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Bubberstation/code/game/objects/items/devices/multitool.dm
Sealed101 1eaaa68c4b Brings recycling results of advanced tools up to their printing costs (#62092)
Advanced tools have either been using their parent basic tools' custom_materials or their custom_materials were lowered for what I presume was destructive experimentor work. This counts for recycling these items in an autolathe as well. In the first case, alien tools were made out of the same material amount as their basic counterparts, and in the second case - the recycling results were heavily lowered.
Also kills off some single-letter vars since I'm here.
2021-10-17 16:45:28 -04:00

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#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
*
*/
/obj/item/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon = 'icons/obj/device.dmi'
icon_state = "multitool"
inhand_icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
throwforce = 0
throw_range = 7
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
custom_premium_price = PAYCHECK_HARD * 3
toolspeed = 1
usesound = 'sound/weapons/empty.ogg'
var/obj/machinery/buffer // simple machine buffer for device linkage
var/mode = 0
/obj/item/multitool/examine(mob/user)
. = ..()
. += span_notice("Its buffer [buffer ? "contains [buffer]." : "is empty."]")
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!"))
return OXYLOSS//theres a reason it wasn't recommended by doctors
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/multitool/ai_detect
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
var/hud_type = DATA_HUD_AI_DETECT
var/hud_on = FALSE
var/mob/camera/ai_eye/remote/ai_detector/eye
var/datum/action/item_action/toggle_multitool/toggle_action
/obj/item/multitool/ai_detect/Initialize(mapload)
. = ..()
START_PROCESSING(SSfastprocess, src)
eye = new /mob/camera/ai_eye/remote/ai_detector()
toggle_action = new /datum/action/item_action/toggle_multitool(src)
/obj/item/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSfastprocess, src)
if(hud_on && ismob(loc))
remove_hud(loc)
QDEL_NULL(toggle_action)
QDEL_NULL(eye)
return ..()
/obj/item/multitool/ai_detect/ui_action_click()
return
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_on)
show_hud(user)
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
..()
if(hud_on)
remove_hud(user)
/obj/item/multitool/ai_detect/update_icon_state()
. = ..()
icon_state = "[initial(icon_state)][detect_state]"
/obj/item/multitool/ai_detect/process()
var/old_detect_state = detect_state
if(eye.eye_user)
eye.setLoc(get_turf(src))
multitool_detect()
if(detect_state != old_detect_state)
update_appearance()
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
hud_on = !hud_on
if(user)
to_chat(user, span_notice("You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"]."))
if(hud_on)
show_hud(user)
else
remove_hud(user)
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
ai_detect_plane.alpha = 64
var/datum/atom_hud/hud = GLOB.huds[hud_type]
if(!hud.hudusers[user])
hud.add_hud_to(user)
eye.eye_user = user
eye.setLoc(get_turf(src))
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
ai_detect_plane.alpha = 255
var/datum/atom_hud/hud = GLOB.huds[hud_type]
hud.remove_hud_from(user)
if(eye)
eye.setLoc(null)
eye.eye_user = null
/obj/item/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI as anything in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
return
for(var/mob/camera/ai_eye/AI_eye as anything in GLOB.aiEyes)
if(!AI_eye.ai_detector_visible)
continue
var/distance = get_dist(our_turf, get_turf(AI_eye))
if(distance == -1) //get_dist() returns -1 for distances greater than 127 (and for errors, so assume -1 is just max range)
continue
if(distance < rangealert) //ai should be able to see us
detect_state = PROXIMITY_ON_SCREEN
break
if(distance < rangewarning) //ai cant see us but is close
detect_state = PROXIMITY_NEAR
/mob/camera/ai_eye/remote/ai_detector
name = "AI detector eye"
ai_detector_visible = FALSE
visible_icon = FALSE
use_static = FALSE
/datum/action/item_action/toggle_multitool
name = "Toggle AI detector HUD"
check_flags = NONE
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return FALSE
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return TRUE
/obj/item/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
toolspeed = 0.1
/obj/item/multitool/cyborg
name = "electronic multitool"
desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5