Files
Bubberstation/code/game/objects/items/theft_tools.dm
MrMelbert bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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//Items for nuke theft, supermatter theft traitor objective
// STEALING THE NUKE
//the nuke core - objective item
/obj/item/nuke_core
name = "plutonium core"
desc = "Extremely radioactive. Wear goggles."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "plutonium_core"
inhand_icon_state = "plutoniumcore"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/pulse = 0
var/cooldown = 0
var/pulseicon = "plutonium_core_pulse"
/obj/item/nuke_core/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/nuke_core/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/nuke_core/attackby(obj/item/nuke_core_container/container, mob/user)
if(istype(container))
container.load(src, user)
else
return ..()
/obj/item/nuke_core/process()
if(cooldown < world.time - 60)
cooldown = world.time
flick(pulseicon, src)
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION)
/obj/item/nuke_core/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
//nuke core box, for carrying the core
/obj/item/nuke_core_container
name = "nuke core container"
desc = "Solid container for radioactive objects."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "core_container_empty"
inhand_icon_state = "tile"
lefthand_file = 'icons/mob/inhands/items/tiles_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/tiles_righthand.dmi'
var/obj/item/nuke_core/core
/obj/item/nuke_core_container/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/ncore, mob/user)
if(core || !istype(ncore))
return FALSE
ncore.forceMove(src)
core = ncore
icon_state = "core_container_loaded"
to_chat(user, span_warning("Container is sealing..."))
addtimer(CALLBACK(src, PROC_REF(seal)), 5 SECONDS)
return TRUE
/obj/item/nuke_core_container/proc/seal()
if(istype(core))
STOP_PROCESSING(SSobj, core)
icon_state = "core_container_sealed"
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
if(ismob(loc))
to_chat(loc, span_warning("[src] is permanently sealed, [core]'s radiation is contained."))
/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
if(istype(core))
if(!user.temporarilyRemoveItemFromInventory(core))
to_chat(user, span_warning("The [core] is stuck to your hand!"))
return
else
load(core, user)
else
return ..()
//snowflake screwdriver, works as a key to start nuke theft, traitor only
/obj/item/screwdriver/nuke
name = "screwdriver"
desc = "A screwdriver with an ultra thin tip that's carefully designed to boost screwing speed."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "screwdriver_nuke"
inhand_icon_state = "screwdriver_nuke"
toolspeed = 0.5
random_color = FALSE
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
/obj/item/screwdriver/nuke/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_nuke")
/obj/item/paper/guides/antag/nuke_instructions
default_raw_text = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
<ul>\
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
<li>Dislodge and remove the front panel with a crowbar</li>\
<li>Cut the inner metal plate with a welding tool</li>\
<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
<li>???</li>\
</ul>"
/obj/item/paper/guides/antag/hdd_extraction
default_raw_text = "<h1>Source Code Theft & You - The Idiot's Guide to Crippling Nanotrasen Research & Development</h1><br>\
Rumour has it that Nanotrasen are using their R&D Servers to create something awful! They've codenamed it Project Goon, whatever that means.<br>\
This cannot be allowed to stand. Below is all our intel for stealing their source code and crippling their research efforts:<br>\
<ul>\
<li>Locate the physical R&D Server mainframes. Intel suggests these are stored in specially cooled rooms deep within their Science department.</li>\
<li>Nanotrasen is a corporation not known for subtlety in design. You should be able to identify the master server by any distinctive markings.</li>\
<li>Tools are on-site procurement. Screwdriver, crowbar and wirecutters should be all you need to do the job.<li>\
<li>The front panel screws are hidden in recesses behind stickers. Easily removed once you know they're there.</li>\
<li>You'll probably find the hard drive in secure housing. You may need to pry it loose with a crowbar, shouldn't do too much damage.</li>\
<li>Finally, carefully cut all of the hard drive's connecting wires. Don't rush this, snipping the wrong wire could wipe all data!</li>\
</ul>\
Removing this drive is guaranteed to cripple research efforts regardless of what data is contained on it.<br>\
The thing's probably hardwired. No putting it back once you've extracted it. The crew are likely to be as mad as bees if they find out!<br>\
Survive the shift and extract the hard drive safely.<br>\
Succeed and you will receive a coveted green highlight on your record for this assignment. Fail us and red's the last colour you'll ever see.<br>\
Do not disappoint us.<br>"
/obj/item/computer_disk/hdd_theft
name = "r&d server hard disk drive"
desc = "For some reason, people really seem to want to steal this. The source code on this drive is probably used for something awful!"
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "something_awful"
max_capacity = 512
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
// STEALING SUPERMATTER
/obj/item/paper/guides/antag/supermatter_sliver
default_raw_text = "How to safely extract a supermatter sliver:<br>\
<ul>\
<li>You must have active magnetic anchoring at all times near an active supermatter crystal.</li>\
<li>Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.</li>\
<li>Use a supermatter scalpel (provided) to slice off a sliver of the crystal.</li>\
<li>Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off.</li>\
<li>Physical contact of any object with the sliver will dust the object, as well as yourself.</li>\
<li>Use the tongs to place the sliver into the provided container, which will take some time to seal.</li>\
<li>Get the hell out before the crystal delaminates.</li>\
<li>???</li>\
</ul>"
/obj/item/nuke_core/supermatter_sliver
name = "supermatter sliver"
desc = "A tiny, highly volatile sliver of a supermatter crystal. Do not handle without protection!"
icon_state = "supermatter_sliver"
inhand_icon_state = null //touching it dusts you, so no need for an inhand icon.
pulseicon = "supermatter_sliver_pulse"
layer = ABOVE_MOB_LAYER
/obj/item/nuke_core/supermatter_sliver/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_FISHING_ROD_CAST, PROC_REF(on_hook))
/obj/item/nuke_core/supermatter_sliver/proc/on_hook(obj/item/nuke_core/supermatter_sliver/source, obj/item/fishing_rod/rod, mob/user)
SIGNAL_HANDLER
//hook gets dusted but the rod remains intact
attackby(rod.hook, user)
return FISHING_ROD_CAST_HANDLED
/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
return
/obj/item/nuke_core/supermatter_sliver/can_be_pulled(user, force) // no drag memes
return FALSE
/obj/item/nuke_core/supermatter_sliver/attackby(obj/item/W, mob/living/user, list/modifiers, list/attack_modifiers)
if(istype(W, /obj/item/hemostat/supermatter))
var/obj/item/hemostat/supermatter/tongs = W
if (tongs.sliver)
to_chat(user, span_warning("\The [tongs] is already holding a supermatter sliver!"))
return FALSE
forceMove(tongs)
tongs.sliver = src
tongs.update_appearance()
to_chat(user, span_notice("You carefully pick up [src] with [tongs]."))
else if(istype(W, /obj/item/scalpel/supermatter) || istype(W, /obj/item/nuke_core_container/supermatter/)) // we don't want it to dust
return
else
to_chat(user, span_notice("As it touches \the [src], both \the [src] and \the [W] burst into dust!"))
radiation_pulse(user, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(W)
qdel(src)
/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!isliving(hit_atom))
return ..()
var/mob/living/victim = hit_atom
if(victim.incorporeal_move || HAS_TRAIT(victim, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return ..()
var/mob/thrower = throwingdatum?.get_thrower()
if(thrower)
log_combat(thrower, hit_atom, "consumed", src)
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)], thrown by [key_name_admin(thrower)].")
investigate_log("has consumed [key_name(victim)], thrown by [key_name(thrower)]", INVESTIGATE_ENGINE)
else
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)] via throw impact.")
investigate_log("has consumed [key_name(victim)] via throw impact.", INVESTIGATE_ENGINE)
victim.visible_message(span_danger("As [victim] is hit by [src], both flash into dust and silence fills the room..."),\
span_userdanger("You're hit by [src] and everything suddenly goes silent.\n[src] flashes into dust, and soon as you can register this, you do as well."),\
span_hear("Everything suddenly goes silent."))
victim.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
victim.dust()
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(src)
/obj/item/nuke_core/supermatter_sliver/pickup(mob/living/user)
..()
if(!isliving(user) || HAS_TRAIT(user, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return FALSE
user.visible_message(span_danger("[user] reaches out and tries to pick up [src]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!"),\
span_userdanger("You reach for [src] with your hands. That was dumb."),\
span_hear("Everything suddenly goes silent."))
radiation_pulse(user, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
user.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
user.dust()
/obj/item/nuke_core_container/supermatter
name = "supermatter bin"
desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored."
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nuke_core_container/supermatter/Destroy()
QDEL_NULL(sliver)
return ..()
/obj/item/nuke_core_container/supermatter/load(obj/item/hemostat/supermatter/T, mob/user)
if(!istype(T) || !T.sliver)
return FALSE
T.sliver.forceMove(src)
sliver = T.sliver
T.sliver = null
T.icon_state = "supermatter_tongs"
icon_state = "core_container_loaded"
to_chat(user, span_warning("Container is sealing..."))
addtimer(CALLBACK(src, PROC_REF(seal)), 5 SECONDS)
return TRUE
/obj/item/nuke_core_container/supermatter/seal()
if(istype(sliver))
STOP_PROCESSING(SSobj, sliver)
icon_state = "core_container_sealed"
playsound(src, 'sound/items/Deconstruct.ogg', 60, TRUE)
if(ismob(loc))
to_chat(loc, span_warning("[src] is permanently sealed, [sliver] is safely contained."))
/obj/item/scalpel/supermatter
name = "supermatter scalpel"
desc = "A scalpel with a fragile tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "supermatter_scalpel"
toolspeed = 0.5
damtype = BURN
usesound = 'sound/items/weapons/bladeslice.ogg'
var/usesLeft
/obj/item/scalpel/supermatter/Initialize(mapload)
. = ..()
usesLeft = rand(2, 4)
/obj/item/hemostat/supermatter
name = "supermatter extraction tongs"
desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "supermatter_tongs"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
inhand_icon_state = "supermatter_tongs"
toolspeed = 0.75
damtype = BURN
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/hemostat/supermatter/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/hemostat/supermatter/Destroy()
QDEL_NULL(sliver)
return ..()
/obj/item/hemostat/supermatter/update_icon_state()
icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
inhand_icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
return ..()
/obj/item/hemostat/supermatter/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!sliver)
return ..()
if (istype(interacting_with, /obj/item/nuke_core_container/supermatter))
var/obj/item/nuke_core_container/supermatter/container = interacting_with
container.load(src, user)
return ITEM_INTERACT_SUCCESS
if(ismovable(interacting_with) && interacting_with != sliver)
Consume(interacting_with, user)
return ITEM_INTERACT_SUCCESS
return ..()
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
if(sliver)
sliver.forceMove(loc)
visible_message(span_notice("\The [sliver] falls out of \the [src] as it hits the ground."))
sliver = null
update_appearance()
return ..()
/obj/item/hemostat/supermatter/proc/Consume(atom/movable/AM, mob/living/user)
if(ismob(AM))
if(!isliving(AM))
return
var/mob/living/victim = AM
if(victim.incorporeal_move || HAS_TRAIT(victim, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return
victim.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
victim.dust()
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)].")
investigate_log("has consumed [key_name(victim)].", INVESTIGATE_ENGINE)
else if(istype(AM, /obj/singularity))
return
else
investigate_log("has consumed [AM].", INVESTIGATE_ENGINE)
qdel(AM)
if (user)
log_combat(user, AM, "consumed", sliver, "via [src]")
user.visible_message(span_danger("As [user] touches [AM] with \the [src], both flash into dust and silence fills the room..."),\
span_userdanger("You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well."),\
span_hear("Everything suddenly goes silent."))
user.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
user.dust()
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
QDEL_NULL(sliver)
update_appearance()