mirror of
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My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
380 lines
15 KiB
Plaintext
380 lines
15 KiB
Plaintext
// Pre-packaged meals, canned, wrapped, and vended
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// Cans
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/obj/item/food/canned
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name = "Canned Air"
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desc = "If you ever wondered where air came from..."
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food_reagents = list(
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/datum/reagent/oxygen = 6,
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/datum/reagent/nitrogen = 24,
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)
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icon = 'icons/obj/food/canned.dmi'
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icon_state = "peachcan"
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food_flags = FOOD_IN_CONTAINER
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w_class = WEIGHT_CLASS_NORMAL
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max_volume = 30
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w_class = WEIGHT_CLASS_SMALL
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preserved_food = TRUE
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/obj/item/food/canned/make_germ_sensitive(mapload)
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return // It's in a can
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/obj/item/food/canned/proc/open_can(mob/user)
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to_chat(user, span_notice("You pull back the tab of \the [src]."))
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playsound(user.loc, 'sound/items/foodcanopen.ogg', 50)
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reagents.flags |= OPENCONTAINER
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preserved_food = FALSE
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/obj/item/food/canned/attack_self(mob/user)
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if(!is_drainable())
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open_can(user)
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icon_state = "[icon_state]_open"
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return ..()
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/obj/item/food/canned/attack(mob/living/target, mob/user, def_zone)
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if (!is_drainable())
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to_chat(user, span_warning("[src]'s lid hasn't been opened!"))
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return FALSE
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return ..()
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/obj/item/food/canned/beans
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name = "tin of beans"
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desc = "Musical fruit in a slightly less musical container."
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icon_state = "beans"
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trash_type = /obj/item/trash/can/food/beans
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/protein = 9,
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/datum/reagent/consumable/ketchup = 4,
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)
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tastes = list("beans" = 1)
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foodtypes = VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/canned/peaches
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name = "canned peaches"
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desc = "Just a nice can of ripe peaches swimming in their own juices."
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icon_state = "peachcan"
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trash_type = /obj/item/trash/can/food/peaches
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food_reagents = list(
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/datum/reagent/consumable/peachjuice = 20,
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/datum/reagent/consumable/sugar = 8,
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/datum/reagent/consumable/nutriment = 2,
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)
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tastes = list("peaches" = 7, "tin" = 1)
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foodtypes = FRUIT | SUGAR
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/obj/item/food/canned/peaches/maint
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name = "Maintenance Peaches"
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desc = "I have a mouth and I must eat."
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icon_state = "peachcanmaint"
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trash_type = /obj/item/trash/can/food/peaches/maint
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tastes = list("peaches" = 1, "tin" = 7)
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venue_value = FOOD_PRICE_EXOTIC
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/obj/item/food/canned/tomatoes
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name = "canned San Marzano tomatoes"
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desc = "A can of premium San Marzano tomatoes, from the hills of Southern Italy."
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icon_state = "tomatoescan"
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trash_type = /obj/item/trash/can/food/tomatoes
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food_reagents = list(
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/datum/reagent/consumable/tomatojuice = 20,
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/datum/reagent/consumable/salt = 2,
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)
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tastes = list("tomato" = 7, "tin" = 1)
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foodtypes = VEGETABLES //fuck you, real life!
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/obj/item/food/canned/pine_nuts
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name = "canned pine nuts"
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desc = "A small can of pine nuts. Can be eaten on their own, if you're into that."
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icon_state = "pinenutscan"
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trash_type = /obj/item/trash/can/food/pine_nuts
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food_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 3)
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tastes = list("pine nuts" = 1)
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foodtypes = NUTS
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/food/canned/envirochow
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name = "dog eat dog envirochow"
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desc = "The first pet food product that is made fully sustainable by employing ancient British animal husbandry techniques."
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icon_state = "envirochow"
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trash_type = /obj/item/trash/can/food/envirochow
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food_reagents = list(
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/datum/reagent/consumable/nutriment/protein = 9,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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)
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tastes = list("dog food" = 5, "狗肉" = 3)
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foodtypes = MEAT | GROSS
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crafting_complexity = FOOD_COMPLEXITY_1
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custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT * 2)
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/obj/item/food/canned/envirochow/attack_animal(mob/living/simple_animal/user, list/modifiers)
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if(!check_buffability(user))
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return ..()
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apply_buff(user)
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/obj/item/food/canned/envirochow/attack_basic_mob(mob/living/basic/user, list/modifiers)
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if(!check_buffability(user))
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return ..()
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apply_buff(user)
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/obj/item/food/canned/envirochow/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!check_buffability(interacting_with))
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return NONE
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apply_buff(interacting_with, user)
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return ITEM_INTERACT_SUCCESS
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///This proc checks if the mob is able to receive the buff.
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/obj/item/food/canned/envirochow/proc/check_buffability(mob/living/hungry_pet)
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if(!isanimal_or_basicmob(hungry_pet)) // Not a pet
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return FALSE
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if(!is_drainable()) // Can is not open
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return FALSE
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if(hungry_pet.stat) // Parrot deceased
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return FALSE
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if(hungry_pet.mob_biotypes & (MOB_BEAST|MOB_REPTILE|MOB_BUG))
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return TRUE
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else
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return FALSE // Humans, robots & spooky ghosts not allowed
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///This makes the animal eat the food, and applies the buff status effect to them.
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/obj/item/food/canned/envirochow/proc/apply_buff(mob/living/simple_animal/hungry_pet, mob/living/dog_mom)
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hungry_pet.apply_status_effect(/datum/status_effect/limited_buff/health_buff) //the status effect keeps track of the stacks
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hungry_pet.visible_message(
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span_notice("[hungry_pet] chows down on [src]."),
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span_nicegreen("You chow down on [src]."),
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span_notice("You hear sloppy eating noises."))
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SEND_SIGNAL(src, COMSIG_FOOD_CONSUMED, hungry_pet, dog_mom ? dog_mom : hungry_pet) //If there is no dog mom, we assume the pet fed itself.
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playsound(loc, 'sound/items/eatfood.ogg', rand(30, 50), TRUE)
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qdel(src)
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/obj/item/food/canned/squid_ink
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name = "canned squid ink"
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desc = "An odd ingredient in typical cooking, squid ink lends a taste of the sea to any dish- while also dyeing it jet black in the process."
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icon_state = "squidinkcan"
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trash_type = /obj/item/trash/can/food/squid_ink
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/salt = 5)
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tastes = list("seafood" = 7, "tin" = 1)
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foodtypes = SEAFOOD
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/obj/item/food/canned/squid_ink/open_can(mob/user)
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. = ..()
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AddComponent(/datum/component/splat, \
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memory_type = /datum/memory/witnessed_inking, \
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smudge_type = /obj/effect/decal/cleanable/food/squid_ink, \
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moodlet_type = /datum/mood_event/inked, \
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splat_color = COLOR_NEARLY_ALL_BLACK, \
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hit_callback = CALLBACK(src, PROC_REF(blind_em)), \
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)
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ADD_TRAIT(src, TRAIT_UNCATCHABLE, INNATE_TRAIT) //good luck catching the liquid
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/obj/item/food/canned/squid_ink/proc/blind_em(mob/living/victim, can_splat_on)
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if(can_splat_on)
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victim.adjust_temp_blindness_up_to(7 SECONDS, 10 SECONDS)
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victim.adjust_confusion_up_to(3.5 SECONDS, 6 SECONDS)
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victim.Paralyze(2 SECONDS) //splat!
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victim.visible_message(span_warning("[victim] is inked by [src]!"), span_userdanger("You've been inked by [src]!"))
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playsound(victim, SFX_DESECRATION, 50, TRUE)
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/obj/item/food/canned/chap
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name = "can of CHAP"
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desc = "CHAP: Chopped Ham And Pork. The classic American canned meat product that won a world war, then sent millions of servicemen home with heart congestion."
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icon_state = "chapcan"
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trash_type = /obj/item/trash/can/food/chap
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/salt = 5)
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tastes = list("meat" = 7, "tin" = 1)
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foodtypes = MEAT
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/obj/item/food/canned/chap/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/chapslice, 5, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut")
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/obj/item/food/chapslice
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name = "slice of chap"
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desc = "A thin slice of chap. Useful for frying, or making sandwiches."
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icon = 'icons/obj/food/martian.dmi'
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icon_state = "chapslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 3
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)
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tastes = list("meat" = 1)
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foodtypes = MEAT
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/food/chapslice/make_grillable()
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AddComponent(/datum/component/grillable, /obj/item/food/grilled_chapslice, rand(20 SECONDS, 40 SECONDS), TRUE, TRUE)
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/obj/item/food/grilled_chapslice
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name = "grilled slice of chap"
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desc = "A greasy hot slice of chap. Forms a good part of a balanced meal."
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icon = 'icons/obj/food/martian.dmi'
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icon_state = "chapslice_grilled"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 3
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)
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tastes = list("meat" = 1)
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foodtypes = MEAT
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w_class = WEIGHT_CLASS_SMALL
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// DONK DINNER: THE INNOVATIVE WAY TO GET YOUR DAILY RECOMMENDED ALLOWANCE OF SALT... AND THEN SOME!
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/obj/item/food/ready_donk
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name = "\improper Ready-Donk: Bachelor Chow"
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desc = "A quick Donk-dinner: now with flavour!"
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icon_state = "ready_donk_bachelor"
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trash_type = /obj/item/trash/ready_donk
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food_reagents = list(/datum/reagent/consumable/nutriment = 5)
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tastes = list("food?" = 2, "laziness" = 1)
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foodtypes = MEAT | JUNKFOOD
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food_flags = FOOD_FINGER_FOOD
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w_class = WEIGHT_CLASS_SMALL
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/// What type of ready-donk are we warmed into?
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var/warm_type = /obj/item/food/ready_donk/warm
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/// What reagents should be added when this item is warmed?
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var/static/list/added_reagents = list(/datum/reagent/medicine/omnizine = 3)
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/obj/item/food/ready_donk/make_bakeable()
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AddComponent(/datum/component/bakeable, warm_type, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE, added_reagents)
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/obj/item/food/ready_donk/make_microwaveable()
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AddElement(/datum/element/microwavable, warm_type, added_reagents)
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/obj/item/food/ready_donk/examine_more(mob/user)
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. = ..()
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. += span_notice("<i>You browse the back of the box...</i>")
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. += "\t[span_info("Ready-Donk: a product of Donk Co.")]"
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. += "\t[span_info("Heating instructions: open box and pierce film, heat in microwave on high for 2 minutes. Allow to stand for 60 seconds prior to eating. Product will be hot.")]"
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. += "\t[span_info("Per 200g serving contains: 8g Sodium; 25g Fat, of which 22g are saturated; 2g Sugar.")]"
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return .
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/obj/item/food/ready_donk/warm
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name = "warm Ready-Donk: Bachelor Chow"
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desc = "A quick Donk-dinner, now with flavour! And it's even hot!"
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icon_state = "ready_donk_bachelor_warm"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 5,
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/datum/reagent/medicine/omnizine = 3,
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)
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tastes = list("food?" = 2, "laziness" = 1)
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// Don't burn your warn ready donks.
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warm_type = /obj/item/food/badrecipe
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/obj/item/food/ready_donk/mac_n_cheese
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name = "\improper Ready-Donk: Donk-a-Roni"
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desc = "Neon-orange mac n' cheese in seconds!"
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icon_state = "ready_donk_mac"
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tastes = list("cheesy pasta" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/mac_n_cheese
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/obj/item/food/ready_donk/warm/mac_n_cheese
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name = "warm Ready-Donk: Donk-a-Roni"
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desc = "Neon-orange mac n' cheese, ready to eat!"
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icon_state = "ready_donk_mac_warm"
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tastes = list("cheesy pasta" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | JUNKFOOD
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/obj/item/food/ready_donk/donkhiladas
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name = "\improper Ready-Donk: Donkhiladas"
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desc = "Donk Co's signature Donkhiladas with Donk sauce, for an 'authentic' taste of Mexico."
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icon_state = "ready_donk_mex"
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tastes = list("enchiladas" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | MEAT | VEGETABLES | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/donkhiladas
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/obj/item/food/ready_donk/warm/donkhiladas
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name = "warm Ready-Donk: Donkhiladas"
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desc = "Donk Co's signature Donkhiladas with Donk sauce, served as hot as the Mexican sun."
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icon_state = "ready_donk_mex_warm"
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tastes = list("enchiladas" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | MEAT | VEGETABLES | JUNKFOOD
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/obj/item/food/ready_donk/nachos_grandes //which translates to... big nachos
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name = "\improper Ready-Donk: Donk Sol Series Boritos Nachos Grandes"
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desc = "Get ready for game day with Donk's classic Nachos Grandes, sponsors of the Donk Sol Series! Boritos chips loaded with cheese, spicy meat and beans, alongside separate guac, pico and donk sauce. Batter up!"
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icon_state = "ready_donk_nachos"
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tastes = list("nachos" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | MEAT | VEGETABLES | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/nachos_grandes
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/obj/item/food/ready_donk/warm/nachos_grandes
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name = "warm Ready-Donk: Donk Sol Series Boritos Nachos Grandes"
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desc = "Get ready for game day with Donk's classic Nachos Grandes, sponsors of the Donk Sol Series! Boritos chips loaded with cheese, spicy meat and beans, alongside separate guac, pico and donk sauce. Served hotter than Sakamoto's fastball!"
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icon_state = "ready_donk_nachos_warm"
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tastes = list("nachos" = 2, "laziness" = 1)
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foodtypes = GRAIN | DAIRY | MEAT | VEGETABLES | JUNKFOOD
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/obj/item/food/ready_donk/donkrange_chicken
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name = "\improper Ready-Donk: Donk-range Chicken"
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desc = "A Chinese classic, it's Donk's original spicy orange chicken with stir-fried peppers and onions, all over steamed rice."
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icon_state = "ready_donk_orange"
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tastes = list("orange chicken" = 2, "laziness" = 1)
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foodtypes = GRAIN | MEAT | VEGETABLES | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/donkrange_chicken
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/obj/item/food/ready_donk/warm/donkrange_chicken
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name = "warm Ready-Donk: Donk-range Chicken"
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desc = "A Chinese classic, it's Donk's original spicy orange chicken with stir-fried peppers and onions, all over steamed rice and served hotter than a dragon's breath."
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icon_state = "ready_donk_orange_warm"
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tastes = list("orange chicken" = 2, "laziness" = 1)
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foodtypes = GRAIN | MEAT | VEGETABLES | JUNKFOOD
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/obj/item/food/ready_donk/salisbury_steak
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name = "\improper Ready-Donk Donkriginals: Salisbury Steak"
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desc = "The original and best: it's a slab of moulded beef, drenched in brown gravy, with a side of mashed potatoes. Better find a TV to eat this in front of."
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icon_state = "ready_donk_salisbury"
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tastes = list("salisbury steak" = 2, "laziness" = 1)
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foodtypes = MEAT | VEGETABLES | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/salisbury_steak
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/obj/item/food/ready_donk/warm/salisbury_steak
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name = "warm Ready-Donk Donkriginals: Salisbury Steak"
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desc = "The original and best: it's a slab of moulded beef, drenched in brown gravy, with a side of mashed potatoes. It's almost as hot as a season finale."
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icon_state = "ready_donk_salisbury_warm"
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tastes = list("salisbury steak" = 2, "laziness" = 1)
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foodtypes = MEAT | VEGETABLES | JUNKFOOD
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/obj/item/food/ready_donk/country_chicken
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name = "\improper Ready-Donk Donkriginals: Country-Fried Chicken"
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desc = "A TV dinner classic: \"crispy\" fried chicken in country gravy, mashed potatoes, and green beans."
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icon_state = "ready_donk_chicken"
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tastes = list("country-fried chicken" = 2, "laziness" = 1)
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foodtypes = MEAT | DAIRY | VEGETABLES | JUNKFOOD
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warm_type = /obj/item/food/ready_donk/warm/country_chicken
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/obj/item/food/ready_donk/warm/country_chicken
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name = "warm Ready-Donk Donkriginals: Country-Fried Chicken"
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desc = "A TV dinner classic: \"crispy\" fried chicken in country gravy, mashed potatoes, and green beans. Get it while it's hot!"
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icon_state = "ready_donk_chicken_warm"
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tastes = list("country-fried chicken" = 2, "laziness" = 1)
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foodtypes = MEAT | DAIRY | VEGETABLES | JUNKFOOD
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// Rations
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/obj/item/food/rationpack
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name = "ration pack"
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desc = "A square bar that sadly <i>looks</i> like chocolate, packaged in a nondescript grey wrapper. Has saved soldiers' lives before - usually by stopping bullets."
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icon_state = "rationpack"
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bite_consumption = 3
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junkiness = 15
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tastes = list("cardboard" = 3, "sadness" = 3)
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foodtypes = null //Don't ask what went into them. You're better off not knowing.
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food_reagents = list(
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/datum/reagent/consumable/nutriment/stabilized = 10,
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/datum/reagent/consumable/nutriment = 2,
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) //Won't make you fat. Will make you question your sanity.
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///Override for checkliked callback
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/obj/item/food/rationpack/make_edible()
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. = ..()
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AddComponentFrom(SOURCE_EDIBLE_INNATE, /datum/component/edible, check_liked = CALLBACK(src, PROC_REF(check_liked)))
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/obj/item/food/rationpack/proc/check_liked(mob/mob) //Nobody likes rationpacks. Nobody.
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return FOOD_DISLIKED
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