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Bubberstation/code/modules/shuttle/computer.dm
SkyratBot 100d18a011 [MIRROR] Admin controlled shuttles improvements (#610)
* Admin controlled shuttles improvements (#53237)

This PR improves options for admin controlled shuttles - all shuttle controls can be admin-locked, and players must request authorization so the shuttle can move or for controls to unlock. Before this PR, authorization request always redirected admin staff to control the CentCom ferry, even if request came from a shuttle elsewhere, which was a little odd.

Authorization request will now properly prompt the staff to control that specific shuttle, and now they also have quick option to unlock/lock the shuttle. Could come handy in events to restrict player movement.

Last change, escape pods no longer start as admin controlled, as they cannot be launched without atleast code red anyway. They instead properly state they are just locked.

* Admin controlled shuttles improvements

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2020-09-02 03:06:28 +02:00

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/obj/machinery/computer/shuttle
name = "shuttle console"
desc = "A shuttle control computer."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
light_color = LIGHT_COLOR_CYAN
req_access = list( )
/// ID of the attached shuttle
var/shuttleId
/// Possible destinations of the attached shuttle
var/possible_destinations = ""
/// Variable dictating if the attached shuttle requires authorization from the admin staff to move
var/admin_controlled = FALSE
/// Variable dictating if the attached shuttle is forbidden to change destinations mid-flight
var/no_destination_swap = FALSE
/// ID of the currently selected destination of the attached shuttle
var/destination
/// If the console controls are locked
var/locked = FALSE
/// Authorization request cooldown to prevent request spam to admin staff
COOLDOWN_DECLARE(request_cooldown)
/obj/machinery/computer/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleConsole", name)
ui.open()
/obj/machinery/computer/shuttle/ui_data(mob/user)
var/list/data = list()
var/list/options = params2list(possible_destinations)
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
data["docked_location"] = M ? M.get_status_text_tgui() : "Unknown"
data["locations"] = list()
data["locked"] = locked
data["authorization_required"] = admin_controlled
data["timer_str"] = M ? M.getTimerStr() : "00:00"
data["destination"] = destination
if(!M)
data["status"] = "Missing"
return data
if(admin_controlled)
data["status"] = "Unauthorized Access"
else if(locked)
data["status"] = "Locked"
else
switch(M.mode)
if(SHUTTLE_IGNITING)
data["status"] = "Igniting"
if(SHUTTLE_IDLE)
data["status"] = "Idle"
else
data["status"] = "In Transit"
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
if(!options.Find(S.id))
continue
if(!M.check_dock(S, silent = TRUE))
continue
var/list/location_data = list(
id = S.id,
name = S.name
)
data["locations"] += list(location_data)
if(length(data["locations"]) == 1)
for(var/location in data["locations"])
destination = location["id"]
data["destination"] = destination
if(!length(data["locations"]))
data["locked"] = TRUE
data["status"] = "Locked"
return data
/obj/machinery/computer/shuttle/ui_act(action, params)
. = ..()
if(.)
return
if(!allowed(usr))
to_chat(usr, "<span class='danger'>Access denied.</span>")
return
switch(action)
if("move")
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
if(M.launch_status == ENDGAME_LAUNCHED)
to_chat(usr, "<span class='warning'>You've already escaped. Never going back to that place again!</span>")
return
if(no_destination_swap)
if(M.mode == SHUTTLE_RECHARGING)
to_chat(usr, "<span class='warning'>Shuttle engines are not ready for use.</span>")
return
if(M.mode != SHUTTLE_IDLE)
to_chat(usr, "<span class='warning'>Shuttle already in transit.</span>")
return
var/list/options = params2list(possible_destinations)
if(!(params["shuttle_id"] in options))
log_admin("[usr] attempted to href dock exploit on [src] with target location \"[params["shuttle_id"]]\"")
message_admins("[usr] just attempted to href dock exploit on [src] with target location \"[params["shuttle_id"]]\"")
return
switch(SSshuttle.moveShuttle(shuttleId, params["shuttle_id"], 1))
if(0)
say("Shuttle departing. Please stand away from the doors.")
log_shuttle("[key_name(usr)] has sent shuttle \"[M]\" towards \"[params["shuttle_id"]]\", using [src].")
return TRUE
if(1)
to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
else
to_chat(usr, "<span class='warning'>Unable to comply.</span>")
if("set_destination")
var/target_destination = params["destination"]
if(target_destination)
destination = target_destination
return TRUE
if("request")
if(!COOLDOWN_FINISHED(src, request_cooldown))
to_chat(usr, "<span class='warning'>CentCom is still processing last authorization request!</span>")
return
COOLDOWN_START(src, request_cooldown, 1 MINUTES)
to_chat(usr, "<span class='notice'>Your request has been received by CentCom.</span>")
to_chat(GLOB.admins, "<b>SHUTTLE: <font color='#3d5bc3'>[ADMIN_LOOKUPFLW(usr)] (<A HREF='?_src_=holder;[HrefToken()];move_shuttle=[shuttleId]'>Move Shuttle</a>)(<A HREF='?_src_=holder;[HrefToken()];unlock_shuttle=[REF(src)]'>Lock/Unlock Shuttle</a>)</b> is requesting to move or unlock the shuttle.</font>")
return TRUE
/obj/machinery/computer/shuttle/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
req_access = list()
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You fried the consoles ID checking system.</span>")
/obj/machinery/computer/shuttle/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
if(port && (shuttleId == initial(shuttleId) || override))
shuttleId = port.id