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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 07:46:20 +00:00
My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
284 lines
9.1 KiB
Plaintext
284 lines
9.1 KiB
Plaintext
/obj/item/flamethrower
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name = "flamethrower"
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desc = "You are a firestarter!"
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icon = 'icons/obj/weapons/flamethrower.dmi'
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icon_state = "flamethrowerbase"
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inhand_icon_state = "flamethrower_0"
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lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 3
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron= HALF_SHEET_MATERIAL_AMOUNT * 0.5)
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resistance_flags = FIRE_PROOF
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trigger_guard = TRIGGER_GUARD_NORMAL
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light_system = OVERLAY_LIGHT
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light_color = LIGHT_COLOR_FLARE
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light_range = 2
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light_power = 2
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light_on = FALSE
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interaction_flags_click = NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING
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var/status = FALSE
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var/lit = FALSE //on or off
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var/operating = FALSE//cooldown
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var/obj/item/weldingtool/weldtool = null
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var/obj/item/assembly/igniter/igniter = null
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var/obj/item/tank/internals/plasma/ptank = null
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var/warned_admins = FALSE //for the message_admins() when lit
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//variables for prebuilt flamethrowers
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var/create_full = FALSE
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var/create_with_tank = FALSE
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var/igniter_type = /obj/item/assembly/igniter
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var/acti_sound = 'sound/items/tools/welderactivate.ogg'
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var/deac_sound = 'sound/items/tools/welderdeactivate.ogg'
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/obj/item/flamethrower/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/flamethrower)
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AddElement(
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/datum/element/slapcrafting,\
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slapcraft_recipes = slapcraft_recipe_list,\
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)
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/obj/item/flamethrower/Destroy()
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if(weldtool)
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QDEL_NULL(weldtool)
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if(igniter)
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QDEL_NULL(igniter)
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if(ptank)
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QDEL_NULL(ptank)
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return ..()
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/obj/item/flamethrower/process()
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if(!lit || !igniter)
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return PROCESS_KILL
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var/turf/location = loc
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if(ismob(location))
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var/mob/M = location
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if(M.is_holding(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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igniter.flamethrower_process(location)
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/obj/item/flamethrower/update_icon_state()
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inhand_icon_state = "flamethrower_[lit]"
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return ..()
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/obj/item/flamethrower/update_overlays()
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. = ..()
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if(igniter)
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. += "+igniter[status]"
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if(ptank)
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. += "+ptank"
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if(lit)
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. += "+lit"
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/obj/item/flamethrower/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if (!ptank)
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return NONE
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_warning("You can't bring yourself to fire \the [src]! You don't want to risk harming anyone..."))
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log_combat(user, interacting_with, "attempted to flamethrower", src, "with gas mixture: {[print_gas_mixture(ptank.return_analyzable_air())]}, flamethrower: \"[name]\" ([src]), igniter: \"[igniter.name]\", tank: \"[ptank.name]\" and tank distribution pressure: \"[siunit(1000 * ptank.distribute_pressure, unit = "Pa", maxdecimals = 9)]\"" + (lit ? " while lit" : "" + " but failed due to pacifism."))
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return ITEM_INTERACT_BLOCKING
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var/turf/target_turf = get_turf(interacting_with)
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if(target_turf)
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var/turflist = get_line(user, target_turf)
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log_combat(user, interacting_with, "flamethrowered", src, "with gas mixture: {[print_gas_mixture(ptank.return_analyzable_air())]}, flamethrower: \"[name]\", igniter: \"[igniter.name]\", tank: \"[ptank.name]\" and tank distribution pressure: \"[siunit(1000 * ptank.distribute_pressure, unit = "Pa", maxdecimals = 9)]\"" + (lit ? " while lit." : "."))
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flame_turf(turflist)
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return ITEM_INTERACT_SUCCESS
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/obj/item/flamethrower/wrench_act(mob/living/user, obj/item/tool)
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. = TRUE
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if(status)
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return FALSE
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tool.play_tool_sound(src)
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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/obj/item/flamethrower/screwdriver_act(mob/living/user, obj/item/tool)
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if(igniter && !lit)
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tool.play_tool_sound(src)
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status = !status
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to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
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update_appearance()
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return TRUE
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/obj/item/flamethrower/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(isigniter(W))
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var/obj/item/assembly/igniter/I = W
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if(I.secured)
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return
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if(igniter)
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return
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if(!user.transferItemToLoc(W, src))
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return
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igniter = I
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update_appearance()
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return
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else if(istype(W, /obj/item/tank/internals/plasma))
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if(ptank)
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if(user.transferItemToLoc(W,src))
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ptank.forceMove(get_turf(src))
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ptank = W
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to_chat(user, span_notice("You swap the plasma tank in [src]!"))
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return
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if(!user.transferItemToLoc(W, src))
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return
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ptank = W
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update_appearance()
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return
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else
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return ..()
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/obj/item/flamethrower/return_analyzable_air()
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if(ptank)
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return ptank.return_analyzable_air()
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else
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return null
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/obj/item/flamethrower/attack_self(mob/user)
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toggle_igniter(user)
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/obj/item/flamethrower/click_alt(mob/user)
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if(isnull(ptank))
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return NONE
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user.put_in_hands(ptank)
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ptank = null
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to_chat(user, span_notice("You remove the plasma tank from [src]!"))
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update_appearance()
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return CLICK_ACTION_SUCCESS
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/obj/item/flamethrower/examine(mob/user)
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. = ..()
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if(ptank)
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. += span_notice("\The [src] has \a [ptank] attached. Alt-click to remove it.")
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/obj/item/flamethrower/proc/toggle_igniter(mob/user)
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if(!ptank)
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to_chat(user, span_notice("Attach a plasma tank first!"))
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return
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if(!status)
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to_chat(user, span_notice("Secure the igniter first!"))
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return
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to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
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lit = !lit
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if(lit)
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playsound(loc, acti_sound, 50, TRUE)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
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warned_admins = TRUE
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else
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playsound(loc, deac_sound, 50, TRUE)
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STOP_PROCESSING(SSobj,src)
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set_light_on(lit)
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update_appearance()
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/obj/item/flamethrower/on_craft_completion(list/components, datum/crafting_recipe/current_recipe, atom/crafter)
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. =..()
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weldtool = locate(/obj/item/weldingtool) in contents
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igniter = locate(/obj/item/assembly/igniter) in contents
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weldtool.status = FALSE
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igniter.secured = FALSE
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status = TRUE
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update_appearance()
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//Called from turf.dm turf/dblclick
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/obj/item/flamethrower/proc/flame_turf(turflist)
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if(!lit || operating)
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return
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operating = TRUE
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var/turf/previousturf = get_turf(src)
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for(var/turf/T in turflist)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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var/list/turfs_sharing_with_prev = previousturf.get_atmos_adjacent_turfs(alldir=1)
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if(!(T in turfs_sharing_with_prev))
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break
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if(igniter)
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igniter.ignite_turf(src,T)
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else
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default_ignite(T)
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sleep(0.1 SECONDS)
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previousturf = T
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operating = FALSE
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/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/tank_mix = ptank.return_air()
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var/datum/gas_mixture/air_transfer = tank_mix.remove_ratio(release_amount)
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if(air_transfer.gases[/datum/gas/plasma])
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air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 //Suffering
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target.assume_air(air_transfer)
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//Burn it based on transferred gas
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target.hotspot_expose((tank_mix.temperature*2) + 380,500)
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//location.hotspot_expose(1000,500,1)
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/obj/item/flamethrower/Initialize(mapload)
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. = ..()
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = FALSE
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = FALSE
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status = TRUE
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if(create_with_tank)
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ptank = new /obj/item/tank/internals/plasma/full(src)
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update_appearance()
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RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_refill))
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/obj/item/flamethrower/full
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create_full = TRUE
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(damage && attack_type == PROJECTILE_ATTACK && damage_type != STAMINA && prob(15))
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owner.visible_message(span_danger("\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!"))
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var/turf/target_turf = get_turf(owner)
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owner.log_message("held a flamethrower tank detonated by a projectile ([hitby])", LOG_GAME)
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
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location.hotspot_expose(heat,2)
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/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
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F.default_ignite(location,release_amount)
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/obj/item/flamethrower/proc/instant_refill()
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SIGNAL_HANDLER
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if(ptank)
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var/datum/gas_mixture/tank_mix = ptank.return_air()
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tank_mix.assert_gas(/datum/gas/plasma)
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tank_mix.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*ptank.volume/(R_IDEAL_GAS_EQUATION*T20C)
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else
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ptank = new /obj/item/tank/internals/plasma/full(src)
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update_appearance()
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