Files
Bubberstation/code/modules/surgery/mechanic_steps.dm
T
grungussussandGitHub 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

154 lines
6.3 KiB
Plaintext

//open shell
/datum/surgery_step/mechanic_open
name = "unscrew shell (screwdriver or scalpel)"
implements = list(
TOOL_SCREWDRIVER = 100,
TOOL_SCALPEL = 75, // med borgs could try to unscrew shell with scalpel
/obj/item/knife = 50,
/obj/item = 10) // 10% success with any sharp item.
time = 24
preop_sound = 'sound/items/tools/screwdriver.ogg'
success_sound = 'sound/items/tools/screwdriver2.ogg'
/datum/surgery_step/mechanic_open/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to unscrew the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to unscrew the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to unscrew the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "You can feel your [target.parse_zone_with_bodypart(target_zone)] grow numb as the sensory panel is unscrewed.", TRUE)
/datum/surgery_step/mechanic_open/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
return FALSE
if(tool.usesound)
preop_sound = tool.usesound
return TRUE
//close shell
/datum/surgery_step/mechanic_close
name = "screw shell (screwdriver or scalpel)"
implements = list(
TOOL_SCREWDRIVER = 100,
TOOL_SCALPEL = 75,
/obj/item/knife = 50,
/obj/item = 10) // 10% success with any sharp item.
time = 24
preop_sound = 'sound/items/tools/screwdriver.ogg'
success_sound = 'sound/items/tools/screwdriver2.ogg'
/datum/surgery_step/mechanic_close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to screw the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to screw the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to screw the shell of [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "You feel the faint pricks of sensation return as your [target.parse_zone_with_bodypart(target_zone)]'s panel is screwed in.", TRUE)
/datum/surgery_step/mechanic_close/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
return FALSE
if(tool.usesound)
preop_sound = tool.usesound
return TRUE
//prepare electronics
/datum/surgery_step/prepare_electronics
name = "prepare electronics (multitool or hemostat)"
implements = list(
TOOL_MULTITOOL = 100,
TOOL_HEMOSTAT = 75)
time = 24
preop_sound = 'sound/items/taperecorder/tape_flip.ogg'
success_sound = 'sound/items/taperecorder/taperecorder_close.ogg'
/datum/surgery_step/prepare_electronics/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to prepare electronics in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to prepare electronics in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to prepare electronics in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "You can feel a faint buzz in your [target.parse_zone_with_bodypart(target_zone)] as the electronics reboot.", TRUE)
//unwrench
/datum/surgery_step/mechanic_unwrench
name = "unwrench bolts (wrench or retractor)"
implements = list(
TOOL_WRENCH = 100,
TOOL_RETRACTOR = 75)
time = 24
preop_sound = 'sound/items/tools/ratchet.ogg'
/datum/surgery_step/mechanic_unwrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to unwrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to unwrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to unwrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "You feel a jostle in your [target.parse_zone_with_bodypart(target_zone)] as the bolts begin to loosen.", TRUE)
/datum/surgery_step/mechanic_unwrench/tool_check(mob/user, obj/item/tool)
if(tool.usesound)
preop_sound = tool.usesound
return TRUE
//wrench
/datum/surgery_step/mechanic_wrench
name = "wrench bolts (wrench or retractor)"
implements = list(
TOOL_WRENCH = 100,
TOOL_RETRACTOR = 75)
time = 24
preop_sound = 'sound/items/tools/ratchet.ogg'
/datum/surgery_step/mechanic_wrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to wrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to wrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to wrench some bolts in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "You feel a jostle in your [target.parse_zone_with_bodypart(target_zone)] as the bolts begin to tighten.", TRUE)
/datum/surgery_step/mechanic_wrench/tool_check(mob/user, obj/item/tool)
if(tool.usesound)
preop_sound = tool.usesound
return TRUE
//open hatch
/datum/surgery_step/open_hatch
name = "open the hatch (hand)"
accept_hand = TRUE
time = 10
preop_sound = 'sound/items/tools/ratchet.ogg'
preop_sound = 'sound/machines/airlock/doorclick.ogg'
/datum/surgery_step/open_hatch/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to open the hatch holders in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to open the hatch holders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to open the hatch holders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "The last faint pricks of tactile sensation fade from your [target.parse_zone_with_bodypart(target_zone)] as the hatch is opened.", TRUE)
/datum/surgery_step/open_hatch/tool_check(mob/user, obj/item/tool)
if(tool.usesound)
preop_sound = tool.usesound
return TRUE