Files
Bubberstation/code/game/objects/items/tongs.dm
MrMelbert bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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/// Tongs, let you pick up and feed people food from further away.
/obj/item/kitchen/tongs
name = "tongs"
desc = "So you never have to touch anything with your dirty, unwashed hands."
reach = 2
icon_state = "tongs"
base_icon_state = "tongs"
inhand_icon_state = "fork" // close enough
icon_angle = -45
attack_verb_continuous = list("pinches", "tongs", "nips")
attack_verb_simple = list("pinch", "tong", "nip")
/// What are we holding in our tongs?
var/obj/item/tonged
/// Sound to play when we click our tongs together
var/clack_sound = 'sound/items/handling/component_drop.ogg'
/// Time to wait between clacking sounds
var/clack_delay = 2 SECONDS
/// Have we clacked recently?
COOLDOWN_DECLARE(clack_cooldown)
/obj/item/kitchen/tongs/Destroy(force)
QDEL_NULL(tonged)
return ..()
/obj/item/kitchen/tongs/examine(mob/user)
. = ..()
if (!isnull(tonged))
. += span_notice("It is holding [tonged].")
/obj/item/kitchen/tongs/dropped(mob/user, silent)
. = ..()
drop_tonged()
/obj/item/kitchen/tongs/attack_self(mob/user, modifiers)
. = ..()
if(.)
return TRUE
if (!isnull(tonged))
drop_tonged()
return TRUE
if (!COOLDOWN_FINISHED(src, clack_cooldown))
return TRUE
user.visible_message(span_notice("[user] clacks [user.p_their()] [name] together like a crab. Click clack!"))
click_clack()
return TRUE
/// Release the food we are holding
/obj/item/kitchen/tongs/proc/drop_tonged()
if (isnull(tonged))
return
visible_message(span_notice("[tonged] falls to the ground!"))
var/turf/location = drop_location()
tonged.forceMove(location)
tonged.do_drop_animation(location)
/// Play a clacking sound and appear closed, then open again
/obj/item/kitchen/tongs/proc/click_clack()
COOLDOWN_START(src, clack_cooldown, clack_delay)
playsound(src, clack_sound, vol = 100, vary = FALSE)
icon_state = "[base_icon_state]_closed"
var/delay = min(0.5 SECONDS, clack_delay / 2) // Just in case someone's been fucking with the cooldown
addtimer(CALLBACK(src, PROC_REF(clack)), delay, TIMER_DELETE_ME)
/// Plays a clacking sound and appear open
/obj/item/kitchen/tongs/proc/clack()
playsound(src, clack_sound, vol = 100, vary = FALSE)
icon_state = base_icon_state
/obj/item/kitchen/tongs/Exited(atom/movable/leaving, direction)
. = ..()
if (leaving != tonged)
return
tonged = null
update_appearance(UPDATE_ICON)
/obj/item/kitchen/tongs/pre_attack(obj/item/attacked, mob/living/user, list/modifiers, list/attack_modifiers)
if (!isnull(tonged) && tonged.force <= 0) // prevents tongs from giving food-weapons extra range
attacked.attackby(tonged, user)
return TRUE
if (isliving(attacked))
if (COOLDOWN_FINISHED(src, clack_cooldown))
click_clack()
return ..()
if (!IsEdible(attacked) || attacked.w_class > WEIGHT_CLASS_NORMAL || !isnull(tonged))
return ..()
tonged = attacked
attacked.do_pickup_animation(src)
attacked.forceMove(src)
update_appearance(UPDATE_ICON)
return TRUE
/obj/item/kitchen/tongs/update_overlays()
. = ..()
if (isnull(tonged))
return
var/mutable_appearance/held_food = new /mutable_appearance(tonged.appearance)
held_food.layer = layer
held_food.plane = plane
held_food.transform = held_food.transform.Scale(0.7, 0.7)
held_food.pixel_w = 6
held_food.pixel_z = 6
. += held_food