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## About The Pull Request The issue was threefold, first speed potions sent the comsig before actually applying which could be abused to make items not have a slowdown without spending it or coloring them by using it on them in a state when they don't have a slowdown (i.e. disabled magboots). Magboots ``initial()``'d their slowdown which could break them if they somehow got it negative, but I believe that didn't happen in actual gameplay. And I've made duffelbags and laptops have their open slowdown set to 0 similarly to magboots when a speed potion is applied to them. Last one may be a balance change, depending on the original intent, but I'm going off their pre-rework behavior here (and it generally feels weird to be the case when they get unslowdowned and then it gets reapplied when you close and open them) - Closes #91381 ## Changelog 🆑 fix: Fixed speed potions behaving super inconsistently on magboots, duffelbags and laptops /🆑