mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 07:46:20 +00:00
My original plan was to just implement materials into crafting so that items would inherit the materials of their components, allowing for some interesting stuff if the material flags of the item allow it. However to my dismay crafting is a pile of old tech debt, starting from the old `del_reqs` and `CheckParts` which still contain lines about old janky bandaids that are no longer in use nor reachable, up to the `customizable_reagent_holder` component which has some harddel issues when your custom food is sliced, and items used in food recipes not being deleted and instead stored inside the result with no purpose as well as other inconsistencies like stack recipes that transfer materials having counterparts in the UI that don't do that. EDIT: Several things have come up while working on this, so I apologise that it ended up changing over 100+ files. I managed to atomize some of the changes, but it's a bit tedious. EDIT: TLDR because I was told this section is too vague and there's too much going on. This PR: - Improves the dated crafting code (not the UI). - replaced `atom/CheckParts` and `crafting_recipe/on_craft_completion` with `atom/on_craft_completion`. - Reqs used in food recipes are now deleted by default and not stored inside the result (they did nothing). - Renames the customizable_reagent_holder comp and improves it (No harddels/ref issues). - Adds a unit test that tries to craft all recipes to see what's wrong (it skips some of the much more specific reqs for now). - In the unit test is also the code to make sure materials of the crafted item and a non-crafted item of the same type are roughly the same, so far only applied to food. - Some mild material/food refactoring around the fact that food item code has been changed to support materials. Improving the backbone of the crafting system. Also materials and food code. 🆑 refactor: Refactored crafting backend. Report possible pesky bugs. balance: the MEAT backpack (from the MEAT cargo pack) may be a smidge different because of code standardization. /🆑
440 lines
18 KiB
Plaintext
440 lines
18 KiB
Plaintext
#define TEND_DAMAGE_INTERACTION "tend_damage_interaction"
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/mob/living/basic/bot/medbot
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name = "\improper Medibot"
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desc = "A little medical robot. He looks somewhat underwhelmed."
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icon = 'icons/mob/silicon/aibots.dmi'
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icon_state = "medbot_generic_idle"
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base_icon_state = "medbot"
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health = 20
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maxHealth = 20
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speed = 2
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light_power = 0.8
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light_color = "#99ccff"
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pass_flags = PASSMOB | PASSFLAPS
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status_flags = (CANPUSH | CANSTUN)
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ai_controller = /datum/ai_controller/basic_controller/bot/medbot
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_MEDICAL)
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radio_key = /obj/item/encryptionkey/headset_med
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radio_channel = RADIO_CHANNEL_MEDICAL
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bot_type = MED_BOT
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data_hud_type = DATA_HUD_MEDICAL_ADVANCED
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hackables = "health processor circuits"
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possessed_message = "You are a medbot! Ensure good health among the crew to the best of your ability!"
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additional_access = /datum/id_trim/job/paramedic
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announcement_type = /datum/action/cooldown/bot_announcement/medbot
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path_image_color = "#d9d9f4"
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///anouncements when we find a target to heal
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var/static/list/wait_announcements = list(
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MEDIBOT_VOICED_HOLD_ON = 'sound/mobs/non-humanoids/medbot/coming.ogg',
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MEDIBOT_VOICED_WANT_TO_HELP = 'sound/mobs/non-humanoids/medbot/help.ogg',
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MEDIBOT_VOICED_YOU_ARE_INJURED = 'sound/mobs/non-humanoids/medbot/injured.ogg',
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)
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///announcements after we heal someone
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var/static/list/afterheal_announcements = list(
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MEDIBOT_VOICED_ALL_PATCHED_UP = 'sound/mobs/non-humanoids/medbot/patchedup.ogg',
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MEDIBOT_VOICED_APPLE_A_DAY = 'sound/mobs/non-humanoids/medbot/apple.ogg',
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MEDIBOT_VOICED_FEEL_BETTER = 'sound/mobs/non-humanoids/medbot/feelbetter.ogg',
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)
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///announcements when we are healing someone near death
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var/static/list/near_death_announcements = list(
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MEDIBOT_VOICED_STAY_WITH_ME = 'sound/mobs/non-humanoids/medbot/no.ogg',
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MEDIBOT_VOICED_LIVE = 'sound/mobs/non-humanoids/medbot/live.ogg',
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MEDIBOT_VOICED_NEVER_LOST = 'sound/mobs/non-humanoids/medbot/lost.ogg',
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)
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///announcements when we are idle
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var/static/list/idle_lines = list(
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MEDIBOT_VOICED_DELICIOUS = 'sound/mobs/non-humanoids/medbot/delicious.ogg',
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MEDIBOT_VOICED_PLASTIC_SURGEON = 'sound/mobs/non-humanoids/medbot/surgeon.ogg',
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MEDIBOT_VOICED_MASK_ON = 'sound/mobs/non-humanoids/medbot/radar.ogg',
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MEDIBOT_VOICED_ALWAYS_A_CATCH = 'sound/mobs/non-humanoids/medbot/catch.ogg',
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MEDIBOT_VOICED_LIKE_FLIES = 'sound/mobs/non-humanoids/medbot/flies.ogg',
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MEDIBOT_VOICED_SUFFER = 'sound/mobs/non-humanoids/medbot/why.ogg',
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)
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///announcements when we are emagged
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var/static/list/emagged_announcements = list(
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MEDIBOT_VOICED_FUCK_YOU = 'sound/mobs/non-humanoids/medbot/fuck_you.ogg',
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MEDIBOT_VOICED_NOT_A_GAME = 'sound/mobs/non-humanoids/medbot/turn_off.ogg',
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MEDIBOT_VOICED_IM_DIFFERENT = 'sound/mobs/non-humanoids/medbot/im_different.ogg',
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MEDIBOT_VOICED_FOURTH_WALL = 'sound/mobs/non-humanoids/medbot/close.ogg',
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MEDIBOT_VOICED_SHINDEMASHOU = 'sound/mobs/non-humanoids/medbot/shindemashou.ogg',
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)
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///announcements when we are being tipped
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var/static/list/tipped_announcements = list(
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MEDIBOT_VOICED_WAIT = 'sound/mobs/non-humanoids/medbot/hey_wait.ogg',
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MEDIBOT_VOICED_DONT = 'sound/mobs/non-humanoids/medbot/please_dont.ogg',
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MEDIBOT_VOICED_TRUSTED_YOU = 'sound/mobs/non-humanoids/medbot/i_trusted_you.ogg',
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MEDIBOT_VOICED_NO_SAD = 'sound/mobs/non-humanoids/medbot/nooo.ogg',
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MEDIBOT_VOICED_OH_FUCK = 'sound/mobs/non-humanoids/medbot/oh_fuck.ogg',
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)
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///announcements when we are being untipped
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var/static/list/untipped_announcements = list(
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MEDIBOT_VOICED_FORGIVE = 'sound/mobs/non-humanoids/medbot/forgive.ogg',
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MEDIBOT_VOICED_THANKS = 'sound/mobs/non-humanoids/medbot/thank_you.ogg',
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MEDIBOT_VOICED_GOOD_PERSON = 'sound/mobs/non-humanoids/medbot/youre_good.ogg',
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)
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///announcements when we are worried
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var/static/list/worried_announcements = list(
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MEDIBOT_VOICED_PUT_BACK = 'sound/mobs/non-humanoids/medbot/please_put_me_back.ogg',
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MEDIBOT_VOICED_IM_SCARED = 'sound/mobs/non-humanoids/medbot/please_im_scared.ogg',
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MEDIBOT_VOICED_NEED_HELP = 'sound/mobs/non-humanoids/medbot/dont_like.ogg',
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MEDIBOT_VOICED_THIS_HURTS = 'sound/mobs/non-humanoids/medbot/pain_is_real.ogg',
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MEDIBOT_VOICED_THE_END = 'sound/mobs/non-humanoids/medbot/is_this_the_end.ogg',
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MEDIBOT_VOICED_NOOO = 'sound/mobs/non-humanoids/medbot/nooo.ogg',
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)
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var/static/list/misc_announcements= list(
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MEDIBOT_VOICED_CHICKEN = 'sound/mobs/non-humanoids/medbot/i_am_chicken.ogg',
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)
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/// drop determining variable
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var/health_analyzer = /obj/item/healthanalyzer
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/// drop determining variable
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var/medkit_type = /obj/item/storage/medkit
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///based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
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var/skin = "generic"
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/// How much healing do we do at a time?
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var/heal_amount = 2.5
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/// Start healing when they have this much damage in a category
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var/heal_threshold = 10
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/// What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types
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var/damage_type_healer = BRUTE
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///Flags Medbots use to decide how they should be acting.
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var/medical_mode_flags = MEDBOT_DECLARE_CRIT | MEDBOT_SPEAK_MODE
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//Selections: MEDBOT_DECLARE_CRIT | MEDBOT_STATIONARY_MODE | MEDBOT_SPEAK_MODE | MEDBOT_TIPPED_MODE
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/// techweb linked to the medbot
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var/datum/techweb/linked_techweb
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///our tipper
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var/datum/weakref/tipper
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/mob/living/basic/bot/medbot/proc/set_speech_keys()
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if(isnull(ai_controller))
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return
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ai_controller.set_blackboard_key(BB_NEAR_DEATH_SPEECH, near_death_announcements)
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ai_controller.set_blackboard_key(BB_WAIT_SPEECH, wait_announcements)
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ai_controller.set_blackboard_key(BB_AFTERHEAL_SPEECH, afterheal_announcements)
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ai_controller.set_blackboard_key(BB_IDLE_SPEECH, idle_lines)
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ai_controller.set_blackboard_key(BB_EMAGGED_SPEECH, emagged_announcements)
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ai_controller.set_blackboard_key(BB_WORRIED_ANNOUNCEMENTS, worried_announcements)
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/mob/living/basic/bot/medbot/Initialize(mapload, new_skin)
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. = ..()
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set_speech_keys()
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if(!isnull(new_skin))
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skin = new_skin
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update_appearance()
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AddComponent(/datum/component/tippable, \
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tip_time = 3 SECONDS, \
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untip_time = 3 SECONDS, \
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self_right_time = 3.5 MINUTES, \
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pre_tipped_callback = CALLBACK(src, PROC_REF(pre_tip_over)), \
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post_tipped_callback = CALLBACK(src, PROC_REF(after_tip_over)), \
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post_untipped_callback = CALLBACK(src, PROC_REF(after_righted)))
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var/static/list/hat_offsets = list(4,-9)
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var/static/list/remove_hat = list(SIGNAL_ADDTRAIT(TRAIT_MOB_TIPPED))
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var/static/list/prevent_checks = list(TRAIT_MOB_TIPPED)
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AddElement(/datum/element/hat_wearer,\
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offsets = hat_offsets,\
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remove_hat_signals = remove_hat,\
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traits_prevent_checks = prevent_checks,\
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)
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RegisterSignal(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(pre_attack))
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if(!HAS_TRAIT(SSstation, STATION_TRAIT_MEDBOT_MANIA) || !mapload || !is_station_level(z))
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return INITIALIZE_HINT_LATELOAD
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skin = "adv"
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update_appearance()
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damage_type_healer = HEAL_ALL_DAMAGE
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if(prob(50))
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name += ", PhD."
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return INITIALIZE_HINT_LATELOAD
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/mob/living/basic/bot/medbot/LateInitialize()
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if(!CONFIG_GET(flag/no_default_techweb_link) && !linked_techweb)
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CONNECT_TO_RND_SERVER_ROUNDSTART(linked_techweb, src)
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/mob/living/basic/bot/medbot/on_craft_completion(list/components, datum/crafting_recipe/current_recipe, atom/crafter)
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. = ..()
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var/obj/item/storage/medkit/medkit = locate() in contents
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medkit_type = medkit
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health_analyzer = locate(/obj/item/healthanalyzer) in contents
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skin = medkit.get_medbot_skin()
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damage_type_healer = initial(medkit.damagetype_healed) ? initial(medkit.damagetype_healed) : BRUTE
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update_appearance()
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/mob/living/basic/bot/medbot/update_icon_state()
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. = ..()
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var/mode_suffix = mode == BOT_HEALING ? "active" : "idle"
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icon_state = "[base_icon_state]_[skin]_[mode_suffix]"
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/mob/living/basic/bot/medbot/update_overlays()
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. = ..()
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if(!(medical_mode_flags & MEDBOT_STATIONARY_MODE))
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. += mutable_appearance(icon, "[base_icon_state]_overlay_wheels")
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if(HAS_TRAIT(src, TRAIT_INCAPACITATED))
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. += mutable_appearance(icon, "[base_icon_state]_overlay_incapacitated")
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. += emissive_appearance(icon, "[base_icon_state]_overlay_incapacitated", src, alpha = src.alpha)
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else if(bot_mode_flags & BOT_MODE_ON)
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var/mode_suffix = mode == BOT_HEALING ? "active" : "idle"
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. += mutable_appearance(icon, "[base_icon_state]_overlay_on_[mode_suffix]")
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. += emissive_appearance(icon, "[base_icon_state]_overlay_on_[mode_suffix]", src, alpha = src.alpha)
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//this is sin
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/mob/living/basic/bot/medbot/generate_speak_list()
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var/static/list/finalized_speak_list = (idle_lines + wait_announcements + afterheal_announcements + near_death_announcements + emagged_announcements + tipped_announcements + untipped_announcements + worried_announcements + misc_announcements)
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return finalized_speak_list
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/mob/living/basic/bot/medbot/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/mob/living/basic/bot/medbot/multitool_act(mob/living/user, obj/item/multitool/tool)
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if(!QDELETED(tool.buffer) && istype(tool.buffer, /datum/techweb))
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linked_techweb = tool.buffer
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return ITEM_INTERACT_SUCCESS
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// Variables sent to TGUI
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/mob/living/basic/bot/medbot/ui_data(mob/user)
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var/list/data = ..()
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if(!(bot_access_flags & BOT_COVER_LOCKED) || HAS_SILICON_ACCESS(user))
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data["custom_controls"]["heal_threshold"] = heal_threshold
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data["custom_controls"]["speaker"] = medical_mode_flags & MEDBOT_SPEAK_MODE
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data["custom_controls"]["crit_alerts"] = medical_mode_flags & MEDBOT_DECLARE_CRIT
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data["custom_controls"]["stationary_mode"] = medical_mode_flags & MEDBOT_STATIONARY_MODE
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data["custom_controls"]["sync_tech"] = TRUE
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return data
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// Actions received from TGUI
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/mob/living/basic/bot/medbot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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var/mob/user = ui.user
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if(. || !isliving(ui.user) || (bot_access_flags & BOT_COVER_LOCKED) && !HAS_SILICON_ACCESS(user))
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return
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switch(action)
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if("heal_threshold")
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var/adjust_num = round(text2num(params["threshold"]))
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heal_threshold = adjust_num
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if(heal_threshold < 5)
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heal_threshold = 5
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if(heal_threshold > 75)
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heal_threshold = 75
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if("speaker")
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medical_mode_flags ^= MEDBOT_SPEAK_MODE
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if("crit_alerts")
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medical_mode_flags ^= MEDBOT_DECLARE_CRIT
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if("stationary_mode")
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medical_mode_flags ^= MEDBOT_STATIONARY_MODE
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if("sync_tech")
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if(!linked_techweb)
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to_chat(user, span_notice("No research techweb connected."))
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return
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var/oldheal_amount = heal_amount
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var/tech_boosters
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for(var/index in linked_techweb.researched_designs)
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var/datum/design/surgery/healing/design = SSresearch.techweb_design_by_id(index)
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if(!istype(design))
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continue
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tech_boosters++
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if(tech_boosters)
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heal_amount = (round(tech_boosters * 0.5, 0.1) * initial(heal_amount)) + initial(heal_amount) //every 2 tend wounds tech gives you an extra 100% healing, adjusting for unique branches (combo is bonus)
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if(oldheal_amount < heal_amount)
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speak("New knowledge found! Surgical efficacy improved to [round(heal_amount/initial(heal_amount)*100)]%!")
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update_appearance()
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/mob/living/basic/bot/medbot/emag_effects(mob/user)
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medical_mode_flags &= ~MEDBOT_DECLARE_CRIT
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balloon_alert(user, "reagent synthesis circuits shorted")
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audible_message(span_danger("[src] buzzes oddly!"))
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flick_overlay_view(mutable_appearance(icon, "[base_icon_state]_spark"), 1 SECONDS)
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playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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return TRUE
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/mob/living/basic/bot/medbot/examine()
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. = ..()
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if(!(medical_mode_flags & MEDBOT_TIPPED_MODE))
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return
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var/static/list/panic_state = list(
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"It appears to be tipped over, and is quietly waiting for someone to set it right.",
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"It is tipped over and requesting help.",
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"They are tipped over and appear visibly distressed.",
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span_warning("They are tipped over and visibly panicking!"),
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span_warning(span_bold("They are freaking out from being tipped over!"))
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)
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. += pick(panic_state)
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/*
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* Proc used in a callback for before this medibot is tipped by the tippable component.
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*
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* user - the mob who is tipping us over
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*/
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/mob/living/basic/bot/medbot/proc/pre_tip_over(mob/user)
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speak(pick(worried_announcements))
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/*
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* Proc used in a callback for after this medibot is tipped by the tippable component.
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*
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* user - the mob who tipped us over
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*/
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/mob/living/basic/bot/medbot/proc/after_tip_over(mob/user)
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medical_mode_flags |= MEDBOT_TIPPED_MODE
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tipper = WEAKREF(user)
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playsound(src, 'sound/machines/warning-buzzer.ogg', 50)
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if(prob(10))
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speak("PSYCH ALERT: Crewmember [user.name] recorded displaying antisocial tendencies torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel)
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/mob/living/basic/bot/medbot/explode()
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var/atom/our_loc = drop_location()
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drop_part(medkit_type, our_loc)
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drop_part(health_analyzer, our_loc)
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return ..()
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/*
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* Proc used in a callback for after this medibot is righted, either by themselves or by a mob, by the tippable component.
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*
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* user - the mob who righted us. Can be null.
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*/
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/mob/living/basic/bot/medbot/proc/after_righted(mob/user)
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var/mob/tipper_mob = isnull(user) ? null : tipper?.resolve()
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tipper = null
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medical_mode_flags &= ~MEDBOT_TIPPED_MODE
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if(isnull(tipper_mob))
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return
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if(tipper_mob == user)
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speak(MEDIBOT_VOICED_FORGIVE)
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return
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speak(pick(untipped_announcements))
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/mob/living/basic/bot/medbot/proc/pre_attack(mob/living/puncher, atom/target)
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SIGNAL_HANDLER
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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if(!iscarbon(target))
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return
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// SKYRAT EDIT ADDITION START - Skip trying to heal synths
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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if(human_target.mob_biotypes & MOB_ROBOTIC)
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return
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// SKYRAT EDIT ADDITION END
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INVOKE_ASYNC(src, PROC_REF(medicate_patient), target)
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return COMPONENT_HOSTILE_NO_ATTACK
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/mob/living/basic/bot/medbot/proc/medicate_patient(mob/living/carbon/human/patient)
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if(DOING_INTERACTION(src, TEND_DAMAGE_INTERACTION))
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return
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if((damage_type_healer == HEAL_ALL_DAMAGE && patient.get_total_damage() <= heal_threshold) || (!(damage_type_healer == HEAL_ALL_DAMAGE) && patient.get_current_damage_of_type(damage_type_healer) <= heal_threshold))
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to_chat(src, "[patient] is healthy! Your programming prevents you from tending the wounds of anyone with less than [heal_threshold + 1] [damage_type_healer == HEAL_ALL_DAMAGE ? "total" : damage_type_healer] damage.")
|
|
return
|
|
|
|
update_bot_mode(new_mode = BOT_HEALING, update_hud = FALSE)
|
|
patient.visible_message("[src] is trying to tend the wounds of [patient]", span_userdanger("[src] is trying to tend your wounds!"))
|
|
if(!do_after(src, delay = 2 SECONDS, target = patient, interaction_key = TEND_DAMAGE_INTERACTION))
|
|
update_bot_mode(new_mode = BOT_IDLE)
|
|
return
|
|
var/modified_heal_amount = heal_amount
|
|
var/done_healing = FALSE
|
|
if(damage_type_healer == BRUTE && medkit_type == /obj/item/storage/medkit/brute)
|
|
modified_heal_amount *= 1.1
|
|
if(bot_access_flags & BOT_COVER_EMAGGED)
|
|
patient.reagents?.add_reagent(/datum/reagent/toxin/chloralhydrate, 5)
|
|
log_combat(src, patient, "pretended to tend wounds on", "internal tools")
|
|
else if(damage_type_healer == HEAL_ALL_DAMAGE)
|
|
patient.heal_ordered_damage(amount = modified_heal_amount, damage_types = list(BRUTE, BURN, TOX, OXY))
|
|
log_combat(src, patient, "tended the wounds of", "internal tools")
|
|
if(patient.get_total_damage() <= heal_threshold)
|
|
done_healing = TRUE
|
|
else
|
|
patient.heal_damage_type(heal_amount = modified_heal_amount, damagetype = damage_type_healer)
|
|
log_combat(src, patient, "tended the wounds of", "internal tools")
|
|
if(patient.get_current_damage_of_type(damage_type_healer) <= heal_threshold)
|
|
done_healing = TRUE
|
|
|
|
patient.visible_message(span_notice("[src] tends the wounds of [patient]!"), "[span_infoplain(span_green("[src] tends your wounds!"))]")
|
|
|
|
if(done_healing)
|
|
visible_message(span_infoplain("[src] places its tools back into itself."))
|
|
to_chat(src, "[patient] is now healthy!")
|
|
update_bot_mode(new_mode = BOT_IDLE)
|
|
return
|
|
|
|
if(CanReach(patient))
|
|
melee_attack(patient)
|
|
|
|
|
|
/mob/living/basic/bot/medbot/autopatrol
|
|
bot_mode_flags = BOT_MODE_ON | BOT_MODE_AUTOPATROL | BOT_MODE_REMOTE_ENABLED | BOT_MODE_CAN_BE_SAPIENT | BOT_MODE_ROUNDSTART_POSSESSION
|
|
|
|
/mob/living/basic/bot/medbot/stationary
|
|
medical_mode_flags = MEDBOT_DECLARE_CRIT | MEDBOT_STATIONARY_MODE | MEDBOT_SPEAK_MODE
|
|
|
|
/mob/living/basic/bot/medbot/mysterious
|
|
name = "\improper Mysterious Medibot"
|
|
desc = "International Medibot of mystery."
|
|
skin = "bezerk"
|
|
damage_type_healer = HEAL_ALL_DAMAGE
|
|
heal_amount = 10
|
|
|
|
/mob/living/basic/bot/medbot/derelict
|
|
name = "\improper Old Medibot"
|
|
desc = "Looks like it hasn't been modified since the late 2080s."
|
|
skin = "bezerk"
|
|
damage_type_healer = HEAL_ALL_DAMAGE
|
|
medical_mode_flags = MEDBOT_SPEAK_MODE
|
|
heal_threshold = 0
|
|
heal_amount = 5
|
|
|
|
/mob/living/basic/bot/medbot/nukie
|
|
name = "Oppenheimer"
|
|
desc = "A medibot stolen from a Nanotrasen station and upgraded by the Syndicate. Despite their best efforts at reprogramming, it still appears visibly upset near nuclear explosives."
|
|
health = 40
|
|
maxHealth = 40
|
|
skin = "bezerk"
|
|
req_one_access = list(ACCESS_SYNDICATE)
|
|
bot_mode_flags = parent_type::bot_mode_flags & ~BOT_MODE_REMOTE_ENABLED
|
|
radio_key = /obj/item/encryptionkey/syndicate
|
|
radio_channel = RADIO_CHANNEL_SYNDICATE
|
|
damage_type_healer = HEAL_ALL_DAMAGE
|
|
faction = list(ROLE_SYNDICATE)
|
|
heal_threshold = 0
|
|
heal_amount = 5
|
|
additional_access = /datum/id_trim/syndicom/crew
|
|
|
|
/mob/living/basic/bot/medbot/nukie/Initialize(mapload, new_skin)
|
|
. = ..()
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_DISARMED, PROC_REF(nuke_disarm))
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED, PROC_REF(nuke_arm))
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_DETONATING, PROC_REF(nuke_detonate))
|
|
internal_radio.set_frequency(FREQ_SYNDICATE)
|
|
internal_radio.freqlock = RADIO_FREQENCY_LOCKED
|
|
|
|
/mob/living/basic/bot/medbot/nukie/proc/nuke_disarm()
|
|
SIGNAL_HANDLER
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(speak), pick(untipped_announcements))
|
|
|
|
/mob/living/basic/bot/medbot/nukie/proc/nuke_arm()
|
|
SIGNAL_HANDLER
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(speak), pick(worried_announcements))
|
|
|
|
/mob/living/basic/bot/medbot/nukie/proc/nuke_detonate()
|
|
SIGNAL_HANDLER
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(speak), pick(emagged_announcements))
|
|
|
|
#undef TEND_DAMAGE_INTERACTION
|