mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 16:05:07 +00:00
My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
590 lines
20 KiB
Plaintext
590 lines
20 KiB
Plaintext
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/// Abstract parent object for bread items. Should not be made obtainable in game.
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/obj/item/food/bread
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name = "bread?"
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desc = "You shouldn't see this, call the coders."
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icon = 'icons/obj/food/burgerbread.dmi'
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max_volume = 80
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tastes = list("bread" = 10)
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foodtypes = GRAIN
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eat_time = 3 SECONDS
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crafting_complexity = FOOD_COMPLEXITY_2
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/// type is spawned 5 at a time and replaces this bread loaf when processed by cutting tool
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var/obj/item/food/breadslice/slice_type
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/// so that the yield can change if it isnt 5
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var/yield = 5
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/obj/item/food/bread/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/dunkable, 10)
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AddComponent(/datum/component/food_storage)
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/obj/item/food/bread/make_processable()
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if (slice_type)
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AddElement(/datum/element/processable, TOOL_KNIFE, slice_type, yield, 3 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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AddElement(/datum/element/processable, TOOL_SAW, slice_type, yield, 4 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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// Abstract parent object for sliced bread items. Should not be made obtainable in game.
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/obj/item/food/breadslice
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name = "breadslice?"
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desc = "You shouldn't see this, call the coders."
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icon = 'icons/obj/food/burgerbread.dmi'
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foodtypes = GRAIN
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food_flags = FOOD_FINGER_FOOD
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eat_time = 0.5 SECONDS
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w_class = WEIGHT_CLASS_SMALL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/breadslice/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/dunkable, 10)
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/obj/item/food/bread/plain
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name = "bread"
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desc = "Some plain old earthen bread."
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icon_state = "bread"
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food_reagents = list(/datum/reagent/consumable/nutriment = 10)
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tastes = list("bread" = 10)
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foodtypes = GRAIN
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w_class = WEIGHT_CLASS_SMALL
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venue_value = FOOD_PRICE_CHEAP
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slice_type = /obj/item/food/breadslice/plain
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/bread/plain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ingredients_holder, /obj/item/food/bread/empty, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
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/obj/item/food/breadslice/plain
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name = "bread slice"
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desc = "A slice of home."
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icon_state = "breadslice"
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foodtypes = GRAIN
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food_reagents = list(/datum/reagent/consumable/nutriment = 2)
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venue_value = FOOD_PRICE_TRASH
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decomp_type = /obj/item/food/breadslice/moldy
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/breadslice/plain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ingredients_holder, null, CUSTOM_INGREDIENT_ICON_STACK)
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/obj/item/food/breadslice/plain/make_grillable()
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AddComponent(/datum/component/grillable, /obj/item/food/griddle_toast, rand(15 SECONDS, 25 SECONDS), TRUE, TRUE)
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/obj/item/food/breadslice/moldy
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name = "moldy 'bread' slice"
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desc = "Entire stations have been ripped apart arguing whether this is still good to eat."
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icon_state = "moldybreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/mold = 10,
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)
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tastes = list("decaying fungus" = 1)
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foodtypes = GROSS
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preserved_food = TRUE
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/breadslice/moldy/bacteria
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name = "bacteria-rich moldy 'bread' slice"
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desc = "Something (possibly necroyeast) has caused this bread to rise in a macabre state of unlife. \
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It lurchs about when unattended. You might want to locate a priest if you see this. Or maybe a flamethrower."
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/obj/item/food/breadslice/moldy/bacteria/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOLD, CELL_VIRUS_TABLE_GENERIC, rand(2, 4), 25)
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/obj/item/food/bread/meat
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name = "meatbread loaf"
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desc = "The culinary base of every self-respecting eloquen/tg/entleman."
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icon_state = "meatbread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT | DAIRY
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venue_value = FOOD_PRICE_CHEAP
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slice_type = /obj/item/food/breadslice/meat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/meat
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name = "meatbread slice"
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desc = "A slice of delicious meatbread."
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icon_state = "meatbreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 2.4,
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)
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tastes = list("bread" = 1, "meat" = 1)
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foodtypes = GRAIN | MEAT | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/sausage
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name = "sausagebread loaf"
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desc = "Don't think too much about it."
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icon_state = "sausagebread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT
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slice_type = /obj/item/food/breadslice/sausage
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crafting_complexity = FOOD_COMPLEXITY_3
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custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
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/obj/item/food/breadslice/sausage
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name = "sausagebread slice"
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desc = "A slice of delicious sausagebread."
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icon_state = "sausagebreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 2.4,
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)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/xenomeat
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name = "xenomeatbread loaf"
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desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical."
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icon_state = "xenomeatbread"
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custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 15,
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)
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tastes = list("bread" = 10, "acid" = 10)
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foodtypes = GRAIN | MEAT | DAIRY
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slice_type = /obj/item/food/breadslice/xenomeat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/xenomeat
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name = "xenomeatbread slice"
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desc = "A slice of delicious meatbread. Extra Heretical."
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icon_state = "xenobreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 3,
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)
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tastes = list("bread" = 10, "acid" = 10)
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foodtypes = GRAIN | MEAT | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/spidermeat
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name = "spider meat loaf"
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desc = "Reassuringly green meatloaf made from spider meat."
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icon_state = "spidermeatbread"
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custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/toxin = 15,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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tastes = list("bread" = 10, "cobwebs" = 5)
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foodtypes = GRAIN|MEAT|DAIRY|TOXIC
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slice_type = /obj/item/food/breadslice/spidermeat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/spidermeat
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name = "spider meat bread slice"
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desc = "A slice of meatloaf made from an animal that most likely still wants you dead."
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icon_state = "spidermeatslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/toxin = 3,
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/datum/reagent/consumable/nutriment/protein = 4,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("bread" = 10, "cobwebs" = 5)
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foodtypes = GRAIN|MEAT|DAIRY|TOXIC
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/banana
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name = "banana-nut bread"
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desc = "A heavenly and filling treat."
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icon_state = "bananabread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/banana = 20,
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)
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tastes = list("bread" = 10) // bananjuice will also flavour
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foodtypes = GRAIN | FRUIT | MEAT
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slice_type = /obj/item/food/breadslice/banana
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/banana
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name = "banana-nut bread slice"
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desc = "A slice of delicious banana bread."
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icon_state = "bananabreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/banana = 4,
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)
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tastes = list("bread" = 10)
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foodtypes = GRAIN | FRUIT | MEAT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/tofu
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name = "Tofubread"
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desc = "Like meatbread but for vegetarians. Not guaranteed to give superpowers."
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icon_state = "tofubread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 10,
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)
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tastes = list("bread" = 10, "tofu" = 10)
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foodtypes = GRAIN | VEGETABLES | DAIRY
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venue_value = FOOD_PRICE_TRASH
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slice_type = /obj/item/food/breadslice/tofu
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/tofu
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name = "tofubread slice"
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desc = "A slice of delicious tofubread."
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icon_state = "tofubreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/protein = 2,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "tofu" = 10)
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foodtypes = GRAIN | VEGETABLES | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/creamcheese
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name = "cream cheese bread"
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desc = "Yum yum yum!"
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icon_state = "creamcheesebread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/protein = 10,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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tastes = list("bread" = 10, "cheese" = 10)
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foodtypes = GRAIN | DAIRY
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slice_type = /obj/item/food/breadslice/creamcheese
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/obj/item/food/breadslice/creamcheese
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name = "cream cheese bread slice"
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desc = "A slice of yum!"
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icon_state = "creamcheesebreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 2,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "cheese" = 10)
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foodtypes = GRAIN | DAIRY
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/obj/item/food/bread/mimana
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name = "mimana bread"
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desc = "Best eaten in silence."
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icon_state = "mimanabread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/toxin/mutetoxin = 5,
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/datum/reagent/consumable/nothing = 5,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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tastes = list("bread" = 10, "silence" = 10)
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foodtypes = GRAIN | FRUIT | VEGETABLES
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slice_type = /obj/item/food/breadslice/mimana
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/mimana
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name = "mimana bread slice"
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desc = "A slice of silence!"
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icon_state = "mimanabreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/toxin/mutetoxin = 1,
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/datum/reagent/consumable/nothing = 1,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "silence" = 10)
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foodtypes = GRAIN | FRUIT | VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/empty
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name = "bread"
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icon_state = "tofubread"
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desc = "It's bread, customized to your wildest dreams."
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slice_type = /obj/item/food/breadslice/empty
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// What you get from cutting a custom bread. Different from custom sliced bread.
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/obj/item/food/breadslice/empty
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name = "bread slice"
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icon_state = "tofubreadslice"
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foodtypes = GRAIN
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desc = "It's a slice of bread, customized to your wildest dreams."
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/obj/item/food/breadslice/empty/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ingredients_holder, null, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
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/obj/item/food/baguette
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name = "baguette"
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desc = "Bon appetit!"
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icon = 'icons/obj/food/burgerbread.dmi'
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icon_state = "baguette"
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inhand_icon_state = null
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worn_icon_state = "baguette"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 8,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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)
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bite_consumption = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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attack_verb_continuous = list("touche's")
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attack_verb_simple = list("touche")
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tastes = list("bread" = 1)
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foodtypes = GRAIN
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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/// whether this is in fake swordplay mode or not
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var/fake_swordplay = FALSE
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/obj/item/food/baguette/Initialize(mapload)
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. = ..()
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register_context()
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/obj/item/food/baguette/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(HAS_MIND_TRAIT(user, TRAIT_MIMING) && held_item == src)
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context[SCREENTIP_CONTEXT_LMB] = "Toggle Swordplay"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/food/baguette/examine(mob/user)
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. = ..()
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if(HAS_MIND_TRAIT(user, TRAIT_MIMING))
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. += span_notice("You can wield this like a sword by using it in your hand.")
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/obj/item/food/baguette/attack_self(mob/user, modifiers)
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. = ..()
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if(!HAS_MIND_TRAIT(user, TRAIT_MIMING))
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return
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if(fake_swordplay)
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end_swordplay(user)
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else
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begin_swordplay(user)
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/obj/item/food/baguette/proc/begin_swordplay(mob/user)
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visible_message(
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span_notice("[user] begins wielding [src] like a sword!"),
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span_notice("You begin wielding [src] like a sword, with a firm grip on the bottom as an imaginary handle.")
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)
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ADD_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
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attack_verb_continuous = list("slashes", "cuts")
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attack_verb_simple = list("slash", "cut")
|
|
hitsound = 'sound/items/weapons/rapierhit.ogg'
|
|
fake_swordplay = TRUE
|
|
|
|
RegisterSignal(src, COMSIG_ITEM_EQUIPPED, PROC_REF(on_sword_equipped))
|
|
RegisterSignal(src, COMSIG_ITEM_DROPPED, PROC_REF(on_sword_dropped))
|
|
|
|
/obj/item/food/baguette/proc/end_swordplay(mob/user)
|
|
UnregisterSignal(src, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
|
|
|
REMOVE_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
|
|
attack_verb_continuous = initial(attack_verb_continuous)
|
|
attack_verb_simple = initial(attack_verb_simple)
|
|
hitsound = initial(hitsound)
|
|
fake_swordplay = FALSE
|
|
|
|
if(user)
|
|
visible_message(
|
|
span_notice("[user] no longer holds [src] like a sword!"),
|
|
span_notice("You go back to holding [src] normally.")
|
|
)
|
|
|
|
/obj/item/food/baguette/proc/on_sword_dropped(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
end_swordplay()
|
|
|
|
/obj/item/food/baguette/proc/on_sword_equipped(datum/source, mob/equipper, slot)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!(slot & ITEM_SLOT_HANDS))
|
|
end_swordplay()
|
|
|
|
/// Deadly bread used by a mime
|
|
/obj/item/food/baguette/combat
|
|
block_sound = 'sound/items/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
icon_angle = -45
|
|
/// Force when wielded as a sword by a mime
|
|
var/active_force = 20
|
|
/// Block chance when wielded as a sword by a mime
|
|
var/active_block = 50
|
|
|
|
/obj/item/food/baguette/combat/begin_swordplay(mob/user)
|
|
. = ..()
|
|
force = active_force
|
|
block_chance = active_block
|
|
|
|
/obj/item/food/baguette/combat/end_swordplay(mob/user)
|
|
. = ..()
|
|
force = initial(force)
|
|
block_chance = initial(block_chance)
|
|
|
|
/obj/item/food/garlicbread
|
|
name = "garlic bread"
|
|
desc = "Alas, it is limited."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "garlicbread"
|
|
inhand_icon_state = null
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
/datum/reagent/consumable/garlic = 2,
|
|
)
|
|
bite_consumption = 3
|
|
tastes = list("bread" = 1, "garlic" = 1, "butter" = 1)
|
|
foodtypes = VEGETABLES|GRAIN|DAIRY
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/butterbiscuit
|
|
name = "butter biscuit"
|
|
desc = "Well butter my biscuit!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "butterbiscuit"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("butter" = 1, "biscuit" = 1)
|
|
foodtypes = GRAIN | BREAKFAST | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
venue_value = FOOD_PRICE_CHEAP
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/butterdog
|
|
name = "butterdog"
|
|
desc = "Made from exotic butters."
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "butterdog"
|
|
bite_consumption = 1
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("butter" = 1, "exotic butter" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
custom_price = PAYCHECK_CREW
|
|
|
|
/obj/item/food/butterdog/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/slippery, 8 SECONDS)
|
|
|
|
/obj/item/food/raw_frenchtoast
|
|
name = "raw french toast"
|
|
desc = "A slice of bread soaked in a beaten egg mixture. Put it on a griddle to start cooking!"
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_frenchtoast"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("raw egg" = 2, "soaked bread" = 1)
|
|
foodtypes = GRAIN | RAW | BREAKFAST | MEAT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_frenchtoast/make_grillable()
|
|
AddComponent(/datum/component/grillable, /obj/item/food/frenchtoast, rand(20 SECONDS, 30 SECONDS), TRUE)
|
|
|
|
/obj/item/food/frenchtoast
|
|
name = "french toast"
|
|
desc = "A slice of bread soaked in an egg mixture and grilled until golden-brown. Drizzle with syrup!"
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "frenchtoast"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("french toast" = 1, "syrup" = 1, "golden deliciousness" = 1)
|
|
foodtypes = GRAIN | BREAKFAST | MEAT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_breadstick
|
|
name = "raw breadstick"
|
|
desc = "An uncooked strip of dough in the shape of a breadstick."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_breadstick"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("raw dough" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_1
|
|
|
|
/obj/item/food/raw_breadstick/make_bakeable()
|
|
AddComponent(/datum/component/bakeable, /obj/item/food/breadstick, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
|
|
|
|
/obj/item/food/breadstick
|
|
name = "breadstick"
|
|
desc = "A delicious, buttery breadstick. Highly addictive, but oh-so worth it."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "breadstick"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("fluffy bread" = 1, "butter" = 2)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_croissant
|
|
name = "raw croissant"
|
|
desc = "Folded dough ready to bake into a croissant."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_croissant"
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
|
|
tastes = list("raw dough" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_1
|
|
|
|
/obj/item/food/raw_croissant/make_bakeable()
|
|
AddComponent(/datum/component/bakeable, /obj/item/food/croissant, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
|
|
|
|
/obj/item/food/croissant
|
|
name = "croissant"
|
|
desc = "A delicious, buttery croissant. The perfect start to the day."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "croissant"
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
|
|
tastes = list("fluffy bread" = 1, "butter" = 2)
|
|
foodtypes = GRAIN | DAIRY | BREAKFAST
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
// Enhanced weaponised bread
|
|
/obj/item/food/croissant/throwing
|
|
throwforce = 20
|
|
tastes = list("fluffy bread" = 1, "butter" = 2, "metal" = 1)
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/iron = 1)
|
|
|
|
/obj/item/food/croissant/throwing/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/boomerang, throw_range, TRUE)
|