Files
Bubberstation/code/game/objects/items/food/bread.dm
Ghom 1f3894e793 Crafting refactor, implementing materials (#89465)
My original plan was to just implement materials into crafting so that
items would inherit the materials of their components, allowing for some
interesting stuff if the material flags of the item allow it. However to
my dismay crafting is a pile of old tech debt, starting from the old
`del_reqs` and `CheckParts` which still contain lines about old janky
bandaids that are no longer in use nor reachable, up to the
`customizable_reagent_holder` component which has some harddel issues
when your custom food is sliced, and items used in food recipes not
being deleted and instead stored inside the result with no purpose as
well as other inconsistencies like stack recipes that transfer materials
having counterparts in the UI that don't do that.

EDIT: Several things have come up while working on this, so I apologise
that it ended up changing over 100+ files. I managed to atomize some of
the changes, but it's a bit tedious.

EDIT: TLDR because I was told this section is too vague and there's too
much going on. This PR:
- Improves the dated crafting code (not the UI).
- replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion`
with `atom/on_craft_completion`.
- Reqs used in food recipes are now deleted by default and not stored
inside the result (they did nothing).
- Renames the customizable_reagent_holder comp and improves it (No
harddels/ref issues).
- Adds a unit test that tries to craft all recipes to see what's wrong
(it skips some of the much more specific reqs for now).
- In the unit test is also the code to make sure materials of the
crafted item and a non-crafted item of the same type are roughly the
same, so far only applied to food.
- Some mild material/food refactoring around the fact that food item
code has been changed to support materials.

Improving the backbone of the crafting system. Also materials and food
code.

🆑
refactor: Refactored crafting backend. Report possible pesky bugs.
balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge
different because of code standardization.
/🆑
2025-06-05 20:05:13 -04:00

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/// Abstract parent object for bread items. Should not be made obtainable in game.
/obj/item/food/bread
name = "bread?"
desc = "You shouldn't see this, call the coders."
icon = 'icons/obj/food/burgerbread.dmi'
max_volume = 80
tastes = list("bread" = 10)
foodtypes = GRAIN
eat_time = 3 SECONDS
crafting_complexity = FOOD_COMPLEXITY_2
/// type is spawned 5 at a time and replaces this bread loaf when processed by cutting tool
var/obj/item/food/breadslice/slice_type
/// so that the yield can change if it isnt 5
var/yield = 5
/obj/item/food/bread/Initialize(mapload)
. = ..()
AddElement(/datum/element/dunkable, 10)
AddComponent(/datum/component/food_storage)
/obj/item/food/bread/make_processable()
if (slice_type)
AddElement(/datum/element/processable, TOOL_KNIFE, slice_type, yield, 3 SECONDS, table_required = TRUE, screentip_verb = "Slice")
AddElement(/datum/element/processable, TOOL_SAW, slice_type, yield, 4 SECONDS, table_required = TRUE, screentip_verb = "Slice")
// Abstract parent object for sliced bread items. Should not be made obtainable in game.
/obj/item/food/breadslice
name = "breadslice?"
desc = "You shouldn't see this, call the coders."
icon = 'icons/obj/food/burgerbread.dmi'
foodtypes = GRAIN
food_flags = FOOD_FINGER_FOOD
eat_time = 0.5 SECONDS
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/breadslice/Initialize(mapload)
. = ..()
AddElement(/datum/element/dunkable, 10)
/obj/item/food/bread/plain
name = "bread"
desc = "Some plain old earthen bread."
icon_state = "bread"
food_reagents = list(/datum/reagent/consumable/nutriment = 10)
tastes = list("bread" = 10)
foodtypes = GRAIN
w_class = WEIGHT_CLASS_SMALL
venue_value = FOOD_PRICE_CHEAP
slice_type = /obj/item/food/breadslice/plain
crafting_complexity = FOOD_COMPLEXITY_1
/obj/item/food/bread/plain/Initialize(mapload)
. = ..()
AddComponent(/datum/component/ingredients_holder, /obj/item/food/bread/empty, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
/obj/item/food/breadslice/plain
name = "bread slice"
desc = "A slice of home."
icon_state = "breadslice"
foodtypes = GRAIN
food_reagents = list(/datum/reagent/consumable/nutriment = 2)
venue_value = FOOD_PRICE_TRASH
decomp_type = /obj/item/food/breadslice/moldy
crafting_complexity = FOOD_COMPLEXITY_1
/obj/item/food/breadslice/plain/Initialize(mapload)
. = ..()
AddComponent(/datum/component/ingredients_holder, null, CUSTOM_INGREDIENT_ICON_STACK)
/obj/item/food/breadslice/plain/make_grillable()
AddComponent(/datum/component/grillable, /obj/item/food/griddle_toast, rand(15 SECONDS, 25 SECONDS), TRUE, TRUE)
/obj/item/food/breadslice/moldy
name = "moldy 'bread' slice"
desc = "Entire stations have been ripped apart arguing whether this is still good to eat."
icon_state = "moldybreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 2,
/datum/reagent/consumable/mold = 10,
)
tastes = list("decaying fungus" = 1)
foodtypes = GROSS
preserved_food = TRUE
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/breadslice/moldy/bacteria
name = "bacteria-rich moldy 'bread' slice"
desc = "Something (possibly necroyeast) has caused this bread to rise in a macabre state of unlife. \
It lurchs about when unattended. You might want to locate a priest if you see this. Or maybe a flamethrower."
/obj/item/food/breadslice/moldy/bacteria/Initialize(mapload)
. = ..()
AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOLD, CELL_VIRUS_TABLE_GENERIC, rand(2, 4), 25)
/obj/item/food/bread/meat
name = "meatbread loaf"
desc = "The culinary base of every self-respecting eloquen/tg/entleman."
icon_state = "meatbread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/nutriment/vitamin = 10,
/datum/reagent/consumable/nutriment/protein = 12,
)
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
tastes = list("bread" = 10, "meat" = 10)
foodtypes = GRAIN | MEAT | DAIRY
venue_value = FOOD_PRICE_CHEAP
slice_type = /obj/item/food/breadslice/meat
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/meat
name = "meatbread slice"
desc = "A slice of delicious meatbread."
icon_state = "meatbreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/vitamin = 2,
/datum/reagent/consumable/nutriment/protein = 2.4,
)
tastes = list("bread" = 1, "meat" = 1)
foodtypes = GRAIN | MEAT | DAIRY
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/sausage
name = "sausagebread loaf"
desc = "Don't think too much about it."
icon_state = "sausagebread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/nutriment/vitamin = 10,
/datum/reagent/consumable/nutriment/protein = 12,
)
tastes = list("bread" = 10, "meat" = 10)
foodtypes = GRAIN | MEAT
slice_type = /obj/item/food/breadslice/sausage
crafting_complexity = FOOD_COMPLEXITY_3
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
/obj/item/food/breadslice/sausage
name = "sausagebread slice"
desc = "A slice of delicious sausagebread."
icon_state = "sausagebreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/vitamin = 2,
/datum/reagent/consumable/nutriment/protein = 2.4,
)
tastes = list("bread" = 10, "meat" = 10)
foodtypes = GRAIN | MEAT
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/xenomeat
name = "xenomeatbread loaf"
desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical."
icon_state = "xenomeatbread"
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/nutriment/vitamin = 10,
/datum/reagent/consumable/nutriment/protein = 15,
)
tastes = list("bread" = 10, "acid" = 10)
foodtypes = GRAIN | MEAT | DAIRY
slice_type = /obj/item/food/breadslice/xenomeat
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/xenomeat
name = "xenomeatbread slice"
desc = "A slice of delicious meatbread. Extra Heretical."
icon_state = "xenobreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/vitamin = 2,
/datum/reagent/consumable/nutriment/protein = 3,
)
tastes = list("bread" = 10, "acid" = 10)
foodtypes = GRAIN | MEAT | DAIRY
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/spidermeat
name = "spider meat loaf"
desc = "Reassuringly green meatloaf made from spider meat."
icon_state = "spidermeatbread"
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/toxin = 15,
/datum/reagent/consumable/nutriment/vitamin = 10,
/datum/reagent/consumable/nutriment/protein = 12,
)
tastes = list("bread" = 10, "cobwebs" = 5)
foodtypes = GRAIN|MEAT|DAIRY|TOXIC
slice_type = /obj/item/food/breadslice/spidermeat
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/spidermeat
name = "spider meat bread slice"
desc = "A slice of meatloaf made from an animal that most likely still wants you dead."
icon_state = "spidermeatslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/toxin = 3,
/datum/reagent/consumable/nutriment/protein = 4,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("bread" = 10, "cobwebs" = 5)
foodtypes = GRAIN|MEAT|DAIRY|TOXIC
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/banana
name = "banana-nut bread"
desc = "A heavenly and filling treat."
icon_state = "bananabread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/banana = 20,
)
tastes = list("bread" = 10) // bananjuice will also flavour
foodtypes = GRAIN | FRUIT | MEAT
slice_type = /obj/item/food/breadslice/banana
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/banana
name = "banana-nut bread slice"
desc = "A slice of delicious banana bread."
icon_state = "bananabreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/banana = 4,
)
tastes = list("bread" = 10)
foodtypes = GRAIN | FRUIT | MEAT
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/tofu
name = "Tofubread"
desc = "Like meatbread but for vegetarians. Not guaranteed to give superpowers."
icon_state = "tofubread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/nutriment/vitamin = 10,
/datum/reagent/consumable/nutriment/protein = 10,
)
tastes = list("bread" = 10, "tofu" = 10)
foodtypes = GRAIN | VEGETABLES | DAIRY
venue_value = FOOD_PRICE_TRASH
slice_type = /obj/item/food/breadslice/tofu
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/tofu
name = "tofubread slice"
desc = "A slice of delicious tofubread."
icon_state = "tofubreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/protein = 2,
/datum/reagent/consumable/nutriment/vitamin = 2,
)
tastes = list("bread" = 10, "tofu" = 10)
foodtypes = GRAIN | VEGETABLES | DAIRY
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/creamcheese
name = "cream cheese bread"
desc = "Yum yum yum!"
icon_state = "creamcheesebread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/consumable/nutriment/protein = 10,
/datum/reagent/consumable/nutriment/vitamin = 10,
)
tastes = list("bread" = 10, "cheese" = 10)
foodtypes = GRAIN | DAIRY
slice_type = /obj/item/food/breadslice/creamcheese
/obj/item/food/breadslice/creamcheese
name = "cream cheese bread slice"
desc = "A slice of yum!"
icon_state = "creamcheesebreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/nutriment/protein = 2,
/datum/reagent/consumable/nutriment/vitamin = 2,
)
tastes = list("bread" = 10, "cheese" = 10)
foodtypes = GRAIN | DAIRY
/obj/item/food/bread/mimana
name = "mimana bread"
desc = "Best eaten in silence."
icon_state = "mimanabread"
food_reagents = list(
/datum/reagent/consumable/nutriment = 20,
/datum/reagent/toxin/mutetoxin = 5,
/datum/reagent/consumable/nothing = 5,
/datum/reagent/consumable/nutriment/vitamin = 10,
)
tastes = list("bread" = 10, "silence" = 10)
foodtypes = GRAIN | FRUIT | VEGETABLES
slice_type = /obj/item/food/breadslice/mimana
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/breadslice/mimana
name = "mimana bread slice"
desc = "A slice of silence!"
icon_state = "mimanabreadslice"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/toxin/mutetoxin = 1,
/datum/reagent/consumable/nothing = 1,
/datum/reagent/consumable/nutriment/vitamin = 2,
)
tastes = list("bread" = 10, "silence" = 10)
foodtypes = GRAIN | FRUIT | VEGETABLES
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/bread/empty
name = "bread"
icon_state = "tofubread"
desc = "It's bread, customized to your wildest dreams."
slice_type = /obj/item/food/breadslice/empty
// What you get from cutting a custom bread. Different from custom sliced bread.
/obj/item/food/breadslice/empty
name = "bread slice"
icon_state = "tofubreadslice"
foodtypes = GRAIN
desc = "It's a slice of bread, customized to your wildest dreams."
/obj/item/food/breadslice/empty/Initialize(mapload)
. = ..()
AddComponent(/datum/component/ingredients_holder, null, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
/obj/item/food/baguette
name = "baguette"
desc = "Bon appetit!"
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "baguette"
inhand_icon_state = null
worn_icon_state = "baguette"
food_reagents = list(
/datum/reagent/consumable/nutriment = 8,
/datum/reagent/consumable/nutriment/vitamin = 3,
)
bite_consumption = 3
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
attack_verb_continuous = list("touche's")
attack_verb_simple = list("touche")
tastes = list("bread" = 1)
foodtypes = GRAIN
venue_value = FOOD_PRICE_CHEAP
crafting_complexity = FOOD_COMPLEXITY_2
/// whether this is in fake swordplay mode or not
var/fake_swordplay = FALSE
/obj/item/food/baguette/Initialize(mapload)
. = ..()
register_context()
/obj/item/food/baguette/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(HAS_MIND_TRAIT(user, TRAIT_MIMING) && held_item == src)
context[SCREENTIP_CONTEXT_LMB] = "Toggle Swordplay"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/food/baguette/examine(mob/user)
. = ..()
if(HAS_MIND_TRAIT(user, TRAIT_MIMING))
. += span_notice("You can wield this like a sword by using it in your hand.")
/obj/item/food/baguette/attack_self(mob/user, modifiers)
. = ..()
if(!HAS_MIND_TRAIT(user, TRAIT_MIMING))
return
if(fake_swordplay)
end_swordplay(user)
else
begin_swordplay(user)
/obj/item/food/baguette/proc/begin_swordplay(mob/user)
visible_message(
span_notice("[user] begins wielding [src] like a sword!"),
span_notice("You begin wielding [src] like a sword, with a firm grip on the bottom as an imaginary handle.")
)
ADD_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
attack_verb_continuous = list("slashes", "cuts")
attack_verb_simple = list("slash", "cut")
hitsound = 'sound/items/weapons/rapierhit.ogg'
fake_swordplay = TRUE
RegisterSignal(src, COMSIG_ITEM_EQUIPPED, PROC_REF(on_sword_equipped))
RegisterSignal(src, COMSIG_ITEM_DROPPED, PROC_REF(on_sword_dropped))
/obj/item/food/baguette/proc/end_swordplay(mob/user)
UnregisterSignal(src, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
REMOVE_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
attack_verb_continuous = initial(attack_verb_continuous)
attack_verb_simple = initial(attack_verb_simple)
hitsound = initial(hitsound)
fake_swordplay = FALSE
if(user)
visible_message(
span_notice("[user] no longer holds [src] like a sword!"),
span_notice("You go back to holding [src] normally.")
)
/obj/item/food/baguette/proc/on_sword_dropped(datum/source, mob/user)
SIGNAL_HANDLER
end_swordplay()
/obj/item/food/baguette/proc/on_sword_equipped(datum/source, mob/equipper, slot)
SIGNAL_HANDLER
if(!(slot & ITEM_SLOT_HANDS))
end_swordplay()
/// Deadly bread used by a mime
/obj/item/food/baguette/combat
block_sound = 'sound/items/weapons/parry.ogg'
sharpness = SHARP_EDGED
icon_angle = -45
/// Force when wielded as a sword by a mime
var/active_force = 20
/// Block chance when wielded as a sword by a mime
var/active_block = 50
/obj/item/food/baguette/combat/begin_swordplay(mob/user)
. = ..()
force = active_force
block_chance = active_block
/obj/item/food/baguette/combat/end_swordplay(mob/user)
. = ..()
force = initial(force)
block_chance = initial(block_chance)
/obj/item/food/garlicbread
name = "garlic bread"
desc = "Alas, it is limited."
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "garlicbread"
inhand_icon_state = null
food_reagents = list(
/datum/reagent/consumable/nutriment = 10,
/datum/reagent/consumable/nutriment/vitamin = 6,
/datum/reagent/consumable/garlic = 2,
)
bite_consumption = 3
tastes = list("bread" = 1, "garlic" = 1, "butter" = 1)
foodtypes = VEGETABLES|GRAIN|DAIRY
venue_value = FOOD_PRICE_NORMAL
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/butterbiscuit
name = "butter biscuit"
desc = "Well butter my biscuit!"
icon = 'icons/obj/food/food.dmi'
icon_state = "butterbiscuit"
food_reagents = list(
/datum/reagent/consumable/nutriment = 6,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("butter" = 1, "biscuit" = 1)
foodtypes = GRAIN | BREAKFAST | DAIRY
w_class = WEIGHT_CLASS_SMALL
venue_value = FOOD_PRICE_CHEAP
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/butterdog
name = "butterdog"
desc = "Made from exotic butters."
icon = 'icons/obj/food/food.dmi'
icon_state = "butterdog"
bite_consumption = 1
food_reagents = list(
/datum/reagent/consumable/nutriment = 6,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("butter" = 1, "exotic butter" = 1)
foodtypes = GRAIN | DAIRY
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
custom_price = PAYCHECK_CREW
/obj/item/food/butterdog/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 8 SECONDS)
/obj/item/food/raw_frenchtoast
name = "raw french toast"
desc = "A slice of bread soaked in a beaten egg mixture. Put it on a griddle to start cooking!"
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "raw_frenchtoast"
food_reagents = list(
/datum/reagent/consumable/nutriment = 10,
/datum/reagent/consumable/nutriment/vitamin = 6,
)
tastes = list("raw egg" = 2, "soaked bread" = 1)
foodtypes = GRAIN | RAW | BREAKFAST | MEAT
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/raw_frenchtoast/make_grillable()
AddComponent(/datum/component/grillable, /obj/item/food/frenchtoast, rand(20 SECONDS, 30 SECONDS), TRUE)
/obj/item/food/frenchtoast
name = "french toast"
desc = "A slice of bread soaked in an egg mixture and grilled until golden-brown. Drizzle with syrup!"
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "frenchtoast"
food_reagents = list(
/datum/reagent/consumable/nutriment = 10,
/datum/reagent/consumable/nutriment/vitamin = 6,
)
tastes = list("french toast" = 1, "syrup" = 1, "golden deliciousness" = 1)
foodtypes = GRAIN | BREAKFAST | MEAT
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/raw_breadstick
name = "raw breadstick"
desc = "An uncooked strip of dough in the shape of a breadstick."
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "raw_breadstick"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/vitamin = 2,
)
tastes = list("raw dough" = 1)
foodtypes = GRAIN | DAIRY
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_1
/obj/item/food/raw_breadstick/make_bakeable()
AddComponent(/datum/component/bakeable, /obj/item/food/breadstick, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
/obj/item/food/breadstick
name = "breadstick"
desc = "A delicious, buttery breadstick. Highly addictive, but oh-so worth it."
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "breadstick"
food_reagents = list(
/datum/reagent/consumable/nutriment = 4,
/datum/reagent/consumable/nutriment/vitamin = 2,
)
tastes = list("fluffy bread" = 1, "butter" = 2)
foodtypes = GRAIN | DAIRY
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/raw_croissant
name = "raw croissant"
desc = "Folded dough ready to bake into a croissant."
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "raw_croissant"
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
tastes = list("raw dough" = 1)
foodtypes = GRAIN | DAIRY
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_1
/obj/item/food/raw_croissant/make_bakeable()
AddComponent(/datum/component/bakeable, /obj/item/food/croissant, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
/obj/item/food/croissant
name = "croissant"
desc = "A delicious, buttery croissant. The perfect start to the day."
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "croissant"
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
tastes = list("fluffy bread" = 1, "butter" = 2)
foodtypes = GRAIN | DAIRY | BREAKFAST
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
// Enhanced weaponised bread
/obj/item/food/croissant/throwing
throwforce = 20
tastes = list("fluffy bread" = 1, "butter" = 2, "metal" = 1)
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/iron = 1)
/obj/item/food/croissant/throwing/Initialize(mapload)
. = ..()
AddComponent(/datum/component/boomerang, throw_range, TRUE)