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* Added sounds for unlocking achievements. (#77968) ## About The Pull Request Unlocking an achievement now plays a sound. Which sound is played depends on the associated preference of the player, found in the Sound category of the game preferences UI. The current options are a [glockenspiel ping](https://freesound.org/people/FunWithSound/sounds/456965/), a [beeps jingle](https://freesound.org/people/Eponn/sounds/619838/) and a ["tada!" fanfare](https://freesound.org/people/plasterbrain/sounds/397355/), with the obvious fourth option to not play a sound at all. All sounds are from Freesound and are public domain. As such, attributions are not required. The sounds have been also converted to .OGG mono 44.1 Khz in accordance to the standards. ## Why It's Good For The Game Enhancing the player feedback for unlocking an achievement with choosable sounds. ## Changelog 🆑 sound: Unlocking an achievement now plays a sound by default. You can change it in the Sound category of the game preferences. /🆑 * Added sounds for unlocking achievements. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.
The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.
It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.
- Sayu