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Advanced tools have either been using their parent basic tools' custom_materials or their custom_materials were lowered for what I presume was destructive experimentor work. This counts for recycling these items in an autolathe as well. In the first case, alien tools were made out of the same material amount as their basic counterparts, and in the second case - the recycling results were heavily lowered. Also kills off some single-letter vars since I'm here.
179 lines
5.4 KiB
Plaintext
179 lines
5.4 KiB
Plaintext
#define PROXIMITY_NONE ""
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#define PROXIMITY_ON_SCREEN "_red"
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#define PROXIMITY_NEAR "_yellow"
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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*
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*/
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/obj/item/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon = 'icons/obj/device.dmi'
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icon_state = "multitool"
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inhand_icon_state = "multitool"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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tool_behaviour = TOOL_MULTITOOL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
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custom_premium_price = PAYCHECK_HARD * 3
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toolspeed = 1
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usesound = 'sound/weapons/empty.ogg'
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var/obj/machinery/buffer // simple machine buffer for device linkage
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var/mode = 0
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/obj/item/multitool/examine(mob/user)
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. = ..()
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. += span_notice("Its buffer [buffer ? "contains [buffer]." : "is empty."]")
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/obj/item/multitool/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!"))
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return OXYLOSS//theres a reason it wasn't recommended by doctors
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/multitool/ai_detect
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var/detect_state = PROXIMITY_NONE
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var/rangealert = 8 //Glows red when inside
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var/rangewarning = 20 //Glows yellow when inside
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var/hud_type = DATA_HUD_AI_DETECT
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var/hud_on = FALSE
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var/mob/camera/ai_eye/remote/ai_detector/eye
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var/datum/action/item_action/toggle_multitool/toggle_action
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/obj/item/multitool/ai_detect/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSfastprocess, src)
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eye = new /mob/camera/ai_eye/remote/ai_detector()
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toggle_action = new /datum/action/item_action/toggle_multitool(src)
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/obj/item/multitool/ai_detect/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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if(hud_on && ismob(loc))
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remove_hud(loc)
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QDEL_NULL(toggle_action)
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QDEL_NULL(eye)
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return ..()
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/obj/item/multitool/ai_detect/ui_action_click()
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return
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/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
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..()
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if(hud_on)
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show_hud(user)
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/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
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..()
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if(hud_on)
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remove_hud(user)
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/obj/item/multitool/ai_detect/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][detect_state]"
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/obj/item/multitool/ai_detect/process()
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var/old_detect_state = detect_state
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if(eye.eye_user)
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eye.setLoc(get_turf(src))
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multitool_detect()
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if(detect_state != old_detect_state)
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update_appearance()
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/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
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hud_on = !hud_on
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if(user)
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to_chat(user, span_notice("You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"]."))
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if(hud_on)
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show_hud(user)
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else
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remove_hud(user)
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/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
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if(user && hud_type)
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var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
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ai_detect_plane.alpha = 64
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var/datum/atom_hud/hud = GLOB.huds[hud_type]
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if(!hud.hudusers[user])
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hud.add_hud_to(user)
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eye.eye_user = user
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eye.setLoc(get_turf(src))
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/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
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if(user && hud_type)
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var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
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ai_detect_plane.alpha = 255
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var/datum/atom_hud/hud = GLOB.huds[hud_type]
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hud.remove_hud_from(user)
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if(eye)
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eye.setLoc(null)
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eye.eye_user = null
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/obj/item/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI as anything in GLOB.ai_list)
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if(AI.cameraFollow == src)
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detect_state = PROXIMITY_ON_SCREEN
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return
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for(var/mob/camera/ai_eye/AI_eye as anything in GLOB.aiEyes)
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if(!AI_eye.ai_detector_visible)
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continue
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var/distance = get_dist(our_turf, get_turf(AI_eye))
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if(distance == -1) //get_dist() returns -1 for distances greater than 127 (and for errors, so assume -1 is just max range)
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continue
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if(distance < rangealert) //ai should be able to see us
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(distance < rangewarning) //ai cant see us but is close
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detect_state = PROXIMITY_NEAR
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/mob/camera/ai_eye/remote/ai_detector
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name = "AI detector eye"
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ai_detector_visible = FALSE
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visible_icon = FALSE
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use_static = FALSE
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/datum/action/item_action/toggle_multitool
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name = "Toggle AI detector HUD"
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check_flags = NONE
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/datum/action/item_action/toggle_multitool/Trigger()
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if(!..())
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return FALSE
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if(target)
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var/obj/item/multitool/ai_detect/M = target
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M.toggle_hud(owner)
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return TRUE
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/obj/item/multitool/abductor
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name = "alien multitool"
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desc = "An omni-technological interface."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
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toolspeed = 0.1
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/obj/item/multitool/cyborg
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name = "electronic multitool"
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desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "multitool_cyborg"
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toolspeed = 0.5
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