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Bubberstation/code/game/objects/items/stacks
Ghilker 4449196201 Tiered canisters (#50330)
This PR will add 3 tiers (expandable) to the atmos canisters
Each tier will have a maximum temperature and pressure threshold that will cause the canister to burst if going over them.
How to build each tier

    Tier 1: With 5 metal sheets you make a canister frame tier 0 (similar way of the old canister making) and then you put 5 more metal sheets onto the frame (similar to when building windows on grilles) to finish it and build a tier 1 canister
    Tier 2: You first make the tier 0 canister frame, you put onto it 5 sheets of plasteel to make a tier 1 canister frame and you complete the tier 2 canister by using 5 sheets of titanium onto it
    Tier 3: Make a tier 0 and then a tier 1 canister frame like shown above, then you put 1 bluespace crystal onto the canister frame to make it tier 2 and complete it with plastitanium for a tier 3 canister.
    The maximum temperature and pressure that each canister can hold are:
    Tier 1 5000 K and 50000 kPa
    Tier 2 500000 K and 5e6 kPa
    Tier 3 1e12 K and 1e14 kPa
    All those are calculated based on a filled canister

The canisters won't instantly rupture when reached the temperature, instead they'll start to take damage (10, 5, 3 per tier for the time above the thresholds) untill rupture, so recovery is doable since the damage taken can be heard (is burn damage)
canister-tiers

Why It's Good For The Game

First there is more interaction between departments, then there is a stop to exploitable start round fusion and 50K bombs, since at least you have to wait for mining.
No more you can have the Sun heat inside of a normal canister.
Changelog

🆑
add: Added 3 tiers to the canisters
add: added canister frames (also tiered)
add: canisters rupture if there is too much pressure or heat inside (higher tiers have higher thresholds)
imageadd: added images for frames and overlays
/🆑
2020-04-18 11:20:57 +12:00
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2020-04-18 11:20:57 +12:00
2020-02-18 02:06:35 -05:00
2020-04-05 21:06:45 -03:00
2020-01-11 23:46:43 -05:00