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061770c032
* Ports poppy and geranium sprites from beestation (plus flower crowns!!) (#78022) ## About The Pull Request Ported from [here](https://github.com/BeeStation/BeeStation-Hornet/pull/5397). I have for the longest time hated how geraniums and lilies are just a resprite of poppies, so, with the permission of the original PR author  I present you, plants.   ## Why It's Good For The Game No more recoloured poppies, plants have soul now. Also flower crowns are pretty. ## Changelog 🆑 xPokee, Pirill add: Added flower crowns, craftable via the clothing menu. image: Resprited geraniums, poppies, and lilys, along with changing their worn icon. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> * Ports poppy and geranium sprites from beestation (plus flower crowns!!) --------- Co-authored-by: Alexis <catmc8565@gmail.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.