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Bubberstation/code/controllers/subsystem/processing/instruments.dm
SkyratBot bfd0fed710 [MIRROR] Synthesizers and headphones can now have circuits! [MDB IGNORE] (#9818)
* Synthesizers and headphones can now have circuits! (#62825)

About The Pull Request

A circuit and shell components have been added to Synthesizers (headphones and spacepods included, though with a reduced capacity because of their size), so they can now be used for wiremod. Just like for instant cameras, no shell design here. They are meant to be found in dorms or maybe ordered from cargo.
Why It's Good For The Game

The station outside the sci department has plenty of USB ports stuff but is lacking when it comes to circuits shell. This is another small step toward a better and more applicable wiremod.
Changelog

cl
expansion: Synthesizers and headphones can now have circuits installed.
/cl

* Synthesizers and headphones can now have circuits!

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-01 22:32:33 +00:00

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PROCESSING_SUBSYSTEM_DEF(instruments)
name = "Instruments"
wait = 0.5
init_order = INIT_ORDER_INSTRUMENTS
flags = SS_KEEP_TIMING
priority = FIRE_PRIORITY_INSTRUMENTS
/// List of all instrument data, associative id = datum
var/static/list/datum/instrument/instrument_data = list()
/// List of all song datums.
var/static/list/datum/song/songs = list()
/// Max lines in songs
var/static/musician_maxlines = 600
/// Max characters per line in songs
var/static/musician_maxlinechars = 300
/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
var/static/musician_hearcheck_mindelay = 5
/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
/// Current number of channels allocated for instruments
var/static/current_instrument_channels = 0
/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
var/static/list/synthesizer_instrument_ids
var/static/list/note_sustain_modes = list("Linear" = SUSTAIN_LINEAR, "Exponential" = SUSTAIN_EXPONENTIAL)
/datum/controller/subsystem/processing/instruments/Initialize()
initialize_instrument_data()
synthesizer_instrument_ids = get_allowed_instrument_ids()
return ..()
/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
songs += S
/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
songs -= S
/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
for(var/path in subtypesof(/datum/instrument))
var/datum/instrument/I = path
if(initial(I.abstract_type) == path)
continue
I = new path
I.Initialize()
if(!I.id)
qdel(I)
continue
instrument_data[I.id] = I
CHECK_TICK
/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
return instrument_data["[id_or_path]"]
/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
if(current_instrument_channels > max_instrument_channels)
return
. = SSsounds.reserve_sound_channel(I)
if(!isnull(.))
current_instrument_channels++