Files
Bubberstation/code/game/objects/items/storage/boxes/_boxes.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/// The common cardboard box.
/obj/item/storage/box
name = "box"
desc = "It's just an ordinary box."
icon = 'icons/obj/storage/box.dmi'
icon_state = "box"
inhand_icon_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/cardboard_box/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboard_box/cardboardbox_pickup.ogg'
/// What material do we get when we fold this box?
var/foldable_result = /obj/item/stack/sheet/cardboard
/// What drawing will we get on the face of the box?
var/illustration = "writing"
/obj/item/storage/box/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
update_appearance()
atom_storage.open_sound = 'sound/items/handling/cardboard_box/cardboard_box_open.ogg'
atom_storage.rustle_sound = 'sound/items/handling/cardboard_box/cardboard_box_rustle.ogg'
/obj/item/storage/box/suicide_act(mob/living/carbon/user)
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
user.visible_message(span_suicide("[user] puts [user.p_their()] head into \the [src] and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!"))
myhead.dismember()
myhead.forceMove(src) //force your enemies to kill themselves with your head collection box!
playsound(user, "desecration-01.ogg", 50, TRUE, -1)
return BRUTELOSS
user.visible_message(span_suicide("[user] is beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/box/update_overlays()
. = ..()
if(illustration)
. += illustration
/obj/item/storage/box/attack_self(mob/user)
..()
if(!foldable_result || (flags_1 & HOLOGRAM_1))
return
if(contents.len)
balloon_alert(user, "items inside!")
return
if(!ispath(foldable_result))
return
var/obj/item/result = new foldable_result(user.drop_location())
balloon_alert(user, "folded")
qdel(src)
user.put_in_hands(result)