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Bubberstation/code/game/objects/effects/effect_system/effect_shield.dm
larentoun 692540a7b9 Singularity_pull() standartize (#87304)
## About The Pull Request
Previous attempt - https://github.com/tgstation/tgstation/pull/87227

`/atom/proc/singularity_pull(obj/singularity/singularity, current_size)`
has first arg typed, but other procs were just referencing it as a
un-typed variable.

Since args are not standartized AND
`atom/proc/singularity_pull(obj/singularity/singularity, current_size)`
is out-dated, since it can be called by things that has
`/datum/component/singularity` - not just by
`obj/singularity/singularity` - This PR just adds args to every
`proc/singularity_pull()` as follows:
`proc/singularity_pull(atom/singularity, current_size)`

## Why It's Good For The Game
Standartization

## Changelog
No changelog needed
2024-10-25 02:08:26 +02:00

27 lines
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Plaintext

/obj/effect/shield
name = "shield"
icon = 'icons/effects/effects.dmi'
icon_state = "wave2"
layer = ABOVE_NORMAL_TURF_LAYER
flags_1 = PREVENT_CLICK_UNDER_1
anchored = TRUE
var/old_heat_capacity
/obj/effect/shield/Initialize(mapload)
. = ..()
var/turf/location = get_turf(src)
old_heat_capacity=location.heat_capacity
location.heat_capacity = INFINITY
/obj/effect/shield/Destroy()
var/turf/location = get_turf(src)
location.heat_capacity=old_heat_capacity
return ..()
/obj/effect/shield/singularity_act()
return
/obj/effect/shield/singularity_pull(atom/singularity, current_size)
return