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Bubberstation/code/modules/admin/verbs/adminfun.dm
Ghom 778ed9f1ab The death or internal/external organ pathing (ft. fixed fox ears and recoloring bodypart overlays with dye sprays) (#87434)
## About The Pull Request
This PR kills the abstract internal and external typepaths for organs,
now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds.

This PR also fixes fox ears (from #87162, no tail is added) and
mushpeople's caps (they should be red, the screenshot is a tad
outdated).

And yes, you can now use a hair dye spray to recolor body parts like
most tails, podpeople hair, mushpeople caps and cat ears. The process
can be reversed by using the spray again.

## Why It's Good For The Game
Time-Green put some effort during the last few months to untie functions
and mechanics from external/internal organ pathing. Now, all that this
pathing is good for are a few typechecks, easily replaceable with
bitflags.

Also podpeople and mushpeople need a way to recolor their "hair". This
kind of applies to fish tails from the fish infusion, which colors can't
be selected right now. The rest is just there if you ever want to
recolor your lizard tail for some reason.

Proof of testing btw (screenshot taken before mushpeople cap fix, right
side has dyed body parts, moth can't be dyed, they're already fabolous):

![immagine](https://github.com/user-attachments/assets/2bb625c9-9233-42eb-b9b8-e0bd6909ce89)

## Changelog

🆑
code: Removed internal/external pathing from organs in favor of a bit
flag. Hopefully this shouldn't break anything about organs.
fix: Fixed invisible fox ears.
fix: Fixed mushpeople caps not being colored red by default.
add: You can now dye most tails, podpeople hair, mushpeople caps etc.
with a hair dye spray.
/🆑
2024-10-30 08:03:02 +01:00

205 lines
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ADMIN_VERB(admin_explosion, R_ADMIN|R_FUN, "Explosion", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf)
var/devastation = input(user, "Range of total devastation. -1 to none", "Input") as num|null
if(devastation == null)
return
var/heavy = input(user, "Range of heavy impact. -1 to none", "Input") as num|null
if(heavy == null)
return
var/light = input(user, "Range of light impact. -1 to none", "Input") as num|null
if(light == null)
return
var/flash = input(user, "Range of flash. -1 to none", "Input") as num|null
if(flash == null)
return
var/flames = input(user, "Range of flames. -1 to none", "Input") as num|null
if(flames == null)
return
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if (tgui_alert(user, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) == "No")
return
explosion(orignator, devastation, heavy, light, flames, flash, explosion_cause = user.mob)
log_admin("[key_name(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]")
message_admins("[key_name_admin(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]")
BLACKBOX_LOG_ADMIN_VERB("Explosion")
ADMIN_VERB(admin_emp, R_ADMIN|R_FUN, "EM Pulse", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf)
var/heavy = input(user, "Range of heavy pulse.", "Input") as num|null
if(heavy == null)
return
var/light = input(user, "Range of light pulse.", "Input") as num|null
if(light == null)
return
if (heavy || light)
empulse(orignator, heavy, light)
log_admin("[key_name(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]")
message_admins("[key_name_admin(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]")
BLACKBOX_LOG_ADMIN_VERB("EM Pulse")
ADMIN_VERB(gib_them, R_ADMIN, "Gib", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/victim in GLOB.mob_list)
var/confirm = tgui_alert(user, "Drop a brain?", "Confirm", list("Yes", "No","Cancel")) || "Cancel"
if(confirm == "Cancel")
return
//Due to the delay here its easy for something to have happened to the mob
if(isnull(victim))
return
log_admin("[key_name(user)] has gibbed [key_name(victim)]")
message_admins("[key_name_admin(user)] has gibbed [key_name_admin(victim)]")
if(isobserver(victim))
new /obj/effect/gibspawner/generic(get_turf(victim))
return
var/mob/living/living_victim = victim
if (istype(living_victim))
living_victim.investigate_log("has been gibbed by an admin.", INVESTIGATE_DEATHS)
if(confirm == "Yes")
living_victim.gib(DROP_ALL_REMAINS)
else
living_victim.gib(DROP_ORGANS|DROP_BODYPARTS)
BLACKBOX_LOG_ADMIN_VERB("Gib")
ADMIN_VERB(gib_self, R_ADMIN, "Gibself", "Give yourself the same treatment you give others.", ADMIN_CATEGORY_FUN)
var/confirm = tgui_alert(user, "You sure?", "Confirm", list("Yes", "No"))
if(confirm != "Yes")
return
log_admin("[key_name(user)] used gibself.")
message_admins(span_adminnotice("[key_name_admin(user)] used gibself."))
BLACKBOX_LOG_ADMIN_VERB("Gib Self")
var/mob/living/ourself = user.mob
if (istype(ourself))
ourself.gib()
ADMIN_VERB(everyone_random, R_SERVER, "Make Everyone Random", "Make everyone have a random appearance.", ADMIN_CATEGORY_FUN)
if(SSticker.HasRoundStarted())
to_chat(user, "Nope you can't do this, the game's already started. This only works before rounds!", confidential = TRUE)
return
var/frn = CONFIG_GET(flag/force_random_names)
if(frn)
CONFIG_SET(flag/force_random_names, FALSE)
message_admins("Admin [key_name_admin(user)] has disabled \"Everyone is Special\" mode.")
to_chat(user, "Disabled.", confidential = TRUE)
return
var/notifyplayers = tgui_alert(user, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel")) || "Cancel"
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(user)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(user)] has forced the players to have random appearances.")
if(notifyplayers == "Yes")
to_chat(world, span_adminnotice("Admin [user.key] has forced the players to have completely random identities!"), confidential = TRUE)
to_chat(user, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.", confidential = TRUE)
CONFIG_SET(flag/force_random_names, TRUE)
BLACKBOX_LOG_ADMIN_VERB("Make Everyone Random")
ADMIN_VERB(mass_zombie_infection, R_ADMIN, "Mass Zombie Infection", "Infects all humans with a latent organ that will zombify them on death.", ADMIN_CATEGORY_FUN)
var/confirm = tgui_alert(user, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", list("Yes", "No"))
if(confirm != "Yes")
return
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/H = i
new /obj/item/organ/zombie_infection/nodamage(H)
message_admins("[key_name_admin(user)] added a latent zombie infection to all humans.")
log_admin("[key_name(user)] added a latent zombie infection to all humans.")
BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Infection")
ADMIN_VERB(mass_zombie_cure, R_ADMIN, "Mass Zombie Cure", "Removes the zombie infection from all humans, returning them to normal.", ADMIN_CATEGORY_FUN)
var/confirm = tgui_alert(user, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", list("Yes", "No"))
if(confirm != "Yes")
return
for(var/obj/item/organ/zombie_infection/nodamage/I in GLOB.zombie_infection_list)
qdel(I)
message_admins("[key_name_admin(user)] cured all zombies.")
log_admin("[key_name(user)] cured all zombies.")
BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Cure")
ADMIN_VERB(polymorph_all, R_ADMIN, "Polymorph All", "Applies the effects of the bolt of change to every single mob.", ADMIN_CATEGORY_FUN)
var/confirm = tgui_alert(user, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", list("Yes", "No"))
if(confirm != "Yes")
return
var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating
var/who_did_it = key_name_admin(user)
message_admins("[key_name_admin(user)] started polymorphed all living mobs.")
log_admin("[key_name(user)] polymorphed all living mobs.")
BLACKBOX_LOG_ADMIN_VERB("Polymorph All")
for(var/mob/living/M in mobs)
CHECK_TICK
if(!M)
continue
M.audible_message(span_hear("...wabbajack...wabbajack..."))
playsound(M.loc, 'sound/effects/magic/staff_change.ogg', 50, TRUE, -1)
M.wabbajack()
message_admins("Mass polymorph started by [who_did_it] is complete.")
ADMIN_VERB_AND_CONTEXT_MENU(admin_smite, R_ADMIN|R_FUN, "Smite", "Smite a player with divine power.", ADMIN_CATEGORY_FUN, mob/living/target in world)
var/punishment = tgui_input_list(user, "Choose a punishment", "DIVINE SMITING", GLOB.smites)
if(QDELETED(target) || !punishment)
return
var/smite_path = GLOB.smites[punishment]
var/datum/smite/smite = new smite_path
var/configuration_success = smite.configure(user)
if (configuration_success == FALSE)
return
smite.effect(user, target)
/// "Turns" people into objects. Really, we just add them to the contents of the item.
/proc/objectify(atom/movable/target, path)
var/atom/tomb = new path(get_turf(target))
target.forceMove(tomb)
target.AddComponent(/datum/component/itembound, tomb)
/**
* firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
*
* Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo
*
* Arguments:
* * target- guy we're shooting obviously
* * source_turf- where the bullet begins, preferably on a turf next to the target
* * body_zone- which bodypart we're aiming for, if there is one there
* * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
* * damage- the damage we're assigning to the bullet, since we don't care about the base one
*/
/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage)
if(!target.get_bodypart(body_zone))
return
playsound(target, 'sound/items/weapons/gun/revolver/shot.ogg', 100)
var/obj/projectile/bullet/smite/divine_wrath = new(source_turf)
divine_wrath.damage = damage
divine_wrath.wound_bonus = wound_bonus
divine_wrath.original = target
divine_wrath.def_zone = body_zone
divine_wrath.spread = 0
divine_wrath.preparePixelProjectile(target, source_turf)
divine_wrath.fire()
/client/proc/punish_log(whom, punishment)
var/msg = "[key_name_admin(src)] punished [key_name_admin(whom)] with [punishment]."
message_admins(msg)
admin_ticket_log(whom, msg)
log_admin("[key_name(src)] punished [key_name(whom)] with [punishment].")