Files
Bubberstation/code/modules/admin/verbs/lua/helpers.dm
Y0SH1M4S73R d1ccb530b2 Replaces Auxlua with the byondapi-based Dreamluau (#84810)
## About The Pull Request

Ever since byondapi went stable, I've been meaning to create a
replacement lua library that uses it instead of the auxtools-based
auxlua. After so many months, I've finally got the code just about into
a position where it's ready for a PR.

[Click here](https://hackmd.io/@aloZJicNQrmfYgykhfFwAQ/BySAS18u0) for a
guide to rewriting auxlua scripts for dreamluau syntax.

## Why It's Good For The Game

Code that runs on production servers should not depend on memory hacks
that are liable to break any time Dream Daemon updates.

## Changelog

🆑
admin: Admin lua scripting uses a new library that (probably) will not
break when BYOND updates.
/🆑

## TODO:
- [x] Convert the lua editor ui to TS
- [x] Include a guide for converting scripts from auxlua syntax to
dreamluau syntax
2024-07-28 18:45:49 +00:00

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#define PROMISE_PENDING 0
#define PROMISE_RESOLVED 1
#define PROMISE_REJECTED 2
/**
* Byondapi hooks act as "set waitfor = 0" procs. This means that whenever
* a proc directly called from an external library sleeps, the hook returns with whatever
* the called proc had as its return value at the moment it slept. This may not
* be desired behavior, so this datum exists to wrap these procs.
*
* Some procs that don't sleep could take longer than the execution limit would
* allow for. We can wrap these in a promise as well.
*/
/datum/promise
var/datum/callback/callback
var/return_value
var/runtime_message
var/status = PROMISE_PENDING
/datum/promise/New(...)
if(!usr)
usr = GLOB.lua_usr
callback = CALLBACK(arglist(args))
INVOKE_ASYNC(src, PROC_REF(perform))
/datum/promise/proc/perform()
try
return_value = callback.Invoke()
status = PROMISE_RESOLVED
catch(var/exception/e)
runtime_message = e.name
status = PROMISE_REJECTED
#undef PROMISE_PENDING
#undef PROMISE_RESOLVED
#undef PROMISE_REJECTED