mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 16:05:07 +00:00
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
222 lines
7.6 KiB
Plaintext
222 lines
7.6 KiB
Plaintext
/*
|
|
* Double-Bladed Energy Swords - Cheridan
|
|
*/
|
|
/obj/item/dualsaber
|
|
name = "double-bladed energy sword"
|
|
desc = "Handle with care."
|
|
icon = 'icons/obj/weapons/transforming_energy.dmi'
|
|
icon_state = "dualsaber0"
|
|
inhand_icon_state = "dualsaber0"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
hitsound = SFX_SWING_HIT
|
|
armour_penetration = 35
|
|
light_system = OVERLAY_LIGHT
|
|
light_range = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
|
light_color = LIGHT_COLOR_ELECTRIC_GREEN
|
|
light_on = FALSE
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 75
|
|
block_sound = 'sound/items/weapons/block_blade.ogg'
|
|
max_integrity = 200
|
|
armor_type = /datum/armor/item_dualsaber
|
|
resistance_flags = FIRE_PROOF
|
|
wound_bonus = -10
|
|
bare_wound_bonus = 20
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE_TOY // Skyrat edit
|
|
special_desc = "A double bladed energy sword employed by the Syndicate in raids" // Skyrat edit
|
|
demolition_mod = 1.5 //1.5x damage to objects, robots, etc.
|
|
item_flags = NO_BLOOD_ON_ITEM
|
|
var/w_class_on = WEIGHT_CLASS_BULKY
|
|
var/saber_color = "green"
|
|
var/two_hand_force = 40
|
|
var/hacked = FALSE
|
|
var/list/possible_colors = list("red", "blue", "green", "purple")
|
|
|
|
/datum/armor/item_dualsaber
|
|
fire = 100
|
|
acid = 70
|
|
|
|
/obj/item/dualsaber/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, \
|
|
force_unwielded = force, \
|
|
force_wielded = two_hand_force, \
|
|
wieldsound = 'sound/items/weapons/saberon.ogg', \
|
|
unwieldsound = 'sound/items/weapons/saberoff.ogg', \
|
|
wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
|
|
unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
|
|
)
|
|
|
|
/// Triggered on wield of two handed item
|
|
/// Specific hulk checks due to reflection chance for balance issues and switches hitsounds.
|
|
/obj/item/dualsaber/proc/on_wield(obj/item/source, mob/living/carbon/user)
|
|
if(user && HAS_TRAIT(user, TRAIT_HULK))
|
|
to_chat(user, span_warning("You lack the grace to wield this!"))
|
|
return COMPONENT_TWOHANDED_BLOCK_WIELD
|
|
update_weight_class(w_class_on)
|
|
hitsound = 'sound/items/weapons/blade1.ogg'
|
|
START_PROCESSING(SSobj, src)
|
|
set_light_on(TRUE)
|
|
|
|
/// Triggered on unwield of two handed item
|
|
/// switch hitsounds
|
|
/obj/item/dualsaber/proc/on_unwield(obj/item/source, mob/living/carbon/user)
|
|
update_weight_class(initial(w_class))
|
|
hitsound = SFX_SWING_HIT
|
|
STOP_PROCESSING(SSobj, src)
|
|
set_light_on(FALSE)
|
|
|
|
/obj/item/dualsaber/get_sharpness()
|
|
if (!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return NONE
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/update_icon_state()
|
|
icon_state = inhand_icon_state = HAS_TRAIT(src, TRAIT_WIELDED) ? "dualsaber[saber_color][HAS_TRAIT(src, TRAIT_WIELDED)]" : "dualsaber0"
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/suicide_act(mob/living/carbon/user)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.visible_message(span_suicide("[user] begins spinning way too fast! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
|
|
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
|
|
var/obj/item/organ/brain/B = user.get_organ_slot(ORGAN_SLOT_BRAIN)
|
|
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
|
|
var/randdir
|
|
for(var/i in 1 to 24)//like a headless chicken!
|
|
if(user.is_holding(src))
|
|
randdir = pick(GLOB.alldirs)
|
|
user.Move(get_step(user, randdir),randdir)
|
|
user.emote("spin")
|
|
if (i == 3 && myhead)
|
|
myhead.drop_limb()
|
|
sleep(0.3 SECONDS)
|
|
else
|
|
user.visible_message(span_suicide("[user] panics and starts choking to death!"))
|
|
return OXYLOSS
|
|
|
|
else
|
|
user.visible_message(span_suicide("[user] begins beating [user.p_them()]self to death with \the [src]'s handle! It probably would've been cooler if [user.p_they()] turned it on first!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/dualsaber/Initialize(mapload)
|
|
. = ..()
|
|
if(LAZYLEN(possible_colors))
|
|
saber_color = pick(possible_colors)
|
|
switch(saber_color)
|
|
if("red")
|
|
set_light_color(COLOR_SOFT_RED)
|
|
if("green")
|
|
set_light_color(LIGHT_COLOR_GREEN)
|
|
if("blue")
|
|
set_light_color(LIGHT_COLOR_LIGHT_CYAN)
|
|
if("purple")
|
|
set_light_color(LIGHT_COLOR_LAVENDER)
|
|
|
|
/obj/item/dualsaber/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
. = ..()
|
|
|
|
/obj/item/dualsaber/attack(mob/target, mob/living/carbon/human/user)
|
|
if(HAS_TRAIT(user, TRAIT_HULK))
|
|
to_chat(user, span_warning("You grip the blade too hard and accidentally drop it!"))
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.dropItemToGround(src, force=TRUE)
|
|
return
|
|
..()
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return
|
|
|
|
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40))
|
|
impale(user)
|
|
return
|
|
if(prob(50))
|
|
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
|
|
|
|
/obj/item/dualsaber/proc/jedi_spin(mob/living/user)
|
|
dance_rotate(user, CALLBACK(user, TYPE_PROC_REF(/mob, dance_flip)))
|
|
|
|
/obj/item/dualsaber/proc/impale(mob/living/user)
|
|
to_chat(user, span_warning("You twirl around a bit before losing your balance and impaling yourself on [src]."))
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.take_bodypart_damage(20,25,check_armor = TRUE)
|
|
else
|
|
user.adjustStaminaLoss(25)
|
|
|
|
/obj/item/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return FALSE //not interested unless we're wielding
|
|
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
var/obj/projectile/our_projectile = hitby
|
|
|
|
if(our_projectile.reflectable)
|
|
final_block_chance = 0 //we handle this via IsReflect(), effectively 75% block
|
|
else
|
|
final_block_chance -= 25 //We aren't AS good at blocking physical projectiles, like ballistics and thermals
|
|
|
|
if(attack_type == LEAP_ATTACK)
|
|
final_block_chance -= 50 //We are particularly bad at blocking someone JUMPING at us..
|
|
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/process()
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
if(hacked)
|
|
set_light_color(pick(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER))
|
|
open_flame()
|
|
else
|
|
return PROCESS_KILL
|
|
|
|
/obj/item/dualsaber/IsReflect()
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED) && prob(block_chance))
|
|
return TRUE
|
|
|
|
/obj/item/dualsaber/ignition_effect(atom/A, mob/user)
|
|
// same as /obj/item/melee/energy, mostly
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return ""
|
|
var/in_mouth = ""
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
if(C.wear_mask)
|
|
in_mouth = ", barely missing [user.p_their()] nose"
|
|
. = span_rose("[user] swings [user.p_their()] [name][in_mouth]. [user.p_They()] light[user.p_s()] [A.loc == user ? "[user.p_their()] [A.name]" : A] in the process.")
|
|
playsound(loc, hitsound, get_clamped_volume(), TRUE, -1)
|
|
add_fingerprint(user)
|
|
// Light your candles while spinning around the room
|
|
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
|
|
|
|
/obj/item/dualsaber/green
|
|
possible_colors = list("green")
|
|
|
|
/obj/item/dualsaber/red
|
|
possible_colors = list("red")
|
|
|
|
/obj/item/dualsaber/blue
|
|
possible_colors = list("blue")
|
|
|
|
/obj/item/dualsaber/purple
|
|
possible_colors = list("purple")
|
|
|
|
/obj/item/dualsaber/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
|
|
if(W.tool_behaviour == TOOL_MULTITOOL)
|
|
if(!hacked)
|
|
hacked = TRUE
|
|
to_chat(user, span_warning("2XRNBW_ENGAGE"))
|
|
saber_color = "rainbow"
|
|
update_appearance()
|
|
else
|
|
to_chat(user, span_warning("It's starting to look like a triple rainbow - no, nevermind."))
|
|
else
|
|
return ..()
|