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Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
502 lines
17 KiB
Plaintext
502 lines
17 KiB
Plaintext
/obj/item/airlock_painter
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name = "airlock painter"
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desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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desc_controls = "Alt-Click to remove the ink cartridge."
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icon = 'icons/obj/devices/tool.dmi'
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icon_state = "paint_sprayer"
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inhand_icon_state = "paint_sprayer"
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worn_icon_state = "painter"
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5)
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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usesound = 'sound/effects/spray2.ogg'
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/// The ink cartridge to pull charges from.
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var/obj/item/toner/ink = null
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/// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
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var/initial_ink_type = /obj/item/toner
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/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
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var/list/available_paint_jobs = list(
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"Public" = /obj/machinery/door/airlock/public,
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"Engineering" = /obj/machinery/door/airlock/engineering,
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"Atmospherics" = /obj/machinery/door/airlock/atmos,
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"Security" = /obj/machinery/door/airlock/security,
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"Command" = /obj/machinery/door/airlock/command,
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"Medical" = /obj/machinery/door/airlock/medical,
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"Virology" = /obj/machinery/door/airlock/virology,
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"Research" = /obj/machinery/door/airlock/research,
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"Hydroponics" = /obj/machinery/door/airlock/hydroponics,
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"Freezer" = /obj/machinery/door/airlock/freezer,
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"Science" = /obj/machinery/door/airlock/science,
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"Mining" = /obj/machinery/door/airlock/mining,
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"Maintenance" = /obj/machinery/door/airlock/maintenance,
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"External" = /obj/machinery/door/airlock/external,
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"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
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"Standard" = /obj/machinery/door/airlock
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)
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/obj/item/airlock_painter/Initialize(mapload)
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. = ..()
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ink = new initial_ink_type(src)
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/obj/item/airlock_painter/Destroy(force)
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QDEL_NULL(ink)
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return ..()
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//This proc doesn't just check if the painter can be used, but also uses it.
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//Only call this if you are certain that the painter will be used right after this check!
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/obj/item/airlock_painter/proc/use_paint(mob/user)
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if(can_use(user))
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ink.charges--
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
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return TRUE
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else
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return FALSE
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//This proc only checks if the painter can be used.
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//Call this if you don't want the painter to be used right after this check, for example
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//because you're expecting user input.
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/obj/item/airlock_painter/proc/can_use(mob/user)
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if(!ink)
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balloon_alert(user, "no cartridge!")
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return FALSE
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else if(ink.charges < 1)
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balloon_alert(user, "out of ink!")
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return FALSE
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else
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return TRUE
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/obj/item/airlock_painter/suicide_act(mob/living/user)
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var/obj/item/organ/lungs/L = user.get_organ_slot(ORGAN_SLOT_LUNGS)
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if(can_use(user) && L)
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user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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use(user)
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// Once you've inhaled the toner, you throw up your lungs
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// and then die.
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// Find out if there is an open turf in front of us,
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// and if not, pick the turf we are standing on.
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var/turf/T = get_step(get_turf(src), user.dir)
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if(!isopenturf(T))
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T = get_turf(src)
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// they managed to lose their lungs between then and
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// now. Good job.
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if(!L)
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return OXYLOSS
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L.Remove(user)
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// make some colorful reagent, and apply it to the lungs
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L.create_reagents(10)
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L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
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L.reagents.expose(L, TOUCH, 1)
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// TODO maybe add some colorful vomit?
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user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!"))
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playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE)
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L.forceMove(T)
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return (TOXLOSS|OXYLOSS)
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else if(can_use(user) && !L)
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user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
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user.reagents.expose(user, TOUCH, 1)
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return TOXLOSS
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else
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user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner."))
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return SHAME
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/obj/item/airlock_painter/examine(mob/user)
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. = ..()
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if(!ink)
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. += span_notice("It doesn't have a toner cartridge installed.")
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return
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var/ink_level = "high"
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if(ink.charges < 1)
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ink_level = "empty"
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else if((ink.charges/ink.max_charges) <= 0.25) //25%
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ink_level = "low"
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else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
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ink_level = "dangerously high"
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. += span_notice("Its ink levels look [ink_level].")
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/obj/item/airlock_painter/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(W, /obj/item/toner))
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if(ink)
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to_chat(user, span_warning("[src] already contains \a [ink]!"))
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return
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, span_notice("You install [W] into [src]."))
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ink = W
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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else
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return ..()
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/obj/item/airlock_painter/click_alt(mob/user)
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if(!ink)
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return CLICK_ACTION_BLOCKING
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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ink.forceMove(user.drop_location())
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user.put_in_hands(ink)
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to_chat(user, span_notice("You remove [ink] from [src]."))
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ink = null
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return CLICK_ACTION_SUCCESS
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/obj/item/airlock_painter/decal
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name = "decal painter"
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desc = "An airlock painter, reprogrammed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
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desc_controls = "Alt-Click to remove the ink cartridge."
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icon = 'icons/obj/devices/tool.dmi'
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icon_state = "decal_sprayer"
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inhand_icon_state = "decal_sprayer"
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5)
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initial_ink_type = /obj/item/toner/large
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/// The current direction of the decal being printed
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var/stored_dir = 2
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/// The current color of the decal being printed.
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var/stored_color = "yellow"
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/// The current base icon state of the decal being printed.
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var/stored_decal = "warningline"
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/// The full icon state of the decal being printed.
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var/stored_decal_total = "warningline"
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/// The type path of the spritesheet being used for the frontend.
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var/spritesheet_type = /datum/asset/spritesheet_batched/decals // spritesheet containing previews
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/// Does this printer implementation support custom colors?
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var/supports_custom_color = FALSE
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/// Current custom color
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var/stored_custom_color
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/// List of color options as list(user-friendly label, color value to return)
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var/color_list = list(
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list("Yellow", "yellow"),
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list("Red", "red"),
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list("White", "white"),
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)
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/// List of direction options as list(user-friendly label, dir value to return)
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var/dir_list = list(
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list("North", NORTH),
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list("South", SOUTH),
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list("East", EAST),
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list("West", WEST),
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)
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/// List of decal options as list(user-friendly label, icon state base value to return)
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var/decal_list = list(
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list("Warning Line", "warningline"),
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list("Warning Line Corner", "warninglinecorner"),
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list("Caution Label", "caution"),
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list("Directional Arrows", "arrows"),
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list("Stand Clear Label", "stand_clear"),
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list("Bot", "bot"),
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list("Box", "box"),
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list("Box Corner", "box_corners"),
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list("Delivery Marker", "delivery"),
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list("Warning Box", "warn_full"),
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)
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// These decals only have a south sprite.
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var/nondirectional_decals = list(
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"bot",
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"box",
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"delivery",
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"warn_full",
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)
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/obj/item/airlock_painter/decal/Initialize(mapload)
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. = ..()
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stored_custom_color = stored_color
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/obj/item/airlock_painter/decal/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(isfloorturf(interacting_with) && use_paint(user))
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paint_floor(interacting_with)
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return ITEM_INTERACT_SUCCESS
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return NONE
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/**
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* Actually add current decal to the floor.
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*
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* Responsible for actually adding the element to the turf for maximum flexibility.area
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* Can be overridden for different decal behaviors.
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* Arguments:
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* * target - The turf being painted to
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*/
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/obj/item/airlock_painter/decal/proc/paint_floor(turf/open/floor/target)
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target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, null, null, alpha, color, null, FALSE, null)
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/**
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* Return the final icon_state for the given decal options
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*
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* Arguments:
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* * decal - the selected decal base icon state
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* * color - the selected color
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* * dir - the selected dir
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*/
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/obj/item/airlock_painter/decal/proc/get_decal_path(decal, color, dir)
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// Special case due to icon_state names
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if(color == "yellow")
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color = ""
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return "[decal][color ? "_" : ""][color]"
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/obj/item/airlock_painter/decal/proc/update_decal_path()
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stored_decal_total = get_decal_path(stored_decal, stored_color, stored_dir)
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/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "DecalPainter", name)
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ui.open()
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/obj/item/airlock_painter/decal/ui_assets(mob/user)
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. = ..()
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. += get_asset_datum(spritesheet_type)
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/obj/item/airlock_painter/decal/ui_static_data(mob/user)
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. = ..()
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var/datum/asset/spritesheet_batched/icon_assets = get_asset_datum(spritesheet_type)
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.["icon_prefix"] = "[icon_assets.name]32x32"
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.["supports_custom_color"] = supports_custom_color
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.["decal_list"] = list()
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.["color_list"] = list()
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.["dir_list"] = list()
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.["nondirectional_decals"] = nondirectional_decals
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for(var/decal in decal_list)
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.["decal_list"] += list(list(
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"name" = decal[1],
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"decal" = decal[2],
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))
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for(var/color in color_list)
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.["color_list"] += list(list(
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"name" = color[1],
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"color" = color[2],
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))
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for(var/dir in dir_list)
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.["dir_list"] += list(list(
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"name" = dir[1],
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"dir" = dir[2],
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))
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/obj/item/airlock_painter/decal/ui_data(mob/user)
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. = ..()
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.["current_decal"] = stored_decal
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.["current_color"] = stored_color
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.["current_dir"] = stored_dir
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.["current_custom_color"] = stored_custom_color
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/obj/item/airlock_painter/decal/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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//Lists of decals and designs
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if("select decal")
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. = TRUE
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for(var/decal_set in decal_list)
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if(decal_set[2] == params["decal"])
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stored_decal = params["decal"]
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break
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for(var/dir_set in dir_list)
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if(dir_set[2] == text2num(params["dir"]))
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stored_dir = text2num(params["dir"])
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break
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if("select color")
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. = TRUE
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stored_color = params["color"]
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if("pick custom color")
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if(supports_custom_color)
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pick_painting_tool_color(usr, stored_custom_color)
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update_decal_path()
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. = TRUE
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/obj/item/airlock_painter/decal/set_painting_tool_color(chosen_color)
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. = ..()
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stored_custom_color = chosen_color
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stored_color = chosen_color
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/datum/asset/spritesheet_batched/decals
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name = "floor_decals"
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ignore_dir_errors = TRUE
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/// The floor icon used for previews
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var/preview_floor_icon = 'icons/turf/floors.dmi'
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/// The floor icon state used for previews
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var/preview_floor_state = "floor"
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/// The associated decal painter type to grab decals, colors, etc from.
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var/obj/item/airlock_painter/decal/painter_type = /obj/item/airlock_painter/decal
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/**
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* Insert a specific state into the spritesheet.
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*
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* Arguments:
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* * decal - the given decal base state.
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* * dir - the given direction.
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* * color - the given color.
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*/
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/datum/asset/spritesheet_batched/decals/proc/insert_state(decal, dir, color)
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// Special case due to icon_state names
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var/icon_state_color = color == "yellow" ? "" : color
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var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state)
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floor.blend_icon(uni_icon('icons/turf/decals.dmi', "[decal][icon_state_color ? "_" : ""][icon_state_color]", dir), ICON_OVERLAY)
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insert_icon("[decal]_[dir]_[color]", floor)
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/datum/asset/spritesheet_batched/decals/create_spritesheets()
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// Must actually create because initial(type) doesn't work for /lists for some reason.
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var/obj/item/airlock_painter/decal/painter = new painter_type()
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for(var/list/decal in painter.decal_list)
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for(var/list/dir in painter.dir_list)
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for(var/list/color in painter.color_list)
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insert_state(decal[2], dir[2], color[2])
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if(painter.supports_custom_color)
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insert_state(decal[2], dir[2], "custom")
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qdel(painter)
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/obj/item/airlock_painter/decal/debug
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name = "extreme decal painter"
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icon_state = "decal_sprayer_ex"
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initial_ink_type = /obj/item/toner/extreme
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/obj/item/airlock_painter/decal/tile
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name = "tile sprayer"
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desc = "An airlock painter, reprogrammed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
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desc_controls = "Alt-Click to remove the ink cartridge."
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icon_state = "tile_sprayer"
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stored_dir = 2
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stored_color = "#D4D4D432"
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stored_decal = "tile_corner"
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spritesheet_type = /datum/asset/spritesheet_batched/decals/tiles
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supports_custom_color = TRUE
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// Colors can have a an alpha component as RGBA, or just be RGB and use default alpha
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color_list = list(
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list("Neutral", "#D4D4D432"),
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list("Dark", "#0e0f0f"),
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list("Bar Burgundy", "#79150082"),
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list("Sec Blue", "#486091"), // SKYRAT EDIT CHANGE
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list("Sec Red", "#DE3A3A"),
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list("Cargo Brown", "#A46106"),
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list("Engi Yellow", "#EFB341"),
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list("Service Green", "#9FED58"),
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list("Med Blue", "#52B4E9"),
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list("R&D Purple", "#D381C9"),
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)
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decal_list = list(
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//Primary Category
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list("4 Corners", "tile_fourcorners"),
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list("Corner", "tile_corner"),
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list("Half", "tile_half_contrasted"),
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list("Opposing Corners", "tile_opposing_corners"),
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list("3 Corners", "tile_anticorner_contrasted"),
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//Trimlines Category
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list("Trimline Filled Box", "trimline_box_fill"),
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list("Trimline Filled Corner", "trimline_corner_fill"),
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list("Trimline Filled", "trimline_fill"),
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list("Trimline Filled L ", "trimline_fill__8"), // This is a hack that lives in the spritesheet builder and paint_floor
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list("Trimline Filled End", "trimline_end_fill"),
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list("Trimline Box", "trimline_box"),
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list("Trimline Corner", "trimline_corner"),
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list("Trimline", "trimline"),
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list("Trimline L ", "trimline__8"),
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list("Trimline End", "trimline_end"),
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//A few misc decals to break up the UI a touch
|
|
list("Diagonal Centre", "diagonal_centre"),
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|
list("Diagonal Edge", "diagonal_edge"),
|
|
list("Full Tile", "tile_full"),
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|
list("Full Half", "tile_half"),
|
|
list("Full Anticorner", "tile_anticorner"),
|
|
//Decorative Trimlines Category
|
|
list("Trimline Connector L", "trimline_shrink_cw"),
|
|
list("Trimline Connector R", "trimline_shrink_ccw"),
|
|
list("Trimline Arrow L Filled", "trimline_arrow_cw_fill"),
|
|
list("Trimline Arrow R Filled", "trimline_arrow_ccw_fill"),
|
|
list("Trimline Warn Filled", "trimline_warn_fill"),
|
|
list("Trimline Warn Filled L", "trimline_warn_fill__8"),
|
|
list("Trimline Warn", "trimline_warn"),
|
|
list("Trimline Warn L", "trimline_warn__8"),
|
|
list("Trimline Arrow L", "trimline_arrow_cw"),
|
|
list("Trimline Arrow R", "trimline_arrow_ccw"),
|
|
)
|
|
nondirectional_decals = list(
|
|
"tile_fourcorners",
|
|
"trimline_box_fill",
|
|
"trimline_box",
|
|
"diagonal_centre",
|
|
"diagonal_edge",
|
|
"tile_full",
|
|
)
|
|
|
|
/// Regex to split alpha out.
|
|
var/static/regex/rgba_regex = new(@"(#[0-9a-fA-F]{6})([0-9a-fA-F]{2})")
|
|
|
|
/// Default alpha for /obj/effect/turf_decal/tile
|
|
var/default_alpha = 110
|
|
|
|
/obj/item/airlock_painter/decal/tile/paint_floor(turf/open/floor/target)
|
|
// Account for 8-sided decals.
|
|
var/source_decal = stored_decal
|
|
var/source_dir = stored_dir
|
|
if(copytext(stored_decal, -3) == "__8")
|
|
source_decal = splicetext(stored_decal, -3, 0, "")
|
|
source_dir = turn(stored_dir, 45)
|
|
|
|
var/decal_color = stored_color
|
|
var/decal_alpha = default_alpha
|
|
// Handle the RGBA case.
|
|
if(rgba_regex.Find(decal_color))
|
|
decal_color = rgba_regex.group[1]
|
|
decal_alpha = text2num(rgba_regex.group[2], 16)
|
|
|
|
target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', source_decal, source_dir, null, null, decal_alpha, decal_color, null, FALSE, null)
|
|
|
|
/datum/asset/spritesheet_batched/decals/tiles
|
|
name = "floor_tile_decals"
|
|
ignore_dir_errors = TRUE
|
|
painter_type = /obj/item/airlock_painter/decal/tile
|
|
|
|
/datum/asset/spritesheet_batched/decals/tiles/insert_state(decal, dir, color)
|
|
// Account for 8-sided decals.
|
|
var/source_decal = decal
|
|
var/source_dir = dir
|
|
if(copytext(decal, -3) == "__8")
|
|
source_decal = splicetext(decal, -3, 0, "")
|
|
source_dir = turn(dir, 45)
|
|
|
|
// Handle the RGBA case.
|
|
var/obj/item/airlock_painter/decal/tile/tile_type = painter_type
|
|
var/render_color = color
|
|
var/render_alpha = initial(tile_type.default_alpha)
|
|
if(tile_type.rgba_regex.Find(color))
|
|
render_color = tile_type.rgba_regex.group[1]
|
|
render_alpha = text2num(tile_type.rgba_regex.group[2], 16)
|
|
|
|
var/datum/universal_icon/colored_icon = uni_icon('icons/turf/decals.dmi', source_decal, dir=source_dir)
|
|
colored_icon.change_opacity(render_alpha / 255)
|
|
if(color == "custom")
|
|
// Do a fun rainbow pattern to stand out while still being static.
|
|
colored_icon.blend_icon(uni_icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY)
|
|
else
|
|
colored_icon.blend_color(render_color, ICON_MULTIPLY)
|
|
|
|
var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state)
|
|
floor.blend_icon(colored_icon, ICON_OVERLAY)
|
|
insert_icon("[decal]_[dir]_[replacetext(color, "#", "")]", floor)
|