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My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
337 lines
12 KiB
Plaintext
337 lines
12 KiB
Plaintext
//this category is very little but I think that it has great potential to grow
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////////////////////////////////////////////SALAD////////////////////////////////////////////
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/obj/item/food/salad
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icon = 'icons/obj/food/soupsalad.dmi'
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trash_type = /obj/item/reagent_containers/cup/bowl
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bite_consumption = 3
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w_class = WEIGHT_CLASS_NORMAL
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food_reagents = list(/datum/reagent/consumable/nutriment = 7, /datum/reagent/consumable/nutriment/vitamin = 2)
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tastes = list("leaves" = 1)
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foodtypes = VEGETABLES
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eatverbs = list("devour", "nibble", "gnaw", "gobble", "chomp") //who the fuck gnaws and devours on a salad
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venue_value = FOOD_PRICE_NORMAL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/salad/aesirsalad
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name = "\improper Aesir salad"
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desc = "Probably too incredible for mortal men to fully enjoy."
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icon_state = "aesirsalad"
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food_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 12)
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tastes = list("leaves" = 1)
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foodtypes = VEGETABLES | FRUIT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/herbsalad
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name = "herb salad"
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desc = "A tasty salad with apples on top."
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icon_state = "herbsalad"
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food_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 6)
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tastes = list("leaves" = 1, "apple" = 1)
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foodtypes = VEGETABLES | FRUIT
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/salad/validsalad
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name = "valid salad"
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desc = "It's just an herb salad with meatballs and fried potato slices. Nothing suspicious about it."
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icon_state = "validsalad"
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/consumable/doctor_delight = 8, /datum/reagent/consumable/nutriment/vitamin = 6)
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tastes = list("leaves" = 1, "potato" = 1, "meat" = 1, "valids" = 1)
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foodtypes = VEGETABLES | MEAT | FRIED
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/food/salad/fruit
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name = "fruit salad"
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desc = "Your standard fruit salad."
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icon_state = "fruitsalad"
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food_reagents = list(/datum/reagent/consumable/nutriment = 9, /datum/reagent/consumable/nutriment/vitamin = 5)
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tastes = list("fruit" = 1)
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foodtypes = FRUIT|ORANGES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/jungle
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name = "jungle salad"
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desc = "Exotic fruits in a bowl."
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icon_state = "junglesalad"
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food_reagents = list(/datum/reagent/consumable/nutriment = 11, /datum/reagent/consumable/banana = 5, /datum/reagent/consumable/nutriment/vitamin = 7)
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tastes = list("fruit" = 1, "the jungle" = 1)
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foodtypes = FRUIT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/citrusdelight
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name = "citrus delight"
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desc = "Citrus overload!"
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icon_state = "citrusdelight"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 11,
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/datum/reagent/consumable/nutriment/vitamin = 7,
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)
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tastes = list("sourness" = 1, "leaves" = 1)
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foodtypes = FRUIT | ORANGES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/uncooked_rice
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name = "uncooked rice"
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desc = "A clump of raw rice."
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icon_state = "uncooked_rice"
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food_reagents = list(/datum/reagent/consumable/nutriment = 4)
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tastes = list("rice" = 1)
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foodtypes = GRAIN | RAW
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/obj/item/food/uncooked_rice/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/boiledrice, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
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/obj/item/food/uncooked_rice/make_microwaveable()
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AddElement(/datum/element/microwavable, /obj/item/food/boiledrice)
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/obj/item/food/boiledrice
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name = "boiled rice"
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desc = "A steaming cup of boiled rice. A bit bland by itself, but the basis for something delicious..."
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icon_state = "cooked_rice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 6,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("rice" = 1)
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foodtypes = GRAIN | BREAKFAST
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/salad/ricepudding
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name = "rice pudding"
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desc = "Everybody loves rice pudding!"
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icon_state = "ricepudding"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 8,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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)
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tastes = list("rice" = 1, "sweetness" = 1)
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foodtypes = GRAIN | DAIRY | SUGAR
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venue_value = FOOD_PRICE_NORMAL
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/obj/item/food/salad/ricepork
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name = "rice and pork"
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desc = "Well, it looks like pork..."
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icon_state = "riceporkbowl"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 6,
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/datum/reagent/consumable/nutriment/protein = 6,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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)
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tastes = list("rice" = 1, "meat" = 1)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_2
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2)
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/obj/item/food/salad/risotto
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name = "risotto"
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desc = "Proof the Italians mastered every carb."
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icon_state = "risotto"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 10,
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/datum/reagent/consumable/nutriment/vitamin = 6,
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)
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tastes = list("rice" = 1, "cheese" = 1)
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foodtypes = GRAIN|DAIRY|VEGETABLES
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venue_value = FOOD_PRICE_EXOTIC
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/eggbowl
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name = "egg bowl"
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desc = "A bowl of rice with a fried egg."
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icon_state = "eggbowl"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 8,
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/datum/reagent/consumable/nutriment/protein = 2,
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/datum/reagent/consumable/nutriment/vitamin = 4,
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)
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tastes = list("rice" = 1, "egg" = 1)
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foodtypes = MEAT|VEGETABLES|GRAIN
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crafting_complexity = FOOD_COMPLEXITY_4
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/obj/item/food/salad/edensalad
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name = "\improper Salad of Eden"
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desc = "A salad brimming with untapped potential."
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icon_state = "edensalad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 7,
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/datum/reagent/consumable/nutriment/vitamin = 5,
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)
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tastes = list("extreme bitterness" = 3, "hope" = 1)
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foodtypes = VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/gumbo
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name = "black eyed gumbo"
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desc = "A spicy and savory meat and rice dish."
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icon_state = "gumbo"
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food_reagents = list(
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/datum/reagent/consumable/capsaicin = 2,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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/datum/reagent/consumable/nutriment = 5,
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)
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tastes = list("building heat" = 2, "savory meat and vegtables" = 1)
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foodtypes = GRAIN | MEAT | VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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/obj/item/reagent_containers/cup/bowl
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name = "bowl"
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desc = "A simple bowl, used for soups and salads."
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icon = 'icons/obj/food/soupsalad.dmi'
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icon_state = "bowl"
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base_icon_state = "bowl"
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reagent_flags = OPENCONTAINER | DUNKABLE
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custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*5)
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w_class = WEIGHT_CLASS_NORMAL
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custom_price = PAYCHECK_CREW * 0.6
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fill_icon_thresholds = list(0)
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fill_icon_state = "fullbowl"
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fill_icon = 'icons/obj/food/soupsalad.dmi'
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volume = SOUP_SERVING_SIZE + 5
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gulp_size = 3
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/obj/item/reagent_containers/cup/bowl/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_ATOM_REAGENT_EXAMINE, PROC_REF(reagent_special_examine))
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AddElement(/datum/element/foodlike_drink)
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AddComponent(/datum/component/ingredients_holder, /obj/item/food/salad/empty, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 6)
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AddComponent( \
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/datum/component/takes_reagent_appearance, \
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on_icon_changed = CALLBACK(src, PROC_REF(on_cup_change)), \
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on_icon_reset = CALLBACK(src, PROC_REF(on_cup_reset)), \
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base_container_type = /obj/item/reagent_containers/cup/bowl, \
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)
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/obj/item/reagent_containers/cup/bowl/on_cup_change(datum/glass_style/style)
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. = ..()
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fill_icon_thresholds = null
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/obj/item/reagent_containers/cup/bowl/on_cup_reset()
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. = ..()
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fill_icon_thresholds ||= list(0)
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/**
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* Override standard reagent examine
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* so that anyone examining a bowl of soup sees the soup but nothing else (unless they have sci goggles)
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*/
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/obj/item/reagent_containers/cup/bowl/proc/reagent_special_examine(datum/source, mob/user, list/examine_list, can_see_insides = FALSE)
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SIGNAL_HANDLER
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if(can_see_insides || reagents.total_volume <= 0)
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return
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var/unknown_volume = 0
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var/list/soups_found = list()
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for(var/datum/reagent/current_reagent as anything in reagents.reagent_list)
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if(istype(current_reagent, /datum/reagent/consumable/nutriment/soup))
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soups_found += "• [round(current_reagent.volume, 0.01)] units of [current_reagent.name]"
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else
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unknown_volume += current_reagent.volume
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if(!length(soups_found))
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// There was no soup in the pot, do normal examine
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return
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examine_list += "Inside, you can see:"
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examine_list += soups_found
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if(unknown_volume > 0)
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examine_list += "• [round(unknown_volume, 0.01)] units of unknown reagents"
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return STOP_GENERIC_REAGENT_EXAMINE
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// empty salad for custom salads
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/obj/item/food/salad/empty
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name = "salad"
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foodtypes = NONE
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tastes = list()
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icon_state = "bowl"
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desc = "A delicious customized salad."
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/obj/item/food/salad/kale_salad
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name = "kale salad"
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desc = "A healthy kale salad drizzled in oil, perfect for warm summer months."
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icon_state = "kale_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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)
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tastes = list("healthy greens" = 2, "olive dressing" = 1)
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foodtypes = VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/greek_salad
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name = "Greek salad"
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desc = "A popular salad made of tomatoes, onions, feta cheese, and olives all drizzled in olive oil. Though it feels like it's missing something..."
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icon_state = "greek_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 13,
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/datum/reagent/consumable/nutriment = 14,
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)
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tastes = list("healthy greens" = 2, "olive dressing" = 1, "feta cheese" = 1)
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foodtypes = VEGETABLES|FRUIT|DAIRY
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crafting_complexity = FOOD_COMPLEXITY_4
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/obj/item/food/salad/caesar_salad
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name = "Caesar salad"
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desc = "A simple yet flavorful salad of onions, lettuce, croutons, and shreds of cheese dressed in oil. Comes with a slice of pita bread!"
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icon_state = "caesar_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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)
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tastes = list("healthy greens" = 2, "olive dressing" = 2, "feta cheese" = 2, "pita bread" = 1)
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foodtypes = VEGETABLES | DAIRY | GRAIN
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crafting_complexity = FOOD_COMPLEXITY_4
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/obj/item/food/salad/spring_salad
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name = "spring salad"
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desc = "A simple salad of carrots, lettuce and peas drizzled in oil with a pinch of salt."
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icon_state = "spring_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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)
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tastes = list("crisp greens" = 2, "olive dressing" = 2, "salt" = 1)
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foodtypes = VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/potato_salad
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name = "potato salad"
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desc = "A dish of boiled potatoes mixed with boiled eggs, onions, and mayonnaise. A staple of every self-respecting barbecue."
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icon_state = "potato_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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/datum/reagent/consumable/nutriment/protein = 4,
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)
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tastes = list("creamy potatoes" = 2, "eggs" = 2, "mayonnaise" = 1, "onions" = 1)
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foodtypes = MEAT|VEGETABLES|BREAKFAST
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/spinach_fruit_salad
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name = "spinach fruit salad"
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desc = "A vibrant fruit salad made of spinach, berries, and pineapple chunks all drizzled in oil. Yummy!"
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icon_state = "spinach_fruit_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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)
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tastes = list("spinach" = 2, "berries" = 2, "pineapple" = 2, "dressing" = 1)
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foodtypes = VEGETABLES|FRUIT|PINEAPPLE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/salad/antipasto_salad
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name = "antipasto salad"
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desc = "A traditional Italian salad made of salami, mozzarella cheese, olives, and tomatoes. Often served as a first course meal."
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icon_state = "antipasto_salad"
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food_reagents = list(
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/datum/reagent/consumable/nutriment/vitamin = 12,
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/datum/reagent/consumable/nutriment = 12,
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/datum/reagent/consumable/nutriment/protein = 6,
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)
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tastes = list("lettuce" = 2, "salami" = 2, "mozzarella cheese" = 2, "tomatoes" = 2, "dressing" = 1)
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foodtypes = MEAT|VEGETABLES|FRUIT|DAIRY
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crafting_complexity = FOOD_COMPLEXITY_4
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custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)
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