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## About The Pull Request - Changes sticker container from a generic box to a specialised 'sticker pack' with label - Adds a Chief Engineer seal of approval sticker  ## Why It's Good For The Game The CE can now quell crew concerns about machinery they find in the hallway Before:  After:  ## Changelog 🆑 LT3 add: Added Chief Engineer SEAL OF APPROVAL sticker code: Stickers now come in sticker packs, not boxes code: Stickers can now add examine text to whatever they're stuck on /🆑
124 lines
4.7 KiB
Plaintext
124 lines
4.7 KiB
Plaintext
// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly.
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/obj/item/storage/box/metalfoam
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name = "box of metal foam grenades"
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desc = "To be used to rapidly seal hull breaches."
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illustration = "grenade"
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/obj/item/storage/box/metalfoam/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/grenade/chem_grenade/metalfoam(src)
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/obj/item/storage/box/smart_metal_foam
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name = "box of smart metal foam grenades"
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desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
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illustration = "grenade"
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/obj/item/storage/box/smart_metal_foam/PopulateContents()
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for(var/i in 1 to 7)
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new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
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/obj/item/storage/box/material
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name = "box of materials"
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illustration = "implant"
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/obj/item/storage/box/material/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC //This needs to be set here too because the parent type overrides it again
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/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
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var/static/items_inside = list(
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/obj/item/stack/sheet/iron/fifty=1,
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/obj/item/stack/sheet/glass/fifty=1,
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/obj/item/stack/sheet/rglass=50,
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/obj/item/stack/sheet/plasmaglass=50,
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/obj/item/stack/sheet/titaniumglass=50,
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/obj/item/stack/sheet/plastitaniumglass=50,
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/obj/item/stack/sheet/plasteel=50,
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/obj/item/stack/sheet/mineral/plastitanium=50,
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/obj/item/stack/sheet/mineral/titanium=50,
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/obj/item/stack/sheet/mineral/gold=50,
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/obj/item/stack/sheet/mineral/silver=50,
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/obj/item/stack/sheet/mineral/plasma=50,
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/obj/item/stack/sheet/mineral/uranium=20,
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/obj/item/stack/sheet/mineral/diamond=50,
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/obj/item/stack/sheet/bluespace_crystal=50,
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/obj/item/stack/sheet/mineral/bananium=50,
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/obj/item/stack/sheet/mineral/wood=50,
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/obj/item/stack/sheet/plastic/fifty=1,
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/obj/item/stack/sheet/runed_metal/fifty=1,
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)
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//This needs to be done here and not in Initialize() because the stacks get merged and fall out when their weight updates if this is set after PopulateContents()
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atom_storage.allow_big_nesting = TRUE
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atom_storage.max_slots = 99
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atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
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atom_storage.max_total_storage = 99
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generate_items_inside(items_inside,src)
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/obj/item/storage/box/debugtools
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name = "box of debug tools"
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icon_state = "syndiebox"
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/obj/item/storage/box/debugtools/Initialize(mapload)
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. = ..()
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atom_storage.allow_big_nesting = TRUE
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atom_storage.max_slots = 99
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atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
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atom_storage.max_total_storage = 99
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/obj/item/storage/box/debugtools/PopulateContents()
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var/static/items_inside = list(
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/obj/item/card/emag=1,
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/obj/item/construction/rcd/combat/admin=1,
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/obj/item/disk/tech_disk/debug=1,
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/obj/item/flashlight/emp/debug=1,
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/obj/item/geiger_counter=1,
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/obj/item/healthanalyzer/advanced=1,
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/obj/item/modular_computer/pda/heads/captain=1,
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/obj/item/pipe_dispenser=1,
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/obj/item/stack/spacecash/c1000=50,
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/obj/item/storage/box/beakers/bluespace=1,
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/obj/item/storage/box/beakers/variety=1,
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/obj/item/storage/box/material=1,
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/obj/item/uplink/debug=1,
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/obj/item/uplink/nuclear/debug=1,
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)
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generate_items_inside(items_inside,src)
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/obj/item/storage/box/plastic
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name = "plastic box"
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desc = "It's a solid, plastic shell box."
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icon_state = "plasticbox"
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foldable_result = null
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illustration = "writing"
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) //You lose most if recycled.
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/obj/item/storage/box/emergencytank
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name = "emergency oxygen tank box"
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desc = "A box of emergency oxygen tanks."
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illustration = "emergencytank"
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/obj/item/storage/box/emergencytank/PopulateContents()
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..()
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for(var/i in 1 to 7)
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new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
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/obj/item/storage/box/engitank
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name = "extended-capacity emergency oxygen tank box"
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desc = "A box of extended-capacity emergency oxygen tanks."
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illustration = "extendedtank"
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/obj/item/storage/box/engitank/PopulateContents()
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..()
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for(var/i in 1 to 7)
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new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
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/obj/item/storage/box/stickers/chief_engineer
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name = "CE approved sticker pack"
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desc = "With one of these stickers, inform the crew that the contraption in the corridor is COMPLETELY SAFE!"
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illustration = "label_ce"
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/obj/item/storage/box/stickers/chief_engineer/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/sticker/chief_engineer(src)
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