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Bubberstation/code/game/objects/effects/forcefields.dm
larentoun 692540a7b9 Singularity_pull() standartize (#87304)
## About The Pull Request
Previous attempt - https://github.com/tgstation/tgstation/pull/87227

`/atom/proc/singularity_pull(obj/singularity/singularity, current_size)`
has first arg typed, but other procs were just referencing it as a
un-typed variable.

Since args are not standartized AND
`atom/proc/singularity_pull(obj/singularity/singularity, current_size)`
is out-dated, since it can be called by things that has
`/datum/component/singularity` - not just by
`obj/singularity/singularity` - This PR just adds args to every
`proc/singularity_pull()` as follows:
`proc/singularity_pull(atom/singularity, current_size)`

## Why It's Good For The Game
Standartization

## Changelog
No changelog needed
2024-10-25 02:08:26 +02:00

113 lines
3.4 KiB
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/obj/effect/forcefield
name = "FORCEWALL"
desc = "A space wizard's magic wall."
icon_state = "m_shield"
anchored = TRUE
opacity = FALSE
density = TRUE
can_atmos_pass = ATMOS_PASS_DENSITY
/// If set, how long the force field lasts after it's created. Set to 0 to have infinite duration forcefields.
var/initial_duration = 30 SECONDS
/obj/effect/forcefield/Initialize(mapload)
. = ..()
if(initial_duration > 0 SECONDS)
QDEL_IN(src, initial_duration)
/obj/effect/forcefield/singularity_pull(atom/singularity, current_size)
return
/// The wizard's forcefield, summoned by forcewall
/obj/effect/forcefield/wizard
/// Flags for what antimagic can just ignore our forcefields
var/antimagic_flags = MAGIC_RESISTANCE
/// A weakref to whoever casted our forcefield.
var/datum/weakref/caster_weakref
/obj/effect/forcefield/wizard/Initialize(mapload, mob/caster, flags = MAGIC_RESISTANCE)
. = ..()
if(caster)
caster_weakref = WEAKREF(caster)
antimagic_flags = flags
/obj/effect/forcefield/wizard/CanAllowThrough(atom/movable/mover, border_dir)
if(IS_WEAKREF_OF(mover, caster_weakref))
return TRUE
if(isliving(mover))
var/mob/living/living_mover = mover
if(living_mover.can_block_magic(antimagic_flags, charge_cost = 0))
return TRUE
return ..()
/// Cult forcefields
/obj/effect/forcefield/cult
name = "glowing wall"
desc = "An unholy shield that blocks all attacks."
icon = 'icons/effects/cult.dmi'
icon_state = "cultshield"
can_atmos_pass = ATMOS_PASS_NO
initial_duration = 20 SECONDS
/// A form of the cult forcefield that lasts permanently.
/// Used on the Shuttle 667.
/obj/effect/forcefield/cult/permanent
initial_duration = 0
/// Mime forcefields (invisible walls)
/obj/effect/forcefield/mime
icon_state = "nothing"
name = "invisible wall"
desc = "You have a bad feeling about this."
alpha = 0
/obj/effect/forcefield/mime/advanced
name = "invisible blockade"
desc = "You're gonna be here awhile."
initial_duration = 1 MINUTES
/// Psyker forcefield
/obj/effect/forcefield/psychic
name = "psychic forcefield"
desc = "A wall of psychic energy powerful enough stop the motion of objects. Projectiles ricochet."
icon_state = "psychic"
can_atmos_pass = ATMOS_PASS_YES
flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD
receive_ricochet_chance_mod = INFINITY //we do ricochet a lot!
initial_duration = 10 SECONDS
/// The cosmic heretics forcefield
/obj/effect/forcefield/cosmic_field
name = "Cosmic Field"
desc = "A field that cannot be passed by people marked with a cosmic star."
icon = 'icons/effects/eldritch.dmi'
icon_state = "cosmic_carpet"
anchored = TRUE
layer = BELOW_OBJ_LAYER
density = FALSE
can_atmos_pass = ATMOS_PASS_NO
initial_duration = 30 SECONDS
/// Flags for what antimagic can just ignore our forcefields
var/antimagic_flags = MAGIC_RESISTANCE
/obj/effect/forcefield/cosmic_field/Initialize(mapload, flags = MAGIC_RESISTANCE)
. = ..()
antimagic_flags = flags
/obj/effect/forcefield/cosmic_field/CanAllowThrough(atom/movable/mover, border_dir)
if(!isliving(mover))
return ..()
var/mob/living/living_mover = mover
if(living_mover.can_block_magic(antimagic_flags, charge_cost = 0))
return ..()
if(living_mover.has_status_effect(/datum/status_effect/star_mark))
return FALSE
return ..()
/obj/effect/forcefield/cosmic_field/fast
initial_duration = 5 SECONDS
/obj/effect/forcefield/cosmic_field/extrafast
initial_duration = 2.5 SECONDS