mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 07:46:20 +00:00
My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
457 lines
14 KiB
Plaintext
457 lines
14 KiB
Plaintext
/datum/crafting_recipe/bola
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name = "Bola"
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result = /obj/item/restraints/legcuffs/bola
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reqs = list(
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/iron = 6,
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)
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time = 2 SECONDS //faster than crafting them by hand!
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/gonbola
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name = "Gonbola"
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result = /obj/item/restraints/legcuffs/bola/gonbola
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reqs = list(
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/iron = 6,
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/obj/item/stack/sheet/animalhide/gondola = 1,
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)
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time = 4 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/receiver
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name = "Modular Rifle Receiver"
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tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER, TOOL_SAW)
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result = /obj/item/weaponcrafting/receiver
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/sticky_tape = 1,
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/obj/item/screwdriver = 1,
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/obj/item/assembly/mousetrap = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/riflestock
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name = "Wooden Rifle Stock"
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tool_paths = list(/obj/item/hatchet)
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result = /obj/item/weaponcrafting/stock
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 8,
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/obj/item/stack/sticky_tape = 1,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/gun_maint_kit
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name = "Makeshift Gun Maintenance Kit"
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tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/item/gun_maintenance_supplies/makeshift
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/sticky_tape = 1,
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/obj/item/pipe = 1,
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/obj/item/stack/sheet/cloth = 2,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/advancedegun
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name = "Advanced Energy Gun"
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result = /obj/item/gun/energy/e_gun/nuclear
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reqs = list(
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/obj/item/gun/energy/e_gun = 1,
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/obj/item/weaponcrafting/gunkit/nuclear = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/advancedegun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/tempgun
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name = "Temperature Gun"
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result = /obj/item/gun/energy/temperature
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reqs = list(
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/obj/item/gun/energy/disabler = 1,
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/obj/item/weaponcrafting/gunkit/temperature = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/tempgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/beam_rifle
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name = "Event Horizon Anti-Existential Beam Rifle"
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result = /obj/item/gun/energy/event_horizon
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reqs = list(
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/obj/item/assembly/signaler/anomaly/flux = 2,
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/obj/item/assembly/signaler/anomaly/grav = 1,
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/obj/item/assembly/signaler/anomaly/vortex = (MAX_CORES_VORTEX - 1),
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/obj/item/assembly/signaler/anomaly/bluespace = 1,
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/obj/item/weaponcrafting/gunkit/beam_rifle = 1,
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)
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time = 30 SECONDS //Maybe the delay will make you reconsider your choices
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/ebow
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name = "Energy Crossbow"
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result = /obj/item/gun/energy/recharge/ebow/large
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reqs = list(
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/obj/item/gun/energy/recharge/kinetic_accelerator = 1,
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/obj/item/weaponcrafting/gunkit/ebow = 1,
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/datum/reagent/uranium/radium = 15,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/xraylaser
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name = "X-ray Laser Gun"
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result = /obj/item/gun/energy/xray
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/xray = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/xraylaser/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/hellgun
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name = "Hellfire Laser Gun"
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result = /obj/item/gun/energy/laser/hellgun
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/hellgun = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/hellgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/ioncarbine
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name = "Ion Carbine"
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result = /obj/item/gun/energy/ionrifle/carbine
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/ion = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/ioncarbine/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/teslacannon
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name = "Tesla Cannon"
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result = /obj/item/gun/energy/tesla_cannon
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reqs = list(
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/obj/item/assembly/signaler/anomaly/flux = 1,
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/obj/item/weaponcrafting/gunkit/tesla = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = /obj/item/pneumatic_cannon/ghetto
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tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
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reqs = list(
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/obj/item/stack/sheet/iron = 4,
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/obj/item/stack/package_wrap = 8,
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/obj/item/pipe = 2,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/flamethrower
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name = "Flamethrower"
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result = /obj/item/flamethrower
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reqs = list(
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/obj/item/weldingtool = 1,
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/obj/item/assembly/igniter = 1,
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/obj/item/stack/rods = 1,
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)
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parts = list(
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/obj/item/assembly/igniter = 1,
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/obj/item/weldingtool = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 1 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipegun
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name = "Pipegun"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun
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reqs = list(
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 2,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/storage/toolbox = 1, // for the screws
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/obj/item/stack/sticky_tape = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipepistol
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name = "Pipe Pistol"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/pistol
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reqs = list(
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 1,
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/obj/item/stock_parts/servo = 2,
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/obj/item/stack/sheet/mineral/wood = 4,
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/obj/item/storage/toolbox = 1, // for the screws
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/obj/item/stack/sticky_tape = 1,
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)
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tool_paths = list(/obj/item/hatchet)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/rebarxbow
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name = "Heated Rebar Crossbow"
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result = /obj/item/gun/ballistic/rifle/rebarxbow
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reqs = list(
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/obj/item/stack/rods = 6,
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/obj/item/stack/cable_coil = 12,
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/obj/item/inducer = 1,
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)
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blacklist = list(
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/obj/item/inducer/sci,
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)
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tool_behaviors = list(TOOL_WELDER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/rebarxbowforced
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name = "Forced Rebar Crossbow"
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desc = "A much quicker reload... for a chance of shooting yourself when you fire it."
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result = /obj/item/gun/ballistic/rifle/rebarxbow/forced
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reqs = list(
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/obj/item/gun/ballistic/rifle/rebarxbow = 1,
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)
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blacklist = list(
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/obj/item/gun/ballistic/rifle/rebarxbow/forced,
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/obj/item/gun/ballistic/rifle/rebarxbow/syndie,
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)
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tool_behaviors = list(TOOL_CROWBAR)
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time = 1 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipegun_prime
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name = "Regal Pipegun"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/prime
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reqs = list(
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/obj/item/gun/ballistic/rifle/boltaction/pipegun = 1,
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/obj/item/food/deadmouse = 1,
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/datum/reagent/consumable/grey_bull = 20,
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/obj/item/spear = 1,
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/obj/item/storage/toolbox = 1,
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/obj/item/clothing/head/costume/crown = 1, // Any ol' crown will do
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/mask/gas, /obj/item/melee/baton/security/cattleprod)
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time = 15 SECONDS //contemplate for a bit
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/deagle_prime //When you factor in the makarov (7 tc), the toolbox (1 tc), and the emag (3 tc), this comes to a total of 18 TC or thereabouts. Igorning the 20k pricetag, obviously.
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name = "Regal Condor"
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result = /obj/item/gun/ballistic/automatic/pistol/deagle/regal
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reqs = list(
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/obj/item/gun/ballistic/automatic/pistol = 1,
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/obj/item/stack/sheet/mineral/gold = 25,
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/obj/item/stack/sheet/mineral/silver = 25,
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/obj/item/food/donkpocket = 1,
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/obj/item/stack/telecrystal = 4,
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/obj/item/clothing/head/costume/crown/fancy = 1, //the captain's crown
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/obj/item/storage/toolbox/syndicate = 1,
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/obj/item/stack/sheet/iron = 10,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(
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/obj/item/clothing/under/syndicate,
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/card/emag
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)
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time = 30 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/deagle_prime/New()
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..()
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blacklist += subtypesof(/obj/item/gun/ballistic/automatic/pistol)
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/datum/crafting_recipe/deagle_prime_mag
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name = "Regal Condor Magazine (10mm Reaper)"
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result = /obj/item/ammo_box/magazine/r10mm
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reqs = list(
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/obj/item/stack/sheet/iron = 10,
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/obj/item/stack/sheet/mineral/gold = 10,
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/obj/item/stack/sheet/mineral/silver = 10,
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/obj/item/stack/sheet/mineral/plasma = 10,
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/obj/item/food/donkpocket = 1, //Station mass murder, as sponsored by Donk Co.
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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tool_paths = list(
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/obj/item/clothing/under/syndicate,
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/card/emag,
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/obj/item/gun/ballistic/automatic/pistol/deagle/regal
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/pipe_organ_gun
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name = "Pipe Organ Gun"
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tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/structure/mounted_gun/pipe
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reqs = list(
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/obj/item/pipe = 8,
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/obj/item/stack/sheet/mineral/wood = 15,
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/obj/item/stack/sheet/iron = 10,
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/obj/item/storage/toolbox = 1,
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/obj/item/stack/rods = 10,
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/obj/item/assembly/igniter = 2,
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)
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time = 15 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/trash_cannon
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name = "Trash Cannon"
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tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/structure/cannon/trash
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reqs = list(
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/obj/item/melee/skateboard/improvised = 1,
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/obj/item/tank/internals/oxygen = 1,
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/datum/reagent/drug/maint/tar = 15,
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/storage/toolbox = 1,
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)
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/laser_musket
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name = "Laser Musket"
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result = /obj/item/gun/energy/laser/musket
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reqs = list(
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/cable_coil = 15,
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/obj/item/stack/rods = 4,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/capacitor = 1,
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/obj/item/reagent_containers/cup/glass/drinkingglass = 2,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/laser_musket_prime
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name = "Heroic Laser Musket"
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result = /obj/item/gun/energy/laser/musket/prime
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reqs = list(
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/obj/item/gun/energy/laser/musket = 1,
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/obj/item/stack/cable_coil = 15,
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/obj/item/stack/sheet/mineral/silver = 5,
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/obj/item/stock_parts/water_recycler = 1,
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/datum/reagent/consumable/nuka_cola = 15,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(/obj/item/clothing/head/cowboy, /obj/item/clothing/shoes/cowboy)
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time = 30 SECONDS //contemplate for a bit
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/smoothbore_disabler
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name = "Smoothbore Disabler"
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result = /obj/item/gun/energy/disabler/smoothbore
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reqs = list(
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/obj/item/weaponcrafting/stock = 1, //it becomes the grip
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/obj/item/stack/cable_coil = 5,
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/obj/item/pipe = 1,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/power_store/cell = 1,
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/obj/item/assembly/mousetrap = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WRENCH)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/smoothbore_disabler_prime
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name = "Elite Smoothbore Disabler"
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result = /obj/item/gun/energy/disabler/smoothbore/prime
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reqs = list(
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/obj/item/gun/energy/disabler/smoothbore = 1,
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/obj/item/stack/sheet/mineral/gold = 5,
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/obj/item/stock_parts/power_store/cell/hyper = 1,
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/datum/reagent/reaction_agent/speed_agent = 10,
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)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER)
|
|
time = 20 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
|
|
|
|
/datum/crafting_recipe/shortbow
|
|
name = "Shortbow"
|
|
result = /obj/item/gun/ballistic/bow/shortbow
|
|
reqs = list(
|
|
/obj/item/stack/sheet/mineral/wood = 4,
|
|
/obj/item/stack/sheet/cloth = 2,
|
|
/obj/item/stack/sheet/iron = 1,
|
|
)
|
|
tool_paths = list(
|
|
/obj/item/hatchet,
|
|
)
|
|
time = 30 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
|
|
|
|
/datum/crafting_recipe/photoncannon
|
|
name = "Photon Cannon"
|
|
result = /obj/item/gun/energy/photon
|
|
reqs = list(
|
|
/obj/item/assembly/signaler/anomaly/flux = 1,
|
|
/obj/item/weaponcrafting/gunkit/photon = 1,
|
|
)
|
|
time = 10 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
|
|
/datum/crafting_recipe/sks
|
|
name = "Sakhno SKS semi-automatic rifle"
|
|
result = /obj/item/gun/ballistic/rifle/sks/empty
|
|
reqs = list(
|
|
/obj/item/weaponcrafting/stock = 1,
|
|
/obj/item/weaponcrafting/receiver = 1,
|
|
/obj/item/weaponcrafting/gunkit/sks = 1,
|
|
)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER)
|
|
time = 10 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
|
|
/datum/crafting_recipe/dimensional_bombcore
|
|
name = "Multi-Dimensional Payload"
|
|
result = /obj/item/bombcore/dimensional
|
|
reqs = list(
|
|
/obj/item/gibtonite = 1,
|
|
/obj/item/grenade/chem_grenade = 2,
|
|
/obj/item/assembly/signaler/anomaly/dimensional = 1,
|
|
)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
|
time = 12 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
steps = list(
|
|
"use high quality gibtonite and advanced release or large grenades for better yield",
|
|
)
|