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https://github.com/Bubberstation/Bubberstation.git
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My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
721 lines
25 KiB
Plaintext
721 lines
25 KiB
Plaintext
/obj/item/food/burger
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icon = 'icons/obj/food/burgerbread.dmi'
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icon_state = "hburger"
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inhand_icon_state = "burger"
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bite_consumption = 3
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("bun" = 2, "beef patty" = 4)
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foodtypes = GRAIN | MEAT //lettuce doesn't make burger a vegetable.
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eat_time = 15 //Quick snack
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w_class = WEIGHT_CLASS_SMALL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/plain
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name = "plain burger"
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desc = "The cornerstone of every nutritious breakfast."
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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foodtypes = GRAIN | MEAT
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custom_price = PAYCHECK_CREW * 0.8
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/plain/Initialize(mapload)
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. = ..()
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if(!prob(1))
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return
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new/obj/effect/particle_effect/fluid/smoke(get_turf(src))
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playsound(src, 'sound/effects/smoke.ogg', 50, TRUE)
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visible_message(span_warning("Oh, ye gods! [src] is ruined! But what if...?"))
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name = "steamed ham"
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desc = pick("Ahh, Head of Personnel, welcome. I hope you're prepared for an unforgettable luncheon!",
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"And you call these steamed hams despite the fact that they are obviously microwaved?",
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"Aurora Station 13? At this time of shift, in this time of year, in this sector of space, localized entirely within your freezer?",
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"You know, these hamburgers taste quite similar to the ones they have at the Maltese Falcon.")
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/obj/item/food/burger/human
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name = "human burger"
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desc = "A bloody burger."
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 5,
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)
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tastes = list("bun" = 2, "long pig" = 4)
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foodtypes = MEAT | GRAIN
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/human/on_craft_completion(list/components, datum/crafting_recipe/current_recipe, atom/crafter)
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. = ..()
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for(var/datum/material/meat/mob_meat/mob_meat_material in custom_materials)
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if(mob_meat_material.subjectname)
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name = "[mob_meat_material.subjectname] burger"
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else if(mob_meat_material.subjectjob)
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name = "[mob_meat_material.subjectjob] burger"
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/obj/item/food/burger/corgi
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name = "corgi burger"
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desc = "You monster."
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 6,
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)
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tastes = list("bun" = 4, "corgi meat" = 2)
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foodtypes = GRAIN | MEAT
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/appendix
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name = "appendix burger"
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desc = "Tastes like appendicitis."
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icon_state = "appendixburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 6,
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)
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tastes = list("bun" = 4, "grass" = 2)
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foodtypes = GRAIN | MEAT | GORE
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venue_value = FOOD_PRICE_NORMAL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/fish
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name = "fillet -o- carp sandwich"
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desc = "Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp."
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icon_state = "fishburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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)
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tastes = list("bun" = 4, "fish" = 4)
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foodtypes = GRAIN | SEAFOOD | DAIRY
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/burger/tofu
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name = "tofu burger"
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desc = "What.. is that meat?"
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icon_state = "tofuburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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)
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tastes = list("bun" = 4, "tofu" = 4)
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foodtypes = GRAIN | VEGETABLES
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/roburger
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name = "roburger"
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desc = "The lettuce is the only organic component. Beep."
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icon_state = "roburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 8,
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/datum/reagent/cyborg_mutation_nanomachines = 6,
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/datum/reagent/consumable/nutriment/vitamin = 6,
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)
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tastes = list("bun" = 4, "lettuce" = 2, "sludge" = 1)
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foodtypes = GRAIN | TOXIC
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venue_value = FOOD_PRICE_EXOTIC
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/obj/item/food/burger/roburger/big
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desc = "This massive patty looks like poison. Beep."
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max_volume = 120
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 11,
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/datum/reagent/cyborg_mutation_nanomachines = 80,
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/datum/reagent/consumable/nutriment/vitamin = 15,
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)
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/obj/item/food/burger/xeno
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name = "xenoburger"
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desc = "Smells caustic. Tastes like heresy."
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icon_state = "xburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 5,
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)
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tastes = list("bun" = 4, "acid" = 4)
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foodtypes = GRAIN | MEAT
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_3
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/bearger
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name = "bearger"
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desc = "Best served rawr."
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icon_state = "bearger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 5,
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)
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tastes = list("bun" = 2, "meat" = 2, "salmon" = 2)
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foodtypes = GRAIN | MEAT
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_3
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/clown
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name = "clown burger"
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desc = "This tastes funny..."
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icon_state = "clownburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 6,
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)
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tastes = list("bun" = 2, "a bad joke" = 4)
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foodtypes = GRAIN
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venue_value = FOOD_PRICE_NORMAL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/mime
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name = "mime burger"
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desc = "Its taste defies language."
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icon_state = "mimeburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 6,
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/datum/reagent/consumable/nutriment/protein = 9,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/consumable/nothing = 6,
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)
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foodtypes = GRAIN
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venue_value = FOOD_PRICE_NORMAL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/brain
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name = "brainburger"
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desc = "A strange looking burger. It looks almost sentient."
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icon_state = "brainburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 6,
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/datum/reagent/medicine/mannitol = 6,
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/datum/reagent/consumable/nutriment/vitamin = 5,
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/datum/reagent/consumable/nutriment/protein = 6,
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)
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tastes = list("bun" = 4, "brains" = 2)
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foodtypes = GRAIN | MEAT | GORE
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/burger/ghost
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name = "ghost burger"
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desc = "Too Spooky!"
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icon_state = "ghostburger"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 5,
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/datum/reagent/consumable/nutriment/protein = 4,
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/salt = 5,
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)
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tastes = list("bun" = 2, "ectoplasm" = 4)
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foodtypes = GRAIN
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alpha = 170
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verb_say = "moans"
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verb_yell = "wails"
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_3
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preserved_food = TRUE // It's made of ghosts
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/obj/item/food/burger/ghost/Initialize(mapload, starting_reagent_purity, no_base_reagents)
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. = ..()
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START_PROCESSING(SSobj, src)
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AddComponent(/datum/component/ghost_edible, bite_consumption = bite_consumption)
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/obj/item/food/burger/ghost/make_germ_sensitive()
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return // This burger moves itself so it shouldn't pick up germs from walking onto the floor
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/obj/item/food/burger/ghost/process()
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if(!isturf(loc)) //no floating out of bags
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return
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var/paranormal_activity = rand(100)
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switch(paranormal_activity)
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if(97 to 100)
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audible_message("[src] rattles a length of chain.")
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playsound(loc, 'sound/misc/chain_rattling.ogg', 300, TRUE)
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if(91 to 96)
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say(pick("OoOoOoo.", "OoooOOooOoo!!"))
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if(84 to 90)
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dir = pick(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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step(src, dir)
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if(71 to 83)
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step(src, dir)
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if(65 to 70)
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var/obj/machinery/light/light = locate(/obj/machinery/light) in view(4, src)
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light?.flicker()
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if(62 to 64)
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playsound(loc, SFX_HALLUCINATION_I_SEE_YOU, 50, TRUE, ignore_walls = FALSE)
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if(61)
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visible_message("[src] spews out a glob of ectoplasm!")
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new /obj/effect/decal/cleanable/greenglow/ecto(loc)
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playsound(loc, 'sound/effects/splat.ogg', 200, TRUE)
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/obj/item/food/burger/ghost/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/food/burger/red
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name = "red burger"
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desc = "Perfect for hiding the fact that it's burnt to a crisp."
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icon_state = "cburger"
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color = COLOR_RED
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/red = 10,
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)
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tastes = list("bun" = 2, "red" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/orange
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name = "orange burger"
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desc = "Contains 0% juice."
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icon_state = "cburger"
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color = COLOR_ORANGE
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/orange = 10,
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)
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tastes = list("bun" = 2, "orange" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/yellow
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name = "yellow burger"
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desc = "Bright to the last bite."
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icon_state = "cburger"
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color = COLOR_YELLOW
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/yellow = 10,
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)
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tastes = list("bun" = 2, "yellow" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/green
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name = "green burger"
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desc = "It's not tainted meat, it's painted meat!"
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icon_state = "cburger"
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color = COLOR_GREEN
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/green = 10,
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)
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tastes = list("bun" = 2, "green" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/blue
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name = "blue burger"
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desc = "Is this blue rare?"
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icon_state = "cburger"
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color = COLOR_BLUE
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/blue = 10,
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)
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tastes = list("bun" = 2, "blue" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/purple
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name = "purple burger"
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desc = "Regal and low class at the same time."
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icon_state = "cburger"
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color = COLOR_PURPLE
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/purple = 10,
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)
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tastes = list("bun" = 2, "purple" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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|
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/obj/item/food/burger/black
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name = "black burger"
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desc = "This is overcooked."
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icon_state = "cburger"
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color = COLOR_ALMOST_BLACK
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 5,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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/datum/reagent/colorful_reagent/powder/black = 10,
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)
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tastes = list("bun" = 2, "black" = 2)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/burger/white
|
|
name = "white burger"
|
|
desc = "Delicous titanium!"
|
|
icon_state = "cburger"
|
|
color = COLOR_WHITE
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 2,
|
|
/datum/reagent/consumable/nutriment/protein = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 4,
|
|
/datum/reagent/colorful_reagent/powder/white = 10,
|
|
)
|
|
tastes = list("bun" = 2, "white" = 2)
|
|
foodtypes = GRAIN | MEAT
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/spell
|
|
name = "spell burger"
|
|
desc = "This is absolutely Ei Nath."
|
|
icon_state = "spellburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/protein = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 10,
|
|
)
|
|
tastes = list("bun" = 4, "magic" = 2)
|
|
foodtypes = GRAIN
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/burger/bigbite
|
|
name = "big bite burger"
|
|
desc = "Forget the Big Mac. THIS is the future!"
|
|
icon_state = "bigbiteburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/protein = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 5,
|
|
)
|
|
tastes = list("bun" = 2, "meat" = 10)
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
foodtypes = GRAIN | MEAT | DAIRY
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/jelly
|
|
name = "jelly burger"
|
|
desc = "Culinary delight..?"
|
|
icon_state = "jellyburger"
|
|
tastes = list("bun" = 4, "jelly" = 2)
|
|
foodtypes = GRAIN | MEAT
|
|
venue_value = FOOD_PRICE_EXOTIC
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/burger/jelly/slime
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/toxin/slimejelly = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
foodtypes = GRAIN | TOXIC
|
|
|
|
/obj/item/food/burger/jelly/cherry
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/cherryjelly = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
foodtypes = GRAIN | FRUIT
|
|
|
|
/obj/item/food/burger/superbite
|
|
name = "super bite burger"
|
|
desc = "This is a mountain of a burger. FOOD!"
|
|
icon_state = "superbiteburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 26,
|
|
/datum/reagent/consumable/nutriment/protein = 40,
|
|
/datum/reagent/consumable/nutriment/vitamin = 13,
|
|
)
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
bite_consumption = 7
|
|
max_volume = 100
|
|
tastes = list("bun" = 4, "type two diabetes" = 10)
|
|
foodtypes = GRAIN | MEAT | DAIRY | VEGETABLES
|
|
venue_value = FOOD_PRICE_EXOTIC
|
|
crafting_complexity = FOOD_COMPLEXITY_5
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
|
|
|
|
/obj/item/food/burger/superbite/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] starts to eat [src] in one bite, it looks like [user.p_theyre()] trying to commit suicide!"))
|
|
var/datum/component/edible/component = GetComponent(/datum/component/edible)
|
|
component?.TakeBite(user, user)
|
|
return OXYLOSS
|
|
|
|
/obj/item/food/burger/fivealarm
|
|
name = "five alarm burger"
|
|
desc = "HOT! HOT!"
|
|
icon_state = "fivealarmburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/protein = 6,
|
|
/datum/reagent/consumable/capsaicin = 5,
|
|
/datum/reagent/consumable/condensedcapsaicin = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("extreme heat" = 4, "bun" = 2)
|
|
foodtypes = GRAIN | MEAT | VEGETABLES
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/rat
|
|
name = "rat burger"
|
|
desc = "Pretty much what you'd expect..."
|
|
icon_state = "ratburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("dead rat" = 4, "bun" = 2)
|
|
foodtypes = GRAIN | MEAT | GORE | RAW
|
|
venue_value = FOOD_PRICE_CHEAP
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/burger/baseball
|
|
name = "home run baseball burger"
|
|
desc = "It's still warm. The steam coming off of it looks like baseball."
|
|
icon_state = "baseball"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("bun" = 2, "a home run" = 4)
|
|
foodtypes = GRAIN | GROSS
|
|
custom_price = PAYCHECK_CREW * 0.8
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = /obj/item/melee/baseball_bat::custom_materials
|
|
|
|
/obj/item/food/burger/baconburger
|
|
name = "bacon burger"
|
|
desc = "The perfect combination of all things American."
|
|
icon_state = "baconburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("bacon" = 4, "bun" = 2)
|
|
foodtypes = GRAIN | MEAT
|
|
custom_premium_price = PAYCHECK_CREW * 1.6
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/empoweredburger
|
|
name = "empowered burger"
|
|
desc = "It's shockingly good, if you live off of electricity that is."
|
|
icon_state = "empoweredburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 5,
|
|
/datum/reagent/consumable/nutriment/protein = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
/datum/reagent/consumable/liquidelectricity/enriched = 6,
|
|
)
|
|
tastes = list("bun" = 2, "pure electricity" = 4)
|
|
foodtypes = GRAIN | TOXIC
|
|
venue_value = FOOD_PRICE_CHEAP
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/burger/catburger
|
|
name = "catburger"
|
|
desc = "Finally those cats and catpeople are worth something!"
|
|
icon_state = "catburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/protein = 3,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("bun" = 4, "meat" = 2, "cat" = 2)
|
|
foodtypes = GRAIN | MEAT | GORE
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/crab
|
|
name = "crab burger"
|
|
desc = "A delicious patty of the crabby kind, slapped in between a bun."
|
|
icon_state = "crabburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/protein = 5,
|
|
/datum/reagent/consumable/nutriment/vitamin = 4,
|
|
)
|
|
tastes = list("bun" = 2, "crab meat" = 4)
|
|
foodtypes = GRAIN | SEAFOOD
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
|
|
|
|
/obj/item/food/burger/soylent
|
|
name = "soylent burger"
|
|
desc = "An eco-friendly burger made using upcycled low value biomass."
|
|
icon_state = "soylentburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/protein = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 4,
|
|
)
|
|
tastes = list("bun" = 2, "assistant" = 4)
|
|
foodtypes = GRAIN | MEAT | DAIRY
|
|
venue_value = FOOD_PRICE_EXOTIC
|
|
crafting_complexity = FOOD_COMPLEXITY_4
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
|
|
|
|
/obj/item/food/burger/rib
|
|
name = "mcrib"
|
|
desc = "An elusive rib shaped burger with limited availability across the galaxy. Not as good as you remember it."
|
|
icon_state = "mcrib"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 2,
|
|
/datum/reagent/consumable/nutriment/protein = 7,
|
|
/datum/reagent/consumable/nutriment/vitamin = 4,
|
|
/datum/reagent/consumable/bbqsauce = 1,
|
|
)
|
|
tastes = list("bun" = 2, "pork patty" = 4)
|
|
foodtypes = GRAIN | MEAT | SUGAR | VEGETABLES
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
|
|
|
|
/obj/item/food/burger/mcguffin
|
|
name = "mcguffin"
|
|
desc = "A cheap and greasy imitation of an eggs benedict."
|
|
icon_state = "mcguffin"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 2,
|
|
/datum/reagent/consumable/eggyolk = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 7,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("muffin" = 2, "bacon" = 3)
|
|
foodtypes = GRAIN | MEAT | BREAKFAST | FRIED
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2)
|
|
|
|
/obj/item/food/burger/chicken
|
|
name = "chicken sandwich"
|
|
//Apparently the proud people of Americlapstan object to this thing being called a burger.
|
|
//Apparently McDonald's just calls it a burger in Europe as to not scare and confuse us.
|
|
desc = "A delicious chicken sandwich, it is said the proceeds from this treat helps criminalize disarming people on the space frontier."
|
|
icon_state = "chickenburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/mayonnaise = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 7,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
/datum/reagent/consumable/nutriment/fat/oil = 2,
|
|
)
|
|
tastes = list("bun" = 2, "chicken" = 4, "God's covenant" = 1)
|
|
foodtypes = GRAIN | MEAT
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/cheese
|
|
name = "cheese burger"
|
|
desc = "This noble burger stands proudly clad in golden cheese."
|
|
icon_state = "cheeseburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/nutriment/protein = 7,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("bun" = 2, "beef patty" = 4, "cheese" = 3)
|
|
foodtypes = GRAIN | MEAT | DAIRY
|
|
venue_value = FOOD_PRICE_CHEAP
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/food/burger/cheese/Initialize(mapload)
|
|
. = ..()
|
|
if(prob(33))
|
|
icon_state = "cheeseburgeralt"
|
|
|
|
/obj/item/food/burger/crazy
|
|
name = "crazy hamburger"
|
|
desc = "This looks like the sort of food that a demented clown in a trenchcoat would make."
|
|
icon_state = "crazyburger"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/protein = 6,
|
|
/datum/reagent/consumable/capsaicin = 3,
|
|
/datum/reagent/consumable/condensedcapsaicin = 3,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("bun" = 2, "beef patty" = 4, "cheese" = 2, "beef soaked in chili" = 3, "a smoking flare" = 2)
|
|
foodtypes = GRAIN | MEAT | DAIRY | VEGETABLES
|
|
crafting_complexity = FOOD_COMPLEXITY_4
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2, /datum/material/plastic= SMALL_MATERIAL_AMOUNT * 0.5)
|
|
|
|
/obj/item/food/burger/crazy/Initialize(mapload)
|
|
. = ..()
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/obj/item/food/burger/crazy/process(seconds_per_tick) // DIT EES HORRIBLE
|
|
if(SPT_PROB(2.5, seconds_per_tick))
|
|
var/datum/effect_system/fluid_spread/smoke/bad/green/smoke = new
|
|
smoke.set_up(0, holder = src, location = src)
|
|
smoke.start()
|
|
|
|
// empty burger you can customize
|
|
/obj/item/food/burger/empty
|
|
name = "burger"
|
|
desc = "A crazy, custom burger made by a mad cook."
|
|
icon_state = "custburg"
|
|
tastes = list("bun")
|
|
foodtypes = GRAIN
|
|
|
|
/obj/item/food/burger/sloppy_moe
|
|
name = "sloppy moe"
|
|
desc = "Ground meat mixed with onions and barbecue sauce, sloppily plopped onto a burger bun. Delicious, but guaranteed to get your hands dirty."
|
|
icon_state = "sloppy_moe"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/protein = 8,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("juicy meat" = 4, "BBQ sauce" = 3, "onions" = 2, "bun" = 2)
|
|
foodtypes = MEAT|VEGETABLES|GRAIN
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2)
|