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Bubberstation/code/game/objects/items/devices/aicard.dm
Ghom 1f3894e793 Crafting refactor, implementing materials (#89465)
My original plan was to just implement materials into crafting so that
items would inherit the materials of their components, allowing for some
interesting stuff if the material flags of the item allow it. However to
my dismay crafting is a pile of old tech debt, starting from the old
`del_reqs` and `CheckParts` which still contain lines about old janky
bandaids that are no longer in use nor reachable, up to the
`customizable_reagent_holder` component which has some harddel issues
when your custom food is sliced, and items used in food recipes not
being deleted and instead stored inside the result with no purpose as
well as other inconsistencies like stack recipes that transfer materials
having counterparts in the UI that don't do that.

EDIT: Several things have come up while working on this, so I apologise
that it ended up changing over 100+ files. I managed to atomize some of
the changes, but it's a bit tedious.

EDIT: TLDR because I was told this section is too vague and there's too
much going on. This PR:
- Improves the dated crafting code (not the UI).
- replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion`
with `atom/on_craft_completion`.
- Reqs used in food recipes are now deleted by default and not stored
inside the result (they did nothing).
- Renames the customizable_reagent_holder comp and improves it (No
harddels/ref issues).
- Adds a unit test that tries to craft all recipes to see what's wrong
(it skips some of the much more specific reqs for now).
- In the unit test is also the code to make sure materials of the
crafted item and a non-crafted item of the same type are roughly the
same, so far only applied to food.
- Some mild material/food refactoring around the fact that food item
code has been changed to support materials.

Improving the backbone of the crafting system. Also materials and food
code.

🆑
refactor: Refactored crafting backend. Report possible pesky bugs.
balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge
different because of code standardization.
/🆑
2025-06-05 20:05:13 -04:00

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/obj/item/aicard
name = "intelliCard"
desc = "A storage device for AIs. Patent pending."
icon = 'icons/obj/aicards.dmi'
icon_state = "aicard" // aicard-full
base_icon_state = "aicard"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
item_flags = NOBLUDGEON
var/flush = FALSE
var/mob/living/silicon/ai/AI
/obj/item/aicard/Initialize(mapload)
. = ..()
if(mapload && HAS_TRAIT(SSstation, STATION_TRAIT_HUMAN_AI))
return INITIALIZE_HINT_QDEL
ADD_TRAIT(src, TRAIT_CASTABLE_LOC, INNATE_TRAIT)
/obj/item/aicard/Destroy(force)
if(AI)
AI.ghostize(can_reenter_corpse = FALSE)
QDEL_NULL(AI)
return ..()
/obj/item/aicard/aitater
name = "intelliTater"
desc = "A stylish upgrade (?) to the intelliCard."
icon_state = "aitater"
base_icon_state = "aitater"
/obj/item/aicard/aispook
name = "intelliLantern"
desc = "A spoOoOoky upgrade to the intelliCard."
icon_state = "aispook"
base_icon_state = "aispook"
/obj/item/aicard/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!"))
return BRUTELOSS
/obj/item/aicard/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(AI)
if(upload_ai(interacting_with, user))
return ITEM_INTERACT_SUCCESS
else
if(capture_ai(interacting_with, user))
return ITEM_INTERACT_SUCCESS
return NONE
/// Tries to get an AI from the atom clicked
/obj/item/aicard/proc/capture_ai(atom/from_what, mob/living/user)
from_what.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
if(isnull(AI))
return FALSE
log_silicon("[key_name(user)] carded [key_name(AI)]", list(src))
update_appearance()
AI.cancel_camera()
RegisterSignal(AI, COMSIG_MOB_STATCHANGE, PROC_REF(on_ai_stat_change))
return TRUE
/// Tries to upload the AI we have captured to the atom clicked
/obj/item/aicard/proc/upload_ai(atom/to_what, mob/living/user)
var/mob/living/silicon/ai/old_ai = AI
to_what.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
if(!isnull(AI))
return FALSE
log_combat(user, old_ai, "uploaded", src, "to [to_what].")
update_appearance()
old_ai.cancel_camera()
UnregisterSignal(old_ai, COMSIG_MOB_STATCHANGE)
return TRUE
/obj/item/aicard/proc/on_ai_stat_change(datum/source, new_stat, old_stat)
SIGNAL_HANDLER
if(new_stat == DEAD || old_stat == DEAD)
update_appearance()
/obj/item/aicard/update_name(updates)
. = ..()
if(AI)
name = "[initial(name)] - [AI.name]"
else
name = initial(name)
/obj/item/aicard/update_icon_state()
if(AI)
icon_state = "[base_icon_state][AI.stat == DEAD ? "-404" : "-full"]"
else
icon_state = base_icon_state
return ..()
/obj/item/aicard/update_overlays()
. = ..()
if(!AI?.control_disabled)
return
. += "[base_icon_state]-on"
/obj/item/aicard/ui_state(mob/user)
return GLOB.hands_state
/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Intellicard", name)
ui.open()
/obj/item/aicard/ui_data()
var/list/data = list()
if(AI)
data["name"] = AI.name
data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
data["health"] = (AI.health + 100) / 2
data["wireless"] = !AI.control_disabled //todo disabled->enabled
data["radio"] = AI.radio_enabled
data["isDead"] = AI.stat == DEAD
data["isBraindead"] = AI.client ? FALSE : TRUE
data["wiping"] = flush
return data
/obj/item/aicard/ui_act(action,params)
. = ..()
if(.)
return
switch(action)
if("wipe")
if(flush)
flush = FALSE
else
var/confirm = tgui_alert(usr, "Are you sure you want to wipe this card's memory?", name, list("Yes", "No"))
if(confirm == "Yes" && !..())
flush = TRUE
wipe_ai()
. = TRUE
if("wireless")
AI.control_disabled = !AI.control_disabled
to_chat(AI, span_warning("[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!"))
. = TRUE
if("radio")
AI.radio_enabled = !AI.radio_enabled
to_chat(AI, span_warning("Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!"))
. = TRUE
update_appearance()
/obj/item/aicard/proc/wipe_ai()
set waitfor = FALSE
if(AI && AI.loc == src)
to_chat(AI, span_userdanger("Your core files are being wiped!"))
while(AI.stat != DEAD && flush)
AI.adjustOxyLoss(5)
AI.updatehealth()
sleep(0.5 SECONDS)
flush = FALSE
/obj/item/aicard/used_in_craft(atom/result, datum/crafting_recipe/current_recipe)
. = ..()
if(!AI || !istype(result, /obj/item/aicard))
return
var/obj/item/aicard/new_card = result
AI.forceMove(new_card)
new_card.AI = AI
new_card.update_appearance()
AI = null