Files
Bubberstation/code/game/objects/effects
Profakos bb781627ab The maintenance crate spawning crate is now a spawner (#80083)
## About The Pull Request

`/obj/structure/closet/crate/maint` was a type of crate that spawned a
completely different crate, and then deleted itself. I have decided to
swap this out for an actual spawning effect.

I have also did some subtypery to remove some duplicate code that
handled randomly opening the spawned closet/crate (through I am not that
satisfied with
`/obj/effect/spawner/random/structure/closet_empty/crate/with_loot` as a
sensible typepath name, I would like to ask for suggestions). I also
removed a loot define, because it was no longer needed as its contents
were used on a single page.

## Why It's Good For The Game

Things that act like spawners should be spawners.

Maybe this fixes the CI issue on northstar where a mousetrap box gets
deleted before it initializes during create and destroy? It was placed
above a spawner that spawned one of these self deleting crates. I am
unsure, I could not replicate this issue during testing.

## Changelog

Nothing player facing.
2023-12-03 15:46:58 -07:00
..
2023-10-17 13:07:31 -06:00
2023-06-20 06:08:29 +00:00
2023-06-20 06:08:29 +00:00
2023-06-20 06:08:29 +00:00