Files
Bubberstation/code/game/objects/items/storage/boxes/engineering_boxes.dm
lessthanthree d1a37bd047 Sticker packs/Chief Engineer sticker (#86154)
## About The Pull Request

- Changes sticker container from a generic box to a specialised 'sticker
pack' with label
- Adds a Chief Engineer seal of approval sticker


![image](https://github.com/user-attachments/assets/7b1d8789-6a06-46ec-a2a3-be4272eb5268)

## Why It's Good For The Game

The CE can now quell crew concerns about machinery they find in the
hallway

Before:


![ce_sticker_1](https://github.com/user-attachments/assets/0e7c1752-743f-4b6a-8e5c-8627a3f11d82)

After:


![ce_sticker_2](https://github.com/user-attachments/assets/82f74a09-f007-45ad-8dcd-f70840681ba6)

## Changelog

🆑 LT3
add: Added Chief Engineer SEAL OF APPROVAL sticker
code: Stickers now come in sticker packs, not boxes
code: Stickers can now add examine text to whatever they're stuck on
/🆑
2024-09-04 12:22:47 +02:00

124 lines
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// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly.
/obj/item/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "grenade"
/obj/item/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/metalfoam(src)
/obj/item/storage/box/smart_metal_foam
name = "box of smart metal foam grenades"
desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
illustration = "grenade"
/obj/item/storage/box/smart_metal_foam/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
/obj/item/storage/box/material
name = "box of materials"
illustration = "implant"
/obj/item/storage/box/material/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC //This needs to be set here too because the parent type overrides it again
/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
var/static/items_inside = list(
/obj/item/stack/sheet/iron/fifty=1,
/obj/item/stack/sheet/glass/fifty=1,
/obj/item/stack/sheet/rglass=50,
/obj/item/stack/sheet/plasmaglass=50,
/obj/item/stack/sheet/titaniumglass=50,
/obj/item/stack/sheet/plastitaniumglass=50,
/obj/item/stack/sheet/plasteel=50,
/obj/item/stack/sheet/mineral/plastitanium=50,
/obj/item/stack/sheet/mineral/titanium=50,
/obj/item/stack/sheet/mineral/gold=50,
/obj/item/stack/sheet/mineral/silver=50,
/obj/item/stack/sheet/mineral/plasma=50,
/obj/item/stack/sheet/mineral/uranium=20,
/obj/item/stack/sheet/mineral/diamond=50,
/obj/item/stack/sheet/bluespace_crystal=50,
/obj/item/stack/sheet/mineral/bananium=50,
/obj/item/stack/sheet/mineral/wood=50,
/obj/item/stack/sheet/plastic/fifty=1,
/obj/item/stack/sheet/runed_metal/fifty=1,
)
//This needs to be done here and not in Initialize() because the stacks get merged and fall out when their weight updates if this is set after PopulateContents()
atom_storage.allow_big_nesting = TRUE
atom_storage.max_slots = 99
atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
atom_storage.max_total_storage = 99
generate_items_inside(items_inside,src)
/obj/item/storage/box/debugtools
name = "box of debug tools"
icon_state = "syndiebox"
/obj/item/storage/box/debugtools/Initialize(mapload)
. = ..()
atom_storage.allow_big_nesting = TRUE
atom_storage.max_slots = 99
atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
atom_storage.max_total_storage = 99
/obj/item/storage/box/debugtools/PopulateContents()
var/static/items_inside = list(
/obj/item/card/emag=1,
/obj/item/construction/rcd/combat/admin=1,
/obj/item/disk/tech_disk/debug=1,
/obj/item/flashlight/emp/debug=1,
/obj/item/geiger_counter=1,
/obj/item/healthanalyzer/advanced=1,
/obj/item/modular_computer/pda/heads/captain=1,
/obj/item/pipe_dispenser=1,
/obj/item/stack/spacecash/c1000=50,
/obj/item/storage/box/beakers/bluespace=1,
/obj/item/storage/box/beakers/variety=1,
/obj/item/storage/box/material=1,
/obj/item/uplink/debug=1,
/obj/item/uplink/nuclear/debug=1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/plastic
name = "plastic box"
desc = "It's a solid, plastic shell box."
icon_state = "plasticbox"
foldable_result = null
illustration = "writing"
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) //You lose most if recycled.
/obj/item/storage/box/emergencytank
name = "emergency oxygen tank box"
desc = "A box of emergency oxygen tanks."
illustration = "emergencytank"
/obj/item/storage/box/emergencytank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
/obj/item/storage/box/engitank
name = "extended-capacity emergency oxygen tank box"
desc = "A box of extended-capacity emergency oxygen tanks."
illustration = "extendedtank"
/obj/item/storage/box/engitank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
/obj/item/storage/box/stickers/chief_engineer
name = "CE approved sticker pack"
desc = "With one of these stickers, inform the crew that the contraption in the corridor is COMPLETELY SAFE!"
illustration = "label_ce"
/obj/item/storage/box/stickers/chief_engineer/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/sticker/chief_engineer(src)