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## About The Pull Request Moves around some protean files, does small fixes all round. Turning into a modsuit now gives you *most* environment (Pressure/temperature) immunities, minus the ash storm. Not escaping from that by just flopping into a suit. Leaving a modsuit doesn't leave you stunned in place, instead applying a slowdown and doubling the damage received for a short bit as your form fully stabilizes. New verb for turning on low power mode, disallowing you from using your modsuit and slowing you down - in return for making you use way less power (Yeah it's the erp mode) **Low power mode won't save you from taking metal when healing** Power no longer gets drained on clientless mobs, meaning an afk protean won't just die after some time. Protean blood now also passively regenerates with metal The whole PR is to be considered feature-complete and ready to merge ## Why It's Good For The Game Dying whilst being worn by someone else as a pressure-proof modsuit is stupid and doesn't make sense. The stun just feels unresponsive and leaves you unable to even use your hands - with the slowdown, you're not able to do much but can still at least immediately grab stuff and move around. I don't have to explain the erp mode ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> ### Low power mode  ### Trying to activate a modsuit on low power mode  ### Sitting in space with no damage  </details> ## Changelog 🆑 add: Proteans now heal blood with metal qol: Proteans now have low power mode, allowing them to sustain on much less food in exchange for a slowdown qol: Hunger on proteans no longer processes without a client balance: Protean stun upon reforming is replaced with a slowdown and weakness fix: Proteans no longer die from the environment when inside their suits /🆑 --------- Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>