinery type.
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/obj/item/modular_computer/proc/relay_qdel()
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return
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// Perform adjacency checks on our physical counterpart, if any.
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/obj/item/modular_computer/Adjacent(atom/neighbor)
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if(physical && physical != src)
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|
return physical.Adjacent(neighbor)
|
|
return ..()
|