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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
/// The common cardboard box.
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/obj/item/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon = 'icons/obj/storage/box.dmi'
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icon_state = "box"
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inhand_icon_state = "syringe_kit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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resistance_flags = FLAMMABLE
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drop_sound = 'sound/items/handling/cardboard_box/cardboardbox_drop.ogg'
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pickup_sound = 'sound/items/handling/cardboard_box/cardboardbox_pickup.ogg'
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/// What material do we get when we fold this box?
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var/foldable_result = /obj/item/stack/sheet/cardboard
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/// What drawing will we get on the face of the box?
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var/illustration = "writing"
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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update_appearance()
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atom_storage.open_sound = 'sound/items/handling/cardboard_box/cardboard_box_open.ogg'
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atom_storage.rustle_sound = 'sound/items/handling/cardboard_box/cardboard_box_rustle.ogg'
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/obj/item/storage/box/suicide_act(mob/living/carbon/user)
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
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if(myhead)
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user.visible_message(span_suicide("[user] puts [user.p_their()] head into \the [src] and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!"))
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myhead.dismember()
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myhead.forceMove(src) //force your enemies to kill themselves with your head collection box!
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playsound(user, "desecration-01.ogg", 50, TRUE, -1)
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return BRUTELOSS
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user.visible_message(span_suicide("[user] is beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/storage/box/update_overlays()
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. = ..()
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if(illustration)
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. += illustration
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/obj/item/storage/box/attack_self(mob/user)
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..()
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if(!foldable_result || (flags_1 & HOLOGRAM_1))
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return
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if(contents.len)
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balloon_alert(user, "items inside!")
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return
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if(!ispath(foldable_result))
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return
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var/obj/item/result = new foldable_result(user.drop_location())
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balloon_alert(user, "folded")
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qdel(src)
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user.put_in_hands(result)
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