Files
Bubberstation/code/modules/projectiles/ammunition
CatoChristopherMrow 33395ff3bc S.W.A.T part 3 (#3534)
## About The Pull Request
You're in my way, sir.

Readds hybrid tasers.
## Why It's Good For The Game

About four months ago, tasers were heavily reworked on TG. This made
them work more like actual tasers. They do stamina damage over time, can
be resisted against, and if someone else walks in the way it fucks
everything up. You can also walk out of range.

Here, I've readded them with some tweaks.
For one, energy armor now applies. MOST vests have high energy armor, so
they counter tasers pretty well.
I've also made tasers take more energy to use.

Before you say this is op, if you're running, this has a range of
about...2 tiles? I really really encourage you to try this on your own
local branch before forming an opinion.

I think this is good for the game as it gives sec another nonlethal
option.

What you should know:
Currently, unarmored, it takes 8-10 seconds of constant tasing to full
stun someone. They will then be on the ground for about 3 seconds,
before getting back up. Armored, this is even more, far more.

All these numbers are subject to change, of course, but for now I'm
intentionally making them pretty weak as we see how this affects
balance.

I've also talked to our resident antag main, Kyle, about this change to
ensure that I'm not just doing this due to my sec bias.
## Proof Of Testing
Works on my machine
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑 The spirit of secoffs long past
add: Readds the golden bolt
/🆑

---------

Co-authored-by: Ian Yanik <Iwantpornspam@gmail.com>
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2025-05-28 20:38:22 -04:00
..
2025-05-28 20:38:22 -04:00