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Bubberstation/code/modules/unit_tests/reagent_mod_expose.dm
SkyratBot 88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00

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// testing the mob expose procs are working
/datum/reagent/method_patch_test
name = "method patch test"
/datum/reagent/method_patch_test/expose_mob(mob/living/target, methods = PATCH, reac_volume, show_message = TRUE)
. = ..()
if(methods & PATCH)
target.health = 90
if(methods & INJECT)
target.health = 80
/datum/unit_test/reagent_mob_expose/Run()
// Life() is handled just by tests
SSmobs.pause()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
var/obj/item/reagent_containers/dropper/dropper = allocate(/obj/item/reagent_containers/dropper)
var/obj/item/reagent_containers/cup/glass/bottle/drink = allocate(/obj/item/reagent_containers/cup/glass/bottle)
var/obj/item/reagent_containers/pill/patch/patch = allocate(/obj/item/reagent_containers/pill/patch)
var/obj/item/reagent_containers/syringe/syringe = allocate(/obj/item/reagent_containers/syringe)
// INGEST
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human has fire stacks before taking phlogiston")
drink.reagents.add_reagent(/datum/reagent/phlogiston, 10)
drink.attack(human, human)
TEST_ASSERT_EQUAL(human.fire_stacks, 1, "Human does not have fire stacks after taking phlogiston")
human.Life(SSMOBS_DT)
TEST_ASSERT(human.fire_stacks > 1, "Human fire stacks did not increase after life tick")
// TOUCH
dropper.reagents.add_reagent(/datum/reagent/water, 1)
dropper.afterattack(human, human, TRUE)
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human still has fire stacks after touching water")
// VAPOR
TEST_ASSERT_EQUAL(human.drowsyness, 0, "Human is drowsy at the start of testing")
drink.reagents.clear_reagents()
drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
drink.reagents.trans_to(human, 10, methods = VAPOR)
TEST_ASSERT_NOTEQUAL(human.drowsyness, 0, "Human is not drowsy after exposure to vapors")
// PATCH
human.health = 100
TEST_ASSERT_EQUAL(human.health, 100, "Human health did not set properly")
patch.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
patch.self_delay = 0
patch.attack(human, human)
TEST_ASSERT_EQUAL(human.health, 90, "Human health did not update after patch was applied")
// INJECT
syringe.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
syringe.melee_attack_chain(human, human)
TEST_ASSERT_EQUAL(human.health, 80, "Human health did not update after injection from syringe")
/datum/unit_test/reagent_mob_expose/Destroy()
SSmobs.ignite()
return ..()