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* Renews a bunch of old roundend new reports that got lost. Plus, some roundend report QoL for cult and revs. (#71284) A few roundend reports got lost from moving to dynamic and other prs. This PRs re-allows them to occur. Namely: "Wizard Killed" (lost in dynamic), "Blob nuked" (lost in dynamic), "Cult escaped" (lost in cult rework), and "Nuke Ops Victory" (station destroyed via nuke) (lost from, what I can see, an oversight / accidental swap of report values). Additionally, small roundend report QOL for cult: Removes antag datums from spirit realm ghosts after being dusted, so they do not show up on the report. And in reverse, heads of staff who were dusted / destroyed in revolution rounds are now also shown in roundend reports. Some of these reports are dead, which is is a shame because I think they're cool and fun. 🆑 Melbert qol: Successfully fending off a blob now has a cross station news report again. More pressing reports will take priority over it, though. qol: Successfully killing a wizard (and all of their apprentices) now has a cross station news report again. qol: If more than half of a cultist team manages to escape on the shuttle (rather than summoning Nar'sie), they will send a unique cross station news report. This is still a loss, by the way. Summon Nar'sie! qol: Nuclear Operatives successfully nuking the station now has its unique cross station news report again, and no longer uses the generic "The station was nuked" report. qol: Nuking the station to stop a blob infection now has a unique cross station news report again. Good luck convincing admins to allow this. qol: Cult ghosts from "Spirit Realm" no longer persist on the cult's team after being desummoned, meaning they will not show up on roundend report. qol: Heads of staff will now always show up on revolution roundend report - even if their body was fully destroyed. /🆑 * Adds support for Rulesets having intrinsic template requirements (#72339) Title Ensures that we load templates for a ruleset before we attempt to place or cache characters for that ruleset Also makes wizard and abductor async load their template to improve (apparent) loading times for them This is the only thing left that I can think of that would cause antags like nukies and abductors to spawn in wrong This should not be player facing Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
521 lines
21 KiB
Plaintext
521 lines
21 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transferring the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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/datum/mind
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/// Key of the mob
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var/key
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/// The name linked to this mind
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var/name
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/// replaces name for observers name if set
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var/ghostname
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/// Current mob this mind datum is attached to
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var/mob/living/current
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/// Is this mind active?
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var/active = FALSE
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/// a list of /datum/memories. assoc type of memory = memory datum. only one type of memory will be stored, new ones of the same type overriding the last.
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var/list/memories = list()
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/// reference to the memory panel tgui
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var/datum/memory_panel/memory_panel
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/// Job datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.
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var/datum/job/assigned_role
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var/special_role
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var/list/restricted_roles = list()
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/// Martial art on this mind
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var/datum/martial_art/martial_art
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var/static/default_martial_art = new/datum/martial_art
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/// Mime's vow of silence
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var/miming = FALSE
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/// List of antag datums on this mind
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var/list/antag_datums
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/// this mind's ANTAG_HUD should have this icon_state
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var/antag_hud_icon_state = null
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///this mind's antag HUD
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var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud = null
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var/holy_role = NONE //is this person a chaplain or admin role allowed to use bibles, Any rank besides 'NONE' allows for this.
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///If this mind's master is another mob (i.e. adamantine golems)
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var/mob/living/enslaved_to
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var/datum/language_holder/language_holder
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var/unconvertable = FALSE
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var/late_joiner = FALSE
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/// has this mind ever been an AI
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var/has_ever_been_ai = FALSE
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var/last_death = 0
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/// Set by Into The Sunset command of the shuttle manipulator.
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/// If TRUE, the mob will always be considered "escaped" if they are alive and not exiled.
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var/force_escaped = FALSE
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var/list/learned_recipes //List of learned recipe TYPES.
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///List of skills the user has received a reward for. Should not be used to keep track of currently known skills. Lazy list because it shouldnt be filled often
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var/list/skills_rewarded
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///Assoc list of skills. Use SKILL_LVL to access level, and SKILL_EXP to access skill's exp.
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var/list/known_skills = list()
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///Weakref to thecharacter we joined in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
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var/datum/weakref/original_character
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/// The index for what character slot, if any, we were loaded from, so we can track persistent scars on a per-character basis. Each character slot gets PERSISTENT_SCAR_SLOTS scar slots
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var/original_character_slot_index
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/// The index for our current scar slot, so we don't have to constantly check the savefile (unlike the slots themselves, this index is independent of selected char slot, and increments whenever a valid char is joined with)
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var/current_scar_slot_index
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///Skill multiplier, adjusts how much xp you get/loose from adjust_xp. Dont override it directly, add your reason to experience_multiplier_reasons and use that as a key to put your value in there.
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var/experience_multiplier = 1
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///Skill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.
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var/list/experience_multiplier_reasons = list()
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/// A lazy list of statuses to add next to this mind in the traitor panel
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var/list/special_statuses
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///Assoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)
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var/list/addiction_points
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///Assoc list of key active addictions and value amount of cycles that it has been active.
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var/list/active_addictions
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///List of objective-specific equipment that couldn't properly be given to the mind
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var/list/failed_special_equipment
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/// A list to keep track of which books a person has read (to prevent people from reading the same book again and again for positive mood events)
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var/list/book_titles_read
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/datum/mind/New(_key)
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key = _key
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martial_art = default_martial_art
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init_known_skills()
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set_assigned_role(SSjob.GetJobType(/datum/job/unassigned)) // Unassigned by default.
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/datum/mind/Destroy()
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SSticker.minds -= src
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QDEL_NULL(antag_hud)
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QDEL_LIST(memories)
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QDEL_NULL(memory_panel)
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QDEL_LIST(antag_datums)
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QDEL_NULL(language_holder)
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set_current(null)
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return ..()
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/datum/mind/vv_edit_var(var_name, var_value)
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switch(var_name)
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if(NAMEOF(src, assigned_role))
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set_assigned_role(var_value)
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. = TRUE
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if(!isnull(.))
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datum_flags |= DF_VAR_EDITED
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return
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return ..()
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/datum/mind/proc/set_current(mob/new_current)
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if(new_current && QDELETED(new_current))
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CRASH("Tried to set a mind's current var to a qdeleted mob, what the fuck")
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if(current)
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UnregisterSignal(src, COMSIG_PARENT_QDELETING)
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current = new_current
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if(current)
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RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(clear_current))
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/datum/mind/proc/clear_current(datum/source)
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SIGNAL_HANDLER
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set_current(null)
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/datum/mind/proc/get_language_holder()
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if(!language_holder)
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language_holder = new (src)
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return language_holder
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/datum/mind/proc/transfer_to(mob/new_character, force_key_move = 0)
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set_original_character(null)
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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UnregisterSignal(current, COMSIG_LIVING_DEATH)
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SStgui.on_transfer(current, new_character)
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if(key)
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if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
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new_character.ghostize(TRUE) //we'll need to ghostize so that key isn't mobless.
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else
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key = new_character.key
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if(new_character.mind) //disassociate any mind currently in our new body's mind variable
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new_character.mind.set_current(null)
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var/mob/living/old_current = current
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if(current)
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current.transfer_observers_to(new_character) //transfer anyone observing the old character to the new one
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set_current(new_character) //associate ourself with our new body
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QDEL_NULL(antag_hud)
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new_character.mind = src //and associate our new body with ourself
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antag_hud = new_character.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/antagonist_hud, "combo_hud", src)
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for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
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var/datum/antagonist/A = a
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A.on_body_transfer(old_current, current)
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if(iscarbon(new_character))
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var/mob/living/carbon/C = new_character
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C.last_mind = src
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transfer_martial_arts(new_character)
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RegisterSignal(new_character, COMSIG_LIVING_DEATH, PROC_REF(set_death_time))
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if(active || force_key_move)
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new_character.key = key //now transfer the key to link the client to our new body
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if(new_character.client)
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LAZYCLEARLIST(new_character.client.recent_examines)
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new_character.client.init_verbs() // re-initialize character specific verbs
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current.update_atom_languages()
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SEND_SIGNAL(src, COMSIG_MIND_TRANSFERRED, old_current)
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SEND_SIGNAL(current, COMSIG_MOB_MIND_TRANSFERRED_INTO)
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//I cannot trust you fucks to do this properly
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/datum/mind/proc/set_original_character(new_original_character)
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original_character = WEAKREF(new_original_character)
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/datum/mind/proc/set_death_time()
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SIGNAL_HANDLER
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last_death = world.time
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/datum/mind/Topic(href, href_list)
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if(!check_rights(R_ADMIN))
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return
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var/self_antagging = usr == current
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if(href_list["add_antag"])
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add_antag_wrapper(text2path(href_list["add_antag"]),usr)
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if(href_list["remove_antag"])
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var/datum/antagonist/A = locate(href_list["remove_antag"]) in antag_datums
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if(!istype(A))
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to_chat(usr,span_warning("Invalid antagonist ref to be removed."))
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return
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A.admin_remove(usr)
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if(href_list["open_antag_vv"])
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var/datum/antagonist/to_vv = locate(href_list["open_antag_vv"]) in antag_datums
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if(!istype(to_vv))
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to_chat(usr, span_warning("Invalid antagonist ref to be vv'd."))
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return
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usr.client?.debug_variables(to_vv)
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if (href_list["role_edit"])
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var/new_role = input("Select new role", "Assigned role", assigned_role.title) as null|anything in sort_list(SSjob.name_occupations)
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if(isnull(new_role))
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return
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var/datum/job/new_job = SSjob.GetJob(new_role)
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if (!new_job)
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to_chat(usr, span_warning("Job not found."))
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return
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set_assigned_role(new_job)
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else if (href_list["obj_edit"] || href_list["obj_add"])
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var/objective_pos //Edited objectives need to keep same order in antag objective list
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var/def_value
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var/datum/antagonist/target_antag
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var/datum/objective/old_objective //The old objective we're replacing/editing
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var/datum/objective/new_objective //New objective we're be adding
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if(href_list["obj_edit"])
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for(var/datum/antagonist/A in antag_datums)
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old_objective = locate(href_list["obj_edit"]) in A.objectives
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if(old_objective)
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target_antag = A
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objective_pos = A.objectives.Find(old_objective)
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break
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if(!old_objective)
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to_chat(usr,"Invalid objective.")
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return
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else
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if(href_list["target_antag"])
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var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
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if(X)
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target_antag = X
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if(!target_antag)
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switch(antag_datums.len)
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if(0)
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target_antag = add_antag_datum(/datum/antagonist/custom)
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if(1)
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target_antag = antag_datums[1]
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else
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var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in sort_list(antag_datums) + "(new custom antag)"
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if (QDELETED(target))
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return
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else if(target == "(new custom antag)")
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target_antag = add_antag_datum(/datum/antagonist/custom)
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else
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target_antag = target
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if(!GLOB.admin_objective_list)
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generate_admin_objective_list()
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if(old_objective)
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if(old_objective.name in GLOB.admin_objective_list)
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def_value = old_objective.name
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var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in GLOB.admin_objective_list
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selected_type = GLOB.admin_objective_list[selected_type]
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if (!selected_type)
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return
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if(!old_objective)
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//Add new one
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new_objective = new selected_type
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new_objective.owner = src
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new_objective.admin_edit(usr)
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target_antag.objectives += new_objective
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message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
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log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
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else
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if(old_objective.type == selected_type)
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//Edit the old
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old_objective.admin_edit(usr)
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new_objective = old_objective
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else
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//Replace the old
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new_objective = new selected_type
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new_objective.owner = src
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new_objective.admin_edit(usr)
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target_antag.objectives -= old_objective
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target_antag.objectives.Insert(objective_pos, new_objective)
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message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
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log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
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else if (href_list["obj_delete"])
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var/datum/objective/objective
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for(var/datum/antagonist/A in antag_datums)
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objective = locate(href_list["obj_delete"]) in A.objectives
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if(istype(objective))
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A.objectives -= objective
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break
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if(!objective)
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to_chat(usr,"Invalid objective.")
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return
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//qdel(objective) Needs cleaning objective destroys
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message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
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log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
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else if(href_list["obj_completed"])
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var/datum/objective/objective
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for(var/datum/antagonist/A in antag_datums)
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objective = locate(href_list["obj_completed"]) in A.objectives
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if(istype(objective))
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objective = objective
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break
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if(!objective)
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to_chat(usr,"Invalid objective.")
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return
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objective.completed = !objective.completed
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log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
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else if (href_list["silicon"])
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switch(href_list["silicon"])
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if("unemag")
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var/mob/living/silicon/robot/R = current
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if (istype(R))
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R.SetEmagged(0)
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message_admins("[key_name_admin(usr)] has unemag'ed [R].")
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log_admin("[key_name(usr)] has unemag'ed [R].")
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if("unemagcyborgs")
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if(isAI(current))
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var/mob/living/silicon/ai/ai = current
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for (var/mob/living/silicon/robot/R in ai.connected_robots)
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R.SetEmagged(0)
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message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
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log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
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else if(href_list["edit_obj_tc"])
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var/datum/traitor_objective/objective = locate(href_list["edit_obj_tc"])
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if(!istype(objective))
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return
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var/telecrystal = input("Set new telecrystal reward for [objective.name]","Syndicate uplink", objective.telecrystal_reward) as null | num
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if(isnull(telecrystal))
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return
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objective.telecrystal_reward = telecrystal
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message_admins("[key_name_admin(usr)] changed [objective]'s telecrystal reward count to [telecrystal].")
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log_admin("[key_name(usr)] changed [objective]'s telecrystal reward count to [telecrystal].")
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else if(href_list["edit_obj_pr"])
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var/datum/traitor_objective/objective = locate(href_list["edit_obj_pr"])
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if(!istype(objective))
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return
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var/progression = input("Set new progression reward for [objective.name]","Syndicate uplink", objective.progression_reward) as null | num
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if(isnull(progression))
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return
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objective.progression_reward = progression
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message_admins("[key_name_admin(usr)] changed [objective]'s progression reward count to [progression].")
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log_admin("[key_name(usr)] changed [objective]'s progression reward count to [progression].")
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else if(href_list["fail_objective"])
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var/datum/traitor_objective/objective = locate(href_list["fail_objective"])
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if(!istype(objective))
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return
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var/performed = objective.objective_state == OBJECTIVE_STATE_INACTIVE? "skipped" : "failed"
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message_admins("[key_name_admin(usr)] forcefully [performed] [objective].")
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log_admin("[key_name(usr)] forcefully [performed] [objective].")
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objective.fail_objective()
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else if(href_list["succeed_objective"])
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var/datum/traitor_objective/objective = locate(href_list["succeed_objective"])
|
|
if(!istype(objective))
|
|
return
|
|
message_admins("[key_name_admin(usr)] forcefully succeeded [objective].")
|
|
log_admin("[key_name(usr)] forcefully succeeded [objective].")
|
|
objective.succeed_objective()
|
|
else if (href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
for(var/obj/item/W in current)
|
|
current.dropItemToGround(W, TRUE) //The TRUE forces all items to drop, since this is an admin undress.
|
|
if("takeuplink")
|
|
take_uplink()
|
|
wipe_memory()//Remove any memory they may have had.
|
|
log_admin("[key_name(usr)] removed [current]'s uplink.")
|
|
if("crystals")
|
|
if(check_rights(R_FUN))
|
|
var/datum/component/uplink/U = find_syndicate_uplink()
|
|
if(U)
|
|
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.uplink_handler.telecrystals) as null | num
|
|
if(!isnull(crystals))
|
|
U.uplink_handler.telecrystals = crystals
|
|
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
if("progression")
|
|
if(!check_rights(R_FUN))
|
|
return
|
|
var/datum/component/uplink/uplink = find_syndicate_uplink()
|
|
if(!uplink)
|
|
return
|
|
var/progression = input("Set new progression points for [key]","Syndicate uplink", uplink.uplink_handler.progression_points) as null | num
|
|
if(isnull(progression))
|
|
return
|
|
uplink.uplink_handler.progression_points = progression
|
|
message_admins("[key_name_admin(usr)] changed [current]'s progression point count to [progression].")
|
|
log_admin("[key_name(usr)] changed [current]'s progression point count to [progression].")
|
|
uplink.uplink_handler.update_objectives()
|
|
uplink.uplink_handler.generate_objectives()
|
|
if("give_objective")
|
|
if(!check_rights(R_FUN))
|
|
return
|
|
var/datum/component/uplink/uplink = find_syndicate_uplink()
|
|
if(!uplink || !uplink.uplink_handler)
|
|
return
|
|
var/list/all_objectives = subtypesof(/datum/traitor_objective)
|
|
var/objective_typepath = tgui_input_list(usr, "Select objective", "Select objective", all_objectives)
|
|
if(!objective_typepath)
|
|
return
|
|
var/datum/traitor_objective/objective = uplink.uplink_handler.try_add_objective(objective_typepath, force = TRUE)
|
|
if(objective)
|
|
message_admins("[key_name_admin(usr)] gave [current] a traitor objective ([objective_typepath]).")
|
|
log_admin("[key_name(usr)] gave [current] a traitor objective ([objective_typepath]).")
|
|
else
|
|
to_chat(usr, span_warning("Failed to generate the objective!"))
|
|
message_admins("[key_name_admin(usr)] failed to give [current] a traitor objective ([objective_typepath]).")
|
|
log_admin("[key_name(usr)] failed to give [current] a traitor objective ([objective_typepath]).")
|
|
if("uplink")
|
|
var/datum/antagonist/traitor/traitor_datum = has_antag_datum(/datum/antagonist/traitor)
|
|
if(!give_uplink(antag_datum = traitor_datum || null))
|
|
to_chat(usr, span_danger("Equipping a syndicate failed!"))
|
|
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
|
|
else
|
|
log_admin("[key_name(usr)] gave [current] an uplink.")
|
|
//SKYRAT EDIT ADDITION BEGIN -- EXPLOITABLES
|
|
if("toggle_exploitables")
|
|
has_exploitables_override = !has_exploitables_override //First we set the override to be the opposite of whatever it was apon execution, then we
|
|
handle_exploitables() // use ternaries to convert this into true/false for admin logs.
|
|
log_admin("[key_name(usr)] toggled [current]'s exploitables override to [(has_exploitables_override) ? "true" : "false"].")
|
|
message_admins("[key_name(usr)] toggled [current]'s exploitables override to [(has_exploitables_override) ? "true" : "false"].")
|
|
//SKYRAT EDIT ADDITION END
|
|
|
|
else if (href_list["obj_announce"])
|
|
announce_objectives()
|
|
|
|
//Something in here might have changed your mob
|
|
if(self_antagging && (!usr || !usr.client) && current.client)
|
|
usr = current
|
|
traitor_panel()
|
|
|
|
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
|
|
if(!ishuman(new_character))
|
|
return
|
|
if(martial_art)
|
|
if(martial_art.base) //Is the martial art temporary?
|
|
martial_art.remove(new_character)
|
|
else
|
|
martial_art.teach(new_character)
|
|
|
|
/datum/mind/proc/has_martialart(string)
|
|
if(martial_art && martial_art.id == string)
|
|
return martial_art
|
|
return FALSE
|
|
|
|
/datum/mind/proc/get_ghost(even_if_they_cant_reenter, ghosts_with_clients)
|
|
for(var/mob/dead/observer/G in (ghosts_with_clients ? GLOB.player_list : GLOB.dead_mob_list))
|
|
if(G.mind == src)
|
|
if(G.can_reenter_corpse || even_if_they_cant_reenter)
|
|
return G
|
|
break
|
|
|
|
/datum/mind/proc/grab_ghost(force)
|
|
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
|
|
. = G
|
|
if(G)
|
|
G.reenter_corpse()
|
|
|
|
///Adds addiction points to the specified addiction
|
|
/datum/mind/proc/add_addiction_points(type, amount)
|
|
LAZYSET(addiction_points, type, min(LAZYACCESS(addiction_points, type) + amount, MAX_ADDICTION_POINTS))
|
|
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
|
return affected_addiction.on_gain_addiction_points(src)
|
|
|
|
///Adds addiction points to the specified addiction
|
|
/datum/mind/proc/remove_addiction_points(type, amount)
|
|
LAZYSET(addiction_points, type, max(LAZYACCESS(addiction_points, type) - amount, 0))
|
|
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
|
return affected_addiction.on_lose_addiction_points(src)
|
|
|
|
|
|
/// Setter for the assigned_role job datum.
|
|
/datum/mind/proc/set_assigned_role(datum/job/new_role)
|
|
if(assigned_role == new_role)
|
|
return
|
|
if(!is_job(new_role))
|
|
CRASH("set_assigned_role called with invalid role: [isnull(new_role) ? "null" : new_role]")
|
|
. = assigned_role
|
|
assigned_role = new_role
|
|
|
|
|
|
/mob/proc/sync_mind()
|
|
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
|
mind.active = TRUE //indicates that the mind is currently synced with a client
|
|
|
|
/mob/dead/new_player/sync_mind()
|
|
return
|
|
|
|
/mob/dead/observer/sync_mind()
|
|
return
|