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Bubberstation/code/modules/mob/transform_procs.dm
Ben10Omintrix ce6f2724cd basic cats and mini kitchen helpers (#79800)
## About The Pull Request
this pr transforms cats into basic pets! cats now have some new
behavior. they can carry fish and hunted mice in their mouths to deliver
it to kittens, and kittens will eat them.


![catmouse](https://github.com/tgstation/tgstation/assets/138636438/8f146be4-c7b2-41d3-8301-734be49b5efc)

![catfish](https://github.com/tgstation/tgstation/assets/138636438/f8df54f2-9183-406d-afbd-f90f415f7f3d)

if a kitten sees you holding food, it will point at you and meow loudly
until u give it the food.
becareful when putting male cats near each other, there is a small
chance they get into a heated argument and meow loudly at each other
until one of them flees.
also added a new small cat house for cats. cats will use these homes if
u build one near them (using 5 wood planks)


![cathouse](https://github.com/tgstation/tgstation/assets/138636438/9515a78c-fdfe-461b-bad2-6b497117c694)

Chefs can craft the cake cat and breadcat. these are useful cats because
they can help the chef around in the kitchen. they will turn stoves and
grills off when food is ready, so they dont burn. and the cake cat will
help the chef decorate his donuts

## Why It's Good For The Game
refactors cats into basic mobs and gives them a deeper ai

## Changelog
🆑
refactor: cats are now basic pets. please report any bugs.
add: the cake cat and bread cat can now help the chef around in the
kitchen
/🆑
2023-11-28 21:51:37 -07:00

410 lines
13 KiB
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#define TRANSFORMATION_DURATION 22
/// Will be removed once the transformation is complete.
#define TEMPORARY_TRANSFORMATION_TRAIT "temporary_transformation"
/// Considered "permanent" since we'll be deleting the old mob and the client will be inserted into a new one (without this trait)
#define PERMANENT_TRANSFORMATION_TRAIT "permanent_transformation"
/mob/living/carbon/proc/monkeyize(instant = FALSE)
if (transformation_timer || HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
if(ismonkey(src))
return
if(instant)
finish_monkeyize()
return
//Make mob invisible and spawn animation
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
icon = null
cut_overlays()
var/obj/effect = new /obj/effect/temp_visual/monkeyify(loc)
effect.SetInvisibility(invisibility)
SetInvisibility(INVISIBILITY_MAXIMUM, id=type)
transformation_timer = addtimer(CALLBACK(src, PROC_REF(finish_monkeyize)), TRANSFORMATION_DURATION, TIMER_UNIQUE)
/mob/living/carbon/proc/finish_monkeyize()
transformation_timer = null
to_chat(src, span_boldnotice("You are now a monkey."))
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
icon = initial(icon)
RemoveInvisibility(type)
set_species(/datum/species/monkey)
name = "monkey"
set_name()
SEND_SIGNAL(src, COMSIG_HUMAN_MONKEYIZE)
uncuff()
return src
////////////////////////// Humanize //////////////////////////////
//Could probably be merged with monkeyize but other transformations got their own procs, too
/mob/living/carbon/proc/humanize(species = /datum/species/human, instant = FALSE)
if (transformation_timer || HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
if(!ismonkey(src))
return
if(instant)
finish_humanize(species)
return
//Make mob invisible and spawn animation
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
icon = null
cut_overlays()
var/obj/effect = new /obj/effect/temp_visual/monkeyify/humanify(loc)
effect.SetInvisibility(invisibility)
SetInvisibility(INVISIBILITY_MAXIMUM, id=type)
transformation_timer = addtimer(CALLBACK(src, PROC_REF(finish_humanize), species), TRANSFORMATION_DURATION, TIMER_UNIQUE)
/mob/living/carbon/proc/finish_humanize(species = /datum/species/human)
transformation_timer = null
to_chat(src, span_boldnotice("You are now a human."))
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
icon = initial(icon)
RemoveInvisibility(type)
set_species(species)
SEND_SIGNAL(src, COMSIG_MONKEY_HUMANIZE)
return src
/mob/proc/AIize(client/preference_source, move = TRUE)
var/list/turf/landmark_loc = list()
if(!move)
landmark_loc += loc
else
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
if(locate(/mob/living/silicon/ai) in sloc.loc)
continue
if(sloc.primary_ai)
LAZYCLEARLIST(landmark_loc)
landmark_loc += sloc.loc
break
landmark_loc += sloc.loc
if(!length(landmark_loc))
to_chat(src, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
landmark_loc += sloc.loc
if(!length(landmark_loc))
message_admins("Could not find ai landmark for [src]. Yell at a mapper! We are spawning them at their current location.")
landmark_loc += loc
if(client)
stop_sound_channel(CHANNEL_LOBBYMUSIC)
var/mob/living/silicon/ai/our_AI = new /mob/living/silicon/ai(pick(landmark_loc), null, src)
. = our_AI
if(preference_source)
apply_pref_name(/datum/preference/name/ai, preference_source)
our_AI.apply_pref_hologram_display(preference_source)
our_AI.set_core_display_icon(null, preference_source)
qdel(src)
/mob/living/carbon/AIize(client/preference_source, transfer_after = TRUE)
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
Paralyze(1, ignore_canstun = TRUE)
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
return ..()
/mob/living/carbon/human/AIize(client/preference_source, transfer_after = TRUE)
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
for(var/t in bodyparts)
qdel(t)
return ..()
/mob/proc/Robotize(delete_items = 0, transfer_after = TRUE)
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
var/mob/living/silicon/robot/new_borg = new /mob/living/silicon/robot(loc)
new_borg.gender = gender
new_borg.SetInvisibility(INVISIBILITY_NONE)
if(client)
new_borg.updatename(client)
if(mind) //TODO //TODO WHAT
if(!transfer_after)
mind.active = FALSE
mind.transfer_to(new_borg)
else if(transfer_after)
new_borg.key = key
if(new_borg.mmi)
new_borg.mmi.name = "[initial(new_borg.mmi.name)]: [real_name]"
if(new_borg.mmi.brain)
new_borg.mmi.brain.name = "[real_name]'s brain"
if(new_borg.mmi.brainmob)
new_borg.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
new_borg.mmi.brainmob.name = real_name
new_borg.job = JOB_CYBORG
new_borg.notify_ai(AI_NOTIFICATION_NEW_BORG)
. = new_borg
if(new_borg.ckey && is_banned_from(new_borg.ckey, JOB_CYBORG))
INVOKE_ASYNC(new_borg, TYPE_PROC_REF(/mob/living/silicon/robot, replace_banned_cyborg))
qdel(src)
/mob/living/Robotize(delete_items = 0, transfer_after = TRUE)
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
Paralyze(1, ignore_canstun = TRUE)
for(var/obj/item/W in src)
if(delete_items)
qdel(W)
else
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
REMOVE_TRAIT(src, TRAIT_NO_TRANSFORM, TEMPORARY_TRANSFORMATION_TRAIT)
return ..()
/mob/living/silicon/robot/proc/replace_banned_cyborg()
to_chat(src, "<b>You are job banned from cyborg! Appeal your job ban if you want to avoid this in the future!</b>")
ghostize(FALSE)
var/list/mob/dead/observer/candidates = poll_candidates_for_mob("Do you want to play as [src]?", "Cyborg", null, 5 SECONDS, src)
if(LAZYLEN(candidates))
var/mob/dead/observer/chosen_candidate = pick(candidates)
message_admins("[key_name_admin(chosen_candidate)] has taken control of ([key_name_admin(src)]) to replace a jobbanned player.")
key = chosen_candidate.key
//human -> alien
/mob/living/carbon/human/proc/Alienize()
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), TRAIT_GENERIC)
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
for(var/t in bodyparts)
qdel(t)
var/alien_caste = pick("Hunter","Sentinel","Drone")
var/mob/living/carbon/alien/adult/new_xeno
switch(alien_caste)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/adult/hunter(loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/adult/sentinel(loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/adult/drone(loc)
new_xeno.set_combat_mode(TRUE)
new_xeno.key = key
to_chat(new_xeno, span_boldnotice("You are now an alien."))
qdel(src)
return new_xeno
/mob/living/carbon/human/proc/slimeize(reproduce as num)
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), TRAIT_GENERIC)
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
for(var/t in bodyparts)
qdel(t)
var/mob/living/simple_animal/slime/new_slime
if(reproduce)
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
var/list/babies = list()
for(var/i in 1 to number)
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
M.set_nutrition(round(nutrition/number))
step_away(M,src)
babies += M
new_slime = pick(babies)
else
new_slime = new /mob/living/simple_animal/slime(loc)
new_slime.set_combat_mode(TRUE)
new_slime.key = key
to_chat(new_slime, span_boldnotice("You are now a slime. Skreee!"))
qdel(src)
return new_slime
/mob/proc/become_overmind(starting_points = OVERMIND_STARTING_POINTS)
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
B.key = key
. = B
qdel(src)
/mob/living/carbon/human/proc/corgize()
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
Paralyze(1, ignore_canstun = TRUE)
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
for(var/t in bodyparts) //this really should not be necessary
qdel(t)
var/mob/living/basic/pet/dog/corgi/new_corgi = new /mob/living/basic/pet/dog/corgi (loc)
new_corgi.set_combat_mode(TRUE)
new_corgi.key = key
to_chat(new_corgi, span_boldnotice("You are now a Corgi. Yap Yap!"))
qdel(src)
return new_corgi
/mob/living/carbon/proc/gorillize()
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
Paralyze(1, ignore_canstun = TRUE)
SSblackbox.record_feedback("amount", "gorillas_created", 1)
var/Itemlist = get_equipped_items(include_pockets = TRUE)
Itemlist += held_items
for(var/obj/item/W in Itemlist)
dropItemToGround(W, TRUE)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
var/mob/living/basic/gorilla/new_gorilla = new (get_turf(src))
new_gorilla.set_combat_mode(TRUE)
if(mind)
mind.transfer_to(new_gorilla)
else
new_gorilla.key = key
to_chat(new_gorilla, span_boldnotice("You are now a gorilla. Ooga ooga!"))
qdel(src)
return new_gorilla
/mob/living/carbon/human/Animalize()
var/list/mobtypes = typesof(/mob/living/simple_animal) + typesof(/mob/living/basic)
var/mobpath = tgui_input_list(usr, "Which type of mob should [src] turn into?", "Choose a type", sort_list(mobtypes, GLOBAL_PROC_REF(cmp_typepaths_asc)))
if(isnull(mobpath))
return
if(!safe_animal(mobpath))
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
return
if(HAS_TRAIT(src, TRAIT_NO_TRANSFORM))
return
ADD_TRAIT(src, TRAIT_NO_TRANSFORM, PERMANENT_TRANSFORMATION_TRAIT)
Paralyze(1, ignore_canstun = TRUE)
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
icon = null
SetInvisibility(INVISIBILITY_MAXIMUM)
for(var/t in bodyparts)
qdel(t)
var/mob/living/new_mob = new mobpath(src.loc)
new_mob.key = key
new_mob.set_combat_mode(TRUE)
to_chat(new_mob, span_boldnotice("You suddenly feel more... animalistic."))
qdel(src)
return new_mob
/mob/proc/Animalize()
var/list/mobtypes = typesof(/mob/living/simple_animal) + typesof(/mob/living/basic)
var/mobpath = tgui_input_list(usr, "Which type of mob should [src] turn into?", "Choose a type", sort_list(mobtypes, GLOBAL_PROC_REF(cmp_typepaths_asc)))
if(isnull(mobpath))
return
if(!safe_animal(mobpath))
to_chat(usr, span_danger("Sorry but this mob type is currently unavailable."))
return
var/mob/living/new_mob = new mobpath(src.loc)
new_mob.key = key
new_mob.set_combat_mode(TRUE)
to_chat(new_mob, span_boldnotice("You feel more... animalistic."))
. = new_mob
qdel(src)
/* Certain mob types have problems and should not be allowed to be controlled by players.
*
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
* This also gives a place to explain -why- players shouldn't be turn into certain mobs and hopefully someone can fix them.
*/
/mob/proc/safe_animal(MP)
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
if(!MP)
return FALSE //Sanity, this should never happen.
if(ispath(MP, /mob/living/basic/construct))
return FALSE //Verbs do not appear for players.
//Good mobs!
if(ispath(MP, /mob/living/basic/pet/cat))
return TRUE
if(ispath(MP, /mob/living/basic/pet/dog/corgi))
return TRUE
if(ispath(MP, /mob/living/basic/crab))
return TRUE
if(ispath(MP, /mob/living/basic/carp))
return TRUE
if(ispath(MP, /mob/living/basic/mushroom))
return TRUE
if(ispath(MP, /mob/living/basic/shade))
return TRUE
if(ispath(MP, /mob/living/basic/killer_tomato))
return TRUE
if(ispath(MP, /mob/living/basic/mouse))
return TRUE
if(ispath(MP, /mob/living/basic/bear))
return TRUE
if(ispath(MP, /mob/living/basic/parrot))
return TRUE //Parrots are no longer unfinished! -Nodrak
//Not in here? Must be untested!
return FALSE
#undef PERMANENT_TRANSFORMATION_TRAIT
#undef TEMPORARY_TRANSFORMATION_TRAIT
#undef TRANSFORMATION_DURATION