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* Adds spaces around logical operators * Update code/modules/admin/verbs/admingame.dm Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
1492 lines
54 KiB
Plaintext
1492 lines
54 KiB
Plaintext
#define GLOW_MODE 3
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#define LIGHT_MODE 2
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#define REMOVE_MODE 1
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/*
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CONTAINS:
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RCD
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ARCD
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RLD
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*/
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/obj/item/construction
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name = "not for ingame use"
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desc = "A device used to rapidly build and deconstruct. Reload with iron, plasteel, glass or compressed matter cartridges."
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opacity = FALSE
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density = FALSE
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anchored = FALSE
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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force = 0
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=100000)
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req_access = list(ACCESS_ENGINE_EQUIP)
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armor_type = /datum/armor/item_construction
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/no_ammo_message = "<span class='warning'>The \'Low Ammo\' light on the device blinks yellow.</span>"
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var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
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var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
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/// Bitflags for upgrades
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var/upgrade = NONE
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/// Bitflags for banned upgrades
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var/banned_upgrades = NONE
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var/datum/component/remote_materials/silo_mats //remote connection to the silo
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var/silo_link = FALSE //switch to use internal or remote storage
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/datum/armor/item_construction
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fire = 100
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acid = 50
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/obj/item/construction/Initialize(mapload)
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. = ..()
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spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", mapload, FALSE)
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///used for examining the RCD and for its UI
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/obj/item/construction/proc/get_silo_iron()
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if(silo_link && silo_mats.mat_container && !silo_mats.on_hold())
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return silo_mats.mat_container.get_material_amount(/datum/material/iron)/500
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return FALSE
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/obj/item/construction/examine(mob/user)
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. = ..()
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. += "It currently holds [matter]/[max_matter] matter-units."
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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. += "Remote storage link state: [silo_link ? "[silo_mats.on_hold() ? "ON HOLD" : "ON"]" : "OFF"]."
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var/iron = get_silo_iron()
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if(iron)
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. += "Remote connection has iron in equivalent to [iron] RCD unit\s." //1 matter for 1 floor tile, as 4 tiles are produced from 1 iron
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/obj/item/construction/Destroy()
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QDEL_NULL(spark_system)
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silo_mats = null
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return ..()
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/obj/item/construction/pre_attack(atom/target, mob/user, params)
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if(istype(target, /obj/item/rcd_upgrade))
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install_upgrade(target, user)
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return TRUE
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if(insert_matter(target, user))
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return TRUE
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return ..()
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/obj/item/construction/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcd_upgrade))
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install_upgrade(W, user)
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return TRUE
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if(insert_matter(W, user))
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return TRUE
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return ..()
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/// Installs an upgrade into the RCD checking if it is already installed, or if it is a banned upgrade
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/obj/item/construction/proc/install_upgrade(obj/item/rcd_upgrade/rcd_up, mob/user)
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if(rcd_up.upgrade & upgrade)
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to_chat(user, span_warning("[src] has already installed this upgrade!"))
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return
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if(rcd_up.upgrade & banned_upgrades)
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to_chat(user, span_warning("[src] can't install this upgrade!"))
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return
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upgrade |= rcd_up.upgrade
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if((rcd_up.upgrade & RCD_UPGRADE_SILO_LINK) && !silo_mats)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", FALSE, FALSE)
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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qdel(rcd_up)
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/// Inserts matter into the RCD allowing it to build
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/obj/item/construction/proc/insert_matter(obj/O, mob/user)
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if(iscyborg(user))
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return FALSE
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var/loaded = FALSE
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if(istype(O, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = O
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var/load = min(R.ammoamt, max_matter - matter)
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if(load <= 0)
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to_chat(user, span_warning("[src] can't hold any more matter-units!"))
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return FALSE
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R.ammoamt -= load
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if(R.ammoamt <= 0)
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qdel(R)
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matter += load
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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loaded = TRUE
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else if(isstack(O))
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loaded = loadwithsheets(O, user)
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if(loaded)
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to_chat(user, span_notice("[src] now holds [matter]/[max_matter] matter-units."))
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update_appearance() //ensures that ammo counters (if present) get updated
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return loaded
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/obj/item/construction/proc/loadwithsheets(obj/item/stack/S, mob/user)
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var/value = S.matter_amount
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if(value <= 0)
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to_chat(user, span_notice("You can't insert [S.name] into [src]!"))
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return FALSE
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var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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var/amount_to_use = min(S.amount, maxsheets)
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S.use(amount_to_use)
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matter += value*amount_to_use
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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to_chat(user, span_notice("You insert [amount_to_use] [S.name] sheets into [src]. "))
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return TRUE
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to_chat(user, span_warning("You can't insert any more [S.name] sheets into [src]!"))
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return FALSE
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/obj/item/construction/proc/activate()
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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/obj/item/construction/attack_self(mob/user)
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playsound(loc, 'sound/effects/pop.ogg', 50, FALSE)
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if(prob(20))
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spark_system.start()
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/obj/item/construction/update_overlays()
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. = ..()
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if(has_ammobar)
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var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
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if(ratio > 0)
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. += "[icon_state]_charge[ratio]"
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/obj/item/construction/proc/useResource(amount, mob/user)
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if(!silo_mats || !silo_link)
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if(matter < amount)
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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matter -= amount
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update_appearance()
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return TRUE
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, span_alert("Mineral access is on hold, please contact the quartermaster."))
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return FALSE
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if(!silo_mats.mat_container)
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to_chat(user, span_alert("No silo link detected. Connect to silo via multitool."))
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return FALSE
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if(!silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount))
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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var/list/materials = list()
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materials[GET_MATERIAL_REF(/datum/material/iron)] = 500
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silo_mats.mat_container.use_materials(materials, amount)
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silo_mats.silo_log(src, "consume", -amount, "build", materials)
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return TRUE
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///shared data for rcd,rld & plumbing
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/obj/item/construction/ui_data(mob/user)
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var/list/data = list()
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//matter in the rcd
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var/total_matter = ((upgrade & RCD_UPGRADE_SILO_LINK) && silo_link) ? get_silo_iron() : matter
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if(!total_matter)
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total_matter = 0
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data["matterLeft"] = total_matter
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//silo details
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data["silo_upgraded"] = !!(upgrade & RCD_UPGRADE_SILO_LINK)
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data["silo_enabled"] = silo_link
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return data
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///shared action for toggling silo link rcd,rld & plumbing
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/obj/item/construction/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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if(action == "toggle_silo" && (upgrade & RCD_UPGRADE_SILO_LINK))
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if(silo_mats)
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if(!silo_mats.mat_container && !silo_link) // Allow them to turn off an invalid link.
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to_chat(usr, span_alert("No silo link detected. Connect to silo via multitool."))
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return FALSE
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silo_link = !silo_link
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to_chat(usr, span_notice("You change [src]'s storage link state: [silo_link ? "ON" : "OFF"]."))
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else
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to_chat(usr, span_warning("[src] doesn't have remote storage connection."))
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return TRUE
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/obj/item/construction/proc/checkResource(amount, mob/user)
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if(!silo_mats || !silo_mats.mat_container || !silo_link)
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if(silo_link)
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to_chat(user, span_alert("Connected silo link is invalid. Reconnect to silo via multitool."))
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return FALSE
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else
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. = matter >= amount
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, span_alert("Mineral access is on hold, please contact the quartermaster."))
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return FALSE
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. = silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount)
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if(!. && user)
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to_chat(user, no_ammo_message)
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if(has_ammobar)
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flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
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return .
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/obj/item/construction/proc/range_check(atom/A, mob/user)
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if(A.z != user.z)
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return
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if(!(A in view(7, get_turf(user))))
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to_chat(user, span_warning("The \'Out of Range\' light on [src] blinks red."))
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return FALSE
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else
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return TRUE
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/obj/item/construction/proc/prox_check(proximity)
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if(proximity)
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return TRUE
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else
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return FALSE
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The living mob interacting with the menu
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* * remote_anchor The remote anchor for the menu
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*/
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/obj/item/construction/proc/check_menu(mob/living/user, remote_anchor)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(remote_anchor && user.remote_control != remote_anchor)
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return FALSE
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return TRUE
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#define RCD_DESTRUCTIVE_SCAN_RANGE 10
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#define RCD_HOLOGRAM_FADE_TIME (15 SECONDS)
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#define RCD_DESTRUCTIVE_SCAN_COOLDOWN (RCD_HOLOGRAM_FADE_TIME + 1 SECONDS)
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///each define maps to a variable used for construction in the RCD
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#define CONSTRUCTION_MODE "construction_mode"
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#define WINDOW_TYPE "window_type"
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#define WINDOW_GLASS "window_glass"
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#define WINDOW_SIZE "window_size"
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#define COMPUTER_DIR "computer_dir"
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#define FURNISH_TYPE "furnish_type"
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#define FURNISH_COST "furnish_cost"
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#define FURNISH_DELAY "furnish_delay"
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#define AIRLOCK_TYPE "airlock_type"
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///flags to be sent to UI
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#define TITLE "title"
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#define ICON "icon"
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///flags for creating icons shared by an entire category
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#define CATEGORY_ICON_STATE "category_icon_state"
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#define CATEGORY_ICON_SUFFIX "category_icon_suffix"
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#define TITLE_ICON "ICON=TITLE"
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/obj/item/construction/rcd
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name = "rapid-construction-device (RCD)"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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worn_icon_state = "RCD"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_premium_price = PAYCHECK_COMMAND * 10
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max_matter = 160
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slot_flags = ITEM_SLOT_BELT
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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has_ammobar = TRUE
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actions_types = list(/datum/action/item_action/rcd_scan)
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///all stuff used by RCD for construction
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var/static/list/root_categories = list(
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//1ST ROOT CATEGORY
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"Construction" = list( //Stuff you use to make & decorate areas
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//Walls & Windows
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"Structures" = list(
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list(CONSTRUCTION_MODE = RCD_FLOORWALL, ICON = "wallfloor", TITLE = "Wall/Floor"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window, WINDOW_GLASS = RCD_WINDOW_NORMAL, WINDOW_SIZE = RCD_WINDOW_DIRECTIONAL, ICON = "windowsize", TITLE = "Directional Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/reinforced, WINDOW_GLASS = RCD_WINDOW_REINFORCED, WINDOW_SIZE = RCD_WINDOW_DIRECTIONAL, ICON = "windowtype", TITLE = "Directional Reinforced Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/fulltile, WINDOW_GLASS = RCD_WINDOW_NORMAL, WINDOW_SIZE = RCD_WINDOW_FULLTILE, ICON = "window0", TITLE = "Full Tile Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/reinforced/fulltile, WINDOW_GLASS = RCD_WINDOW_REINFORCED, WINDOW_SIZE = RCD_WINDOW_FULLTILE, ICON = "rwindow0", TITLE = "Full Tile Reinforced Window"),
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),
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//Computers & Machine Frames
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"Machines" = list(
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list(CONSTRUCTION_MODE = RCD_MACHINE, ICON = "box_1", TITLE = "Machine Frame"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 1, ICON = "cnorth", TITLE = "Computer North"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 2, ICON = "csouth", TITLE = "Computer South"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 4, ICON = "ceast", TITLE = "Computer East"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 8, ICON = "cwest", TITLE = "Computer West"),
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),
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//Interior Design[construction_mode = RCD_FURNISHING is implied]
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"Furniture" = list(
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list(FURNISH_TYPE = /obj/structure/chair, FURNISH_COST = 8, FURNISH_DELAY = 10, ICON = "chair", TITLE = "Chair"),
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list(FURNISH_TYPE = /obj/structure/chair/stool, FURNISH_COST = 8, FURNISH_DELAY = 10, ICON = "stool", TITLE = "Stool"),
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list(FURNISH_TYPE = /obj/structure/table, FURNISH_COST = 16, FURNISH_DELAY = 20, ICON = "table",TITLE = "Table"),
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list(FURNISH_TYPE = /obj/structure/table/glass, FURNISH_COST = 16, FURNISH_DELAY = 20, ICON = "glass_table", TITLE = "Glass Table"),
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),
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),
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//2ND ROOT CATEGORY[construction_mode = RCD_AIRLOCK is implied,"icon=closed"]
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"Airlocks" = list( //used to seal/close areas
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//Window Doors[airlock_glass = TRUE is implied]
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"Windoors" = list(
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list(AIRLOCK_TYPE = /obj/machinery/door/window, ICON = "windoor", TITLE = "Windoor"),
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list(AIRLOCK_TYPE = /obj/machinery/door/window/brigdoor, ICON = "secure_windoor", TITLE = "Secure Windoor"),
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),
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//Glass Airlocks[airlock_glass = TRUE is implied,do fill_closed overlay]
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"Glass Airlocks" = list(
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/glass, TITLE = "Standard", CATEGORY_ICON_STATE = TITLE_ICON, CATEGORY_ICON_SUFFIX = "Glass"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/public/glass, TITLE = "Public"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/engineering/glass, TITLE = "Engineering"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/atmos/glass, TITLE = "Atmospherics"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/security/glass, TITLE = "Security"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/command/glass, TITLE = "Command"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/medical/glass, TITLE = "Medical"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/research/glass, TITLE = "Research"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/virology/glass, TITLE = "Virology"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/mining/glass, TITLE = "Mining"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/glass, TITLE = "Maintenance"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/external/glass, TITLE = "External"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/external/glass, TITLE = "External Maintenance"),
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//SKYRAT EDIT BEGIN//
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/corporate/glass, TITLE = "Corporate"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/service/glass, TITLE = "Service"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/hos/glass, TITLE = "Head of Security"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/cmo/glass, TITLE = "Chief Medical Officer"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/ce/glass, TITLE = "Chief Engineer"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/rd/glass, TITLE = "Research Director"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/qm/glass, TITLE = "Quartermaster")
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//SKYRAT EDIT END//
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),
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//Solid Airlocks[airlock_glass = FALSE is implied,no fill_closed overlay]
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"Solid Airlocks" = list(
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock, TITLE = "Standard", CATEGORY_ICON_STATE = TITLE_ICON),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/public, TITLE = "Public"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/engineering, TITLE = "Engineering"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/atmos, TITLE = "Atmospherics"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/security, TITLE = "Security"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/command, TITLE = "Command"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/medical, TITLE = "Medical"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/research, TITLE = "Research"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/freezer, TITLE = "Freezer"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/virology, TITLE = "Virology"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/mining, TITLE = "Mining"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance, TITLE = "Maintenance"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/external, TITLE = "External"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/external, TITLE = "External Maintenance"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/hatch, TITLE = "Airtight Hatch"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance_hatch, TITLE = "Maintenance Hatch"),
|
|
//SKYRAT EDIT BEGIN//
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/corporate, TITLE = "Corporate"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/service, TITLE = "Service"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/bathroom, TITLE = "Bathroom"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/psych, TITLE = "Psychologist"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/asylum, TITLE = "Asylum"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/captain, TITLE = "Captain"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/hop, TITLE = "Head of Personnel"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/hos, TITLE = "Head of Security"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/cmo, TITLE = "Chief Medical Officer"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/ce, TITLE = "Chief Engineer"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/rd, TITLE = "Research Director"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/qm, TITLE = "Quartermaster")
|
|
//SKYRAT EDIT END//
|
|
),
|
|
),
|
|
|
|
//3RD CATEGORY Airlock access,empty list cause airlock_electronics UI will be displayed when this tab is selected
|
|
"Airlock Access" = list()
|
|
)
|
|
|
|
///english name for the design to check if it was selected or not
|
|
var/design_title = "Wall/Floor"
|
|
var/design_category = "Structures"
|
|
var/root_category = "Construction"
|
|
var/closed = FALSE
|
|
///owner of this rcd. It can either be an construction console or an player
|
|
var/owner
|
|
var/mode = RCD_FLOORWALL
|
|
var/construction_mode = RCD_FLOORWALL
|
|
var/ranged = FALSE
|
|
var/computer_dir = 1
|
|
var/airlock_type = /obj/machinery/door/airlock
|
|
var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
|
|
var/window_type = /obj/structure/window/fulltile
|
|
var/window_glass = RCD_WINDOW_NORMAL
|
|
var/window_size = RCD_WINDOW_FULLTILE
|
|
var/furnish_type = /obj/structure/chair
|
|
var/furnish_cost = 8
|
|
var/furnish_delay = 10
|
|
var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
|
|
var/delay_mod = 1
|
|
var/canRturf = FALSE //Variable for R walls to deconstruct them
|
|
/// Integrated airlock electronics for setting access to a newly built airlocks
|
|
var/obj/item/electronics/airlock/airlock_electronics
|
|
|
|
COOLDOWN_DECLARE(destructive_scan_cooldown)
|
|
|
|
GLOBAL_VAR_INIT(icon_holographic_wall, init_holographic_wall())
|
|
GLOBAL_VAR_INIT(icon_holographic_window, init_holographic_window())
|
|
|
|
// `initial` does not work here. Neither does instantiating a wall/whatever
|
|
// and referencing that. I don't know why.
|
|
/proc/init_holographic_wall()
|
|
return getHologramIcon(
|
|
icon('icons/turf/walls/wall.dmi', "wall-0"),
|
|
opacity = 1,
|
|
)
|
|
|
|
/proc/init_holographic_window()
|
|
var/icon/grille_icon = icon('icons/obj/structures.dmi', "grille")
|
|
var/icon/window_icon = icon('icons/obj/smooth_structures/window.dmi', "window-0")
|
|
|
|
grille_icon.Blend(window_icon, ICON_OVERLAY)
|
|
|
|
return getHologramIcon(grille_icon)
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/openspace_item_click_handler)
|
|
|
|
/obj/item/construction/rcd/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
|
|
if(proximity_flag)
|
|
mode = construction_mode
|
|
rcd_create(target, user)
|
|
|
|
/obj/item/construction/rcd/ui_action_click(mob/user, actiontype)
|
|
if (!COOLDOWN_FINISHED(src, destructive_scan_cooldown))
|
|
to_chat(user, span_warning("[src] lets out a low buzz."))
|
|
return
|
|
|
|
COOLDOWN_START(src, destructive_scan_cooldown, RCD_DESTRUCTIVE_SCAN_COOLDOWN)
|
|
rcd_scan(src)
|
|
|
|
/**
|
|
* Global proc that generates RCD hologram in a range.
|
|
*
|
|
* Arguments:
|
|
* * source - The atom the scans originate from
|
|
* * scan_range - The range of turfs we grab from the source
|
|
* * fade_time - The time for RCD holograms to fade
|
|
*/
|
|
/proc/rcd_scan(atom/source, scan_range = RCD_DESTRUCTIVE_SCAN_RANGE, fade_time = RCD_HOLOGRAM_FADE_TIME)
|
|
playsound(source, 'sound/items/rcdscan.ogg', 50, vary = TRUE, pressure_affected = FALSE)
|
|
|
|
var/turf/source_turf = get_turf(source)
|
|
for(var/turf/open/surrounding_turf in RANGE_TURFS(scan_range, source_turf))
|
|
var/rcd_memory = surrounding_turf.rcd_memory
|
|
if(!rcd_memory)
|
|
continue
|
|
|
|
var/skip_to_next_turf = FALSE
|
|
|
|
for(var/atom/content_of_turf as anything in surrounding_turf.contents)
|
|
if (content_of_turf.density)
|
|
skip_to_next_turf = TRUE
|
|
break
|
|
|
|
if(skip_to_next_turf)
|
|
continue
|
|
|
|
var/hologram_icon
|
|
switch(rcd_memory)
|
|
if(RCD_MEMORY_WALL)
|
|
hologram_icon = GLOB.icon_holographic_wall
|
|
if(RCD_MEMORY_WINDOWGRILLE)
|
|
hologram_icon = GLOB.icon_holographic_window
|
|
|
|
var/obj/effect/rcd_hologram/hologram = new(surrounding_turf)
|
|
hologram.icon = hologram_icon
|
|
animate(hologram, alpha = 0, time = fade_time, easing = CIRCULAR_EASING | EASE_IN)
|
|
|
|
/obj/effect/rcd_hologram
|
|
name = "hologram"
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
/obj/effect/rcd_hologram/Initialize(mapload)
|
|
. = ..()
|
|
QDEL_IN(src, RCD_HOLOGRAM_FADE_TIME)
|
|
|
|
#undef RCD_DESTRUCTIVE_SCAN_COOLDOWN
|
|
#undef RCD_DESTRUCTIVE_SCAN_RANGE
|
|
#undef RCD_HOLOGRAM_FADE_TIME
|
|
|
|
/obj/item/construction/rcd/suicide_act(mob/living/user)
|
|
var/turf/T = get_turf(user)
|
|
|
|
if(!isopenturf(T)) // Oh fuck
|
|
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
mode = RCD_FLOORWALL
|
|
user.visible_message(span_suicide("[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
if(checkResource(16, user)) // It takes 16 resources to construct a wall
|
|
var/success = T.rcd_act(user, src, RCD_FLOORWALL)
|
|
T = get_turf(user)
|
|
// If the RCD placed a floor instead of a wall, having a wall without plating under it is cursed
|
|
// There isn't an easy programmatical way to check if rcd_act will place a floor or a wall, so just repeat using it for free
|
|
if(success && isopenturf(T))
|
|
T.rcd_act(user, src, RCD_FLOORWALL)
|
|
useResource(16, user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
|
user.gib()
|
|
return MANUAL_SUICIDE
|
|
|
|
user.visible_message(span_suicide("[user] pulls the trigger... But there is not enough ammo!"))
|
|
return SHAME
|
|
|
|
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
|
// SKYRAT EDIT ADDITION
|
|
if(A.prevent_rcd_deconstruction)
|
|
return FALSE
|
|
// SKYRAT EDIT END
|
|
var/list/rcd_results = A.rcd_vals(user, src)
|
|
if(!rcd_results)
|
|
return FALSE
|
|
var/delay = rcd_results["delay"] * delay_mod
|
|
var/obj/effect/constructing_effect/rcd_effect = new(get_turf(A), delay, src.mode)
|
|
if(!checkResource(rcd_results["cost"], user))
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
if(rcd_results["mode"] == RCD_MACHINE || rcd_results["mode"] == RCD_COMPUTER || rcd_results["mode"] == RCD_FURNISHING)
|
|
var/turf/target_turf = get_turf(A)
|
|
//ignore all directional windows on the turf
|
|
var/static/list/ignored_atoms = list(/obj/structure/window, /obj/structure/window/reinforced)
|
|
var/list/ignored_content = list()
|
|
for(var/atom/movable/movable_content in target_turf)
|
|
if(is_type_in_list(movable_content, ignored_atoms))
|
|
ignored_content += movable_content
|
|
//check if the machine can fit on this turf
|
|
if(target_turf.is_blocked_turf(exclude_mobs = TRUE, source_atom = null, ignore_atoms = ignored_content))
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
if(!do_after(user, delay, target = A))
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
if(!checkResource(rcd_results["cost"], user))
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
if(!A.rcd_act(user, src, rcd_results["mode"]))
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
rcd_effect.end_animation()
|
|
useResource(rcd_results["cost"], user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
airlock_electronics = new(src)
|
|
airlock_electronics.name = "Access Control"
|
|
airlock_electronics.holder = src
|
|
GLOB.rcd_list += src
|
|
|
|
/obj/item/construction/rcd/Destroy()
|
|
QDEL_NULL(airlock_electronics)
|
|
GLOB.rcd_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/construction/rcd/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/rcd),
|
|
)
|
|
|
|
/obj/item/construction/rcd/ui_host(mob/user)
|
|
return owner || ..()
|
|
|
|
/obj/item/construction/rcd/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "RapidConstructionDevice", name)
|
|
ui.open()
|
|
|
|
/obj/item/construction/rcd/ui_static_data(mob/user)
|
|
return airlock_electronics.ui_static_data(user)
|
|
|
|
/obj/item/construction/rcd/ui_data(mob/user)
|
|
var/list/data = ..()
|
|
|
|
//main categories
|
|
data["selected_root"] = root_category
|
|
data["root_categories"] = list()
|
|
for(var/category in root_categories)
|
|
data["root_categories"] += category
|
|
|
|
//create the category list
|
|
data["selected_category"] = design_category
|
|
data["selected_design"] = design_title
|
|
data["categories"] = list()
|
|
|
|
var/category_icon_state
|
|
var/category_icon_suffix
|
|
for(var/sub_category as anything in root_categories[root_category])
|
|
var/list/target_category = root_categories[root_category][sub_category]
|
|
if(target_category.len == 0)
|
|
continue
|
|
|
|
//skip category if upgrades were not installed for these
|
|
if(sub_category == "Machines" && !(upgrade & RCD_UPGRADE_FRAMES))
|
|
continue
|
|
if(sub_category == "Furniture" && !(upgrade & RCD_UPGRADE_FURNISHING))
|
|
continue
|
|
category_icon_state = ""
|
|
category_icon_suffix = ""
|
|
|
|
var/list/designs = list() //initialize all designs under this category
|
|
for(var/i in 1 to target_category.len)
|
|
var/list/design = target_category[i]
|
|
|
|
//check for special icon flags
|
|
if(design[CATEGORY_ICON_STATE] != null)
|
|
category_icon_state = design[CATEGORY_ICON_STATE]
|
|
if(design[CATEGORY_ICON_SUFFIX] != null)
|
|
category_icon_suffix = design[CATEGORY_ICON_SUFFIX]
|
|
|
|
//get icon or create it from pre defined flags
|
|
var/icon_state
|
|
if(design[ICON] != null)
|
|
icon_state = design[ICON]
|
|
else
|
|
icon_state = category_icon_state
|
|
if(icon_state == TITLE_ICON)
|
|
icon_state = design[TITLE]
|
|
icon_state = "[icon_state][category_icon_suffix]"
|
|
|
|
//sanitize them so you dont go insane when icon names contain spaces in them
|
|
icon_state = sanitize_css_class_name(icon_state)
|
|
|
|
designs += list(list(TITLE = design[TITLE], ICON = icon_state))
|
|
data["categories"] += list(list("cat_name" = sub_category, "designs" = designs))
|
|
|
|
//merge airlock_electronics ui data with this
|
|
var/list/airlock_data = airlock_electronics.ui_data(user)
|
|
for(var/key in airlock_data)
|
|
data[key] = airlock_data[key]
|
|
|
|
return data
|
|
|
|
/obj/item/construction/rcd/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
if("root_category")
|
|
var/new_root = params["root_category"]
|
|
if(root_categories[new_root] != null) //is a valid category
|
|
root_category = new_root
|
|
|
|
if("design")
|
|
var/category_name = params["category"]
|
|
var/index = params["index"]
|
|
|
|
var/list/root = root_categories[root_category]
|
|
if(root == null) //not a valid root
|
|
return TRUE
|
|
var/list/category = root[category_name]
|
|
if(category == null) //not a valid category
|
|
return TRUE
|
|
|
|
/**
|
|
* The advantage of organizing designs into categories is that
|
|
* You can ignore an complete category if the design disk upgrade for that category isn't installed.
|
|
*/
|
|
//You can't select designs from the Machines category if you dont have the frames upgrade installed.
|
|
if(category == "Machines" && !(upgrade & RCD_UPGRADE_FRAMES))
|
|
return TRUE
|
|
//You can't select designs from the Furniture category if you dont have the furnishing upgrade installed.
|
|
if(category == "Furniture" && !(upgrade & RCD_UPGRADE_FURNISHING))
|
|
return TRUE
|
|
|
|
var/list/design = category[index]
|
|
if(design == null) //not a valid design
|
|
return TRUE
|
|
|
|
design_category = category_name
|
|
design_title = design["title"]
|
|
|
|
if(category_name == "Structures")
|
|
construction_mode = design[CONSTRUCTION_MODE]
|
|
if(design[WINDOW_TYPE] != null)
|
|
window_type = design[WINDOW_TYPE]
|
|
if(design[WINDOW_GLASS] != null)
|
|
window_glass = design[WINDOW_GLASS]
|
|
if(design[WINDOW_SIZE] != null)
|
|
window_size = design[WINDOW_SIZE]
|
|
else if(category_name == "Machines")
|
|
construction_mode = design[CONSTRUCTION_MODE]
|
|
if(design[COMPUTER_DIR] != null)
|
|
computer_dir = design[COMPUTER_DIR]
|
|
else if(category_name == "Furniture")
|
|
construction_mode = RCD_FURNISHING
|
|
furnish_type = design[FURNISH_TYPE]
|
|
furnish_cost = design[FURNISH_COST]
|
|
furnish_delay = design[FURNISH_DELAY]
|
|
|
|
if(root_category == "Airlocks")
|
|
construction_mode = RCD_AIRLOCK
|
|
airlock_glass = (category_name != "Solid Airlocks")
|
|
airlock_type = design[AIRLOCK_TYPE]
|
|
|
|
else
|
|
airlock_electronics.do_action(action, params)
|
|
|
|
return TRUE
|
|
|
|
/obj/item/construction/rcd/attack_self(mob/user)
|
|
. = ..()
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
|
|
if((isturf(A) && A.density && mode == RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode == RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode == RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/construction/rcd/pre_attack(atom/A, mob/user, params)
|
|
. = ..()
|
|
mode = construction_mode
|
|
if(!A.rcd_vals(user, src))
|
|
return
|
|
rcd_create(A, user)
|
|
return TRUE
|
|
|
|
/obj/item/construction/rcd/pre_attack_secondary(atom/target, mob/living/user, params)
|
|
. = ..()
|
|
mode = RCD_DECONSTRUCT
|
|
if(!target.rcd_vals(user, src))
|
|
return
|
|
rcd_create(target, user)
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse()
|
|
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
|
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
|
vibrating violently!</b></span>")
|
|
// 5 seconds to get rid of it
|
|
addtimer(CALLBACK(src, PROC_REF(detonate_pulse_explode)), 50)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse_explode()
|
|
explosion(src, light_impact_range = 3, flame_range = 1, flash_range = 1)
|
|
qdel(src)
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
update_appearance()
|
|
|
|
/obj/item/construction/rcd/borg
|
|
no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
|
|
desc = "A device used to rapidly build walls and floors."
|
|
banned_upgrades = RCD_UPGRADE_SILO_LINK
|
|
var/energyfactor = 72
|
|
|
|
|
|
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.charge >= (amount * energyfactor)
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/syndicate
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
energyfactor = 66
|
|
|
|
/obj/item/construction/rcd/loaded
|
|
matter = 160
|
|
|
|
/obj/item/construction/rcd/loaded/upgraded
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
/obj/item/construction/rcd/combat
|
|
name = "industrial RCD"
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
max_matter = 500
|
|
matter = 500
|
|
canRturf = TRUE
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
#undef CONSTRUCTION_MODE
|
|
#undef WINDOW_TYPE
|
|
#undef WINDOW_GLASS
|
|
#undef WINDOW_SIZE
|
|
#undef COMPUTER_DIR
|
|
#undef FURNISH_TYPE
|
|
#undef FURNISH_COST
|
|
#undef FURNISH_DELAY
|
|
#undef AIRLOCK_TYPE
|
|
|
|
#undef TITLE
|
|
#undef ICON
|
|
|
|
#undef CATEGORY_ICON_STATE
|
|
#undef CATEGORY_ICON_SUFFIX
|
|
#undef TITLE_ICON
|
|
|
|
/obj/item/rcd_ammo
|
|
name = "RCD matter cartridge"
|
|
desc = "Highly compressed matter for the RCD."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rcdammo"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
|
var/ammoamt = 40
|
|
|
|
/obj/item/rcd_ammo/large
|
|
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
|
ammoamt = 160
|
|
|
|
/obj/item/construction/rcd/combat/admin
|
|
name = "admin RCD"
|
|
max_matter = INFINITY
|
|
matter = INFINITY
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
|
|
// Ranged RCD
|
|
/obj/item/construction/rcd/arcd
|
|
name = "advanced rapid-construction-device (ARCD)"
|
|
desc = "A prototype RCD with ranged capability and extended capacity. Reload with iron, plasteel, glass or compressed matter cartridges."
|
|
max_matter = 300
|
|
matter = 300
|
|
delay_mod = 0.6
|
|
ranged = TRUE
|
|
icon_state = "arcd"
|
|
inhand_icon_state = "oldrcd"
|
|
has_ammobar = FALSE
|
|
|
|
/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(range_check(A,user))
|
|
pre_attack(A, user)
|
|
return . | AFTERATTACK_PROCESSED_ITEM
|
|
|
|
/obj/item/construction/rcd/arcd/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
|
|
if(range_check(target,user))
|
|
pre_attack_secondary(target, user)
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/item/construction/rcd/arcd/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
|
|
if(ranged && range_check(target, user))
|
|
mode = construction_mode
|
|
rcd_create(target, user)
|
|
|
|
/obj/item/construction/rcd/arcd/rcd_create(atom/A, mob/user)
|
|
. = ..()
|
|
if(.)
|
|
user.Beam(A,icon_state="rped_upgrade", time = 3 SECONDS)
|
|
|
|
|
|
|
|
// RAPID LIGHTING DEVICE
|
|
/obj/item/construction/rld
|
|
name = "Rapid Lighting Device (RLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
worn_icon_state = "RPD"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 200
|
|
max_matter = 200
|
|
slot_flags = ITEM_SLOT_BELT
|
|
///it does not make sense why any of these should be installed
|
|
banned_upgrades = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
var/matter_divisor = 35
|
|
var/mode = LIGHT_MODE
|
|
var/wallcost = 10
|
|
var/floorcost = 15
|
|
var/launchcost = 5
|
|
var/deconcost = 10
|
|
|
|
var/walldelay = 10
|
|
var/floordelay = 10
|
|
var/decondelay = 15
|
|
|
|
///reference to thr original icons
|
|
var/list/original_options = list(
|
|
"Color Pick" = icon(icon = 'icons/hud/radial.dmi', icon_state = "omni"),
|
|
"Glow Stick" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "glowstick"),
|
|
"Deconstruct" = icon(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
|
|
"Light Fixture" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "ltube"),
|
|
)
|
|
///will contain the original icons modified with the color choice
|
|
var/list/display_options = list()
|
|
var/color_choice = null
|
|
|
|
/obj/item/construction/rld/Initialize(mapload)
|
|
. = ..()
|
|
for(var/option in original_options)
|
|
display_options[option] = icon(original_options[option])
|
|
|
|
/obj/item/construction/rld/attack_self(mob/user)
|
|
. = ..()
|
|
|
|
if((upgrade & RCD_UPGRADE_SILO_LINK) && display_options["Silo Link"] == null) //silo upgrade instaled but option was not updated then update it just one
|
|
display_options["Silo Link"] = icon(icon = 'icons/obj/mining.dmi', icon_state = "silo")
|
|
var/choice = show_radial_menu(user, src, display_options, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
if(!choice)
|
|
return
|
|
|
|
switch(choice)
|
|
if("Light Fixture")
|
|
mode = LIGHT_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Permanent Light Construction'."))
|
|
if("Glow Stick")
|
|
mode = GLOW_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Light Launcher'."))
|
|
if("Color Pick")
|
|
var/new_choice = input(user,"","Choose Color",color_choice) as color
|
|
if(new_choice == null)
|
|
return
|
|
|
|
var/list/new_rgb = ReadRGB(new_choice)
|
|
for(var/option in original_options)
|
|
if(option == "Color Pick" || option == "Deconstruct" || option == "Silo Link")
|
|
continue
|
|
var/icon/icon = icon(original_options[option])
|
|
icon.SetIntensity(new_rgb[1]/255, new_rgb[2]/255, new_rgb[3]/255) //apply new scale
|
|
display_options[option] = icon
|
|
|
|
color_choice = new_choice
|
|
if("Deconstruct")
|
|
mode = REMOVE_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Deconstruct'."))
|
|
else
|
|
ui_act("toggle_silo", list())
|
|
|
|
/obj/item/construction/rld/proc/checkdupes(target)
|
|
. = list()
|
|
var/turf/checking = get_turf(target)
|
|
for(var/obj/machinery/light/dupe in checking)
|
|
if(istype(dupe, /obj/machinery/light))
|
|
. |= dupe
|
|
|
|
|
|
/obj/item/construction/rld/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A,user))
|
|
return
|
|
var/turf/start = get_turf(src)
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
if(istype(A, /obj/machinery/light/))
|
|
if(checkResource(deconcost, user))
|
|
to_chat(user, span_notice("You start deconstructing [A]..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(do_after(user, decondelay, target = A))
|
|
if(!useResource(deconcost, user))
|
|
return FALSE
|
|
activate()
|
|
qdel(A)
|
|
return TRUE
|
|
return FALSE
|
|
if(LIGHT_MODE)
|
|
if(iswallturf(A))
|
|
var/turf/closed/wall/W = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, span_notice("You start building a wall light..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(loc, 'sound/effects/light_flicker.ogg', 50, FALSE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(W))
|
|
return FALSE
|
|
var/list/candidates = list()
|
|
var/turf/open/winner = null
|
|
var/winning_dist = null
|
|
for(var/direction in GLOB.cardinals)
|
|
var/turf/C = get_step(W, direction)
|
|
var/list/dupes = checkdupes(C)
|
|
if((isspaceturf(C) || TURF_SHARES(C)) && !dupes.len)
|
|
candidates += C
|
|
if(!candidates.len)
|
|
to_chat(user, span_warning("Valid target not found..."))
|
|
playsound(loc, 'sound/misc/compiler-failure.ogg', 30, TRUE)
|
|
return FALSE
|
|
for(var/turf/open/O in candidates)
|
|
if(istype(O))
|
|
var/x0 = O.x
|
|
var/y0 = O.y
|
|
var/contender = CHEAP_HYPOTENUSE(start.x, start.y, x0, y0)
|
|
if(!winner)
|
|
winner = O
|
|
winning_dist = contender
|
|
else
|
|
if(contender < winning_dist) // lower is better
|
|
winner = O
|
|
winning_dist = contender
|
|
activate()
|
|
if(!useResource(wallcost, user))
|
|
return FALSE
|
|
var/light = get_turf(winner)
|
|
var/align = get_dir(winner, A)
|
|
var/obj/machinery/light/L = new /obj/machinery/light(light)
|
|
L.setDir(align)
|
|
L.color = color_choice
|
|
L.set_light_color(L.color)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(isfloorturf(A))
|
|
var/turf/open/floor/F = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, span_notice("You start building a floor light..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(loc, 'sound/effects/light_flicker.ogg', 50, TRUE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(F))
|
|
return FALSE
|
|
if(!useResource(floorcost, user))
|
|
return FALSE
|
|
activate()
|
|
var/destination = get_turf(A)
|
|
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
|
|
FL.color = color_choice
|
|
FL.set_light_color(FL.color)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(GLOW_MODE)
|
|
if(useResource(launchcost, user))
|
|
activate()
|
|
to_chat(user, span_notice("You fire a glowstick!"))
|
|
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
|
|
G.color = color_choice
|
|
G.set_light_color(G.color)
|
|
G.throw_at(A, 9, 3, user)
|
|
G.on = TRUE
|
|
G.update_brightness()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/construction/rld/mini
|
|
name = "mini-rapid-light-device (MRLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 100
|
|
max_matter = 100
|
|
matter_divisor = 20
|
|
|
|
///The plumbing RCD. All the blueprints are located in _globalvars > lists > construction.dm
|
|
/obj/item/construction/plumbing
|
|
name = "Plumbing Constructor"
|
|
desc = "An expertly modified RCD outfitted to construct plumbing machinery."
|
|
icon_state = "plumberer2"
|
|
inhand_icon_state = "plumberer"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
worn_icon_state = "plumbing"
|
|
icon = 'icons/obj/tools.dmi'
|
|
slot_flags = ITEM_SLOT_BELT
|
|
///it does not make sense why any of these should be installed.
|
|
banned_upgrades = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
matter = 200
|
|
max_matter = 200
|
|
|
|
///type of the plumbing machine
|
|
var/obj/machinery/blueprint = null
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/choices = list()
|
|
///All info for construction
|
|
var/list/machinery_data = list("cost" = list())
|
|
///This list that holds all the plumbing design types the plumberer can construct. Its purpose is to make it easy to make new plumberer subtypes with a different selection of machines.
|
|
var/list/plumbing_design_types
|
|
///Current selected layer
|
|
var/current_layer = "Default Layer"
|
|
///Current selected color, for ducts
|
|
var/current_color = "omni"
|
|
///maps layer name to layer number value. didnt make this global cause only this class needs it
|
|
var/static/list/name_to_number = list(
|
|
"First Layer" = 1,
|
|
"Second Layer" = 2,
|
|
"Default Layer" = 3,
|
|
"Fourth Layer" = 4,
|
|
"Fifth Layer" = 5,
|
|
)
|
|
|
|
/obj/item/construction/plumbing/Initialize(mapload)
|
|
. = ..()
|
|
|
|
//design types supported for this plumbing rcd
|
|
set_plumbing_designs()
|
|
|
|
//set cost of each machine & initial blueprint
|
|
for(var/obj/machinery/plumbing/plumbing_type as anything in plumbing_design_types)
|
|
machinery_data["cost"][plumbing_type] = plumbing_design_types[plumbing_type]
|
|
blueprint = plumbing_design_types[1]
|
|
|
|
/obj/item/construction/plumbing/proc/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 Synthesizers i.e devices which creates , reacts & destroys chemicals
|
|
/obj/machinery/plumbing/synthesizer = 15,
|
|
/obj/machinery/plumbing/reaction_chamber/chem = 15,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/growing_vat = 20,
|
|
/obj/machinery/plumbing/fermenter = 30,
|
|
/obj/machinery/plumbing/liquid_pump = 35, //extracting chemicals from ground is one way of creation
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
/obj/machinery/plumbing/buffer = 10, //creates chemicals as it waits for other buffers containing other chemicals and when mixed creates new chemicals
|
|
|
|
//category 2 distributors i.e devices which inject , move around , remove chemicals from the network
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/layer_manifold = 5,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/sender = 20,
|
|
/obj/machinery/plumbing/output = 5,
|
|
|
|
//category 3 Storage i.e devices which stores & makes the processed chemicals ready for consumption
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
/obj/machinery/plumbing/bottler = 50,
|
|
/obj/machinery/plumbing/pill_press = 20,
|
|
/obj/machinery/iv_drip/plumbing = 20
|
|
)
|
|
|
|
/obj/item/construction/plumbing/equipped(mob/user, slot, initial)
|
|
. = ..()
|
|
if(slot & ITEM_SLOT_HANDS)
|
|
RegisterSignal(user, COMSIG_MOUSE_SCROLL_ON, PROC_REF(mouse_wheeled))
|
|
else
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
|
|
/obj/item/construction/plumbing/dropped(mob/user, silent)
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
return ..()
|
|
|
|
/obj/item/construction/plumbing/cyborg_unequip(mob/user)
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
return ..()
|
|
|
|
/obj/item/construction/plumbing/attack_self(mob/user)
|
|
. = ..()
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/plumbing/examine(mob/user)
|
|
. = ..()
|
|
. += "You can scroll your mouse wheel to change the piping layer."
|
|
. += "You can right click a fluid duct to set the Plumbing RPD to its color and layer."
|
|
|
|
/obj/item/construction/plumbing/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "PlumbingService", name)
|
|
ui.open()
|
|
|
|
/obj/item/construction/plumbing/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/plumbing),
|
|
)
|
|
|
|
/obj/item/construction/plumbing/ui_static_data(mob/user)
|
|
return list("paint_colors" = GLOB.pipe_paint_colors)
|
|
|
|
///find which category this design belongs to
|
|
/obj/item/construction/plumbing/proc/get_category(obj/machinery/recipe)
|
|
if(ispath(recipe, /obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/plumbing_design = recipe
|
|
return initial(plumbing_design.category)
|
|
else if(ispath(recipe , /obj/machinery/duct))
|
|
return "Distribution"
|
|
else
|
|
return "Storage"
|
|
|
|
/obj/item/construction/plumbing/ui_data(mob/user)
|
|
var/list/data = ..()
|
|
|
|
data["piping_layer"] = name_to_number[current_layer] //maps layer name to layer number's 1,2,3,4,5
|
|
data["selected_color"] = current_color
|
|
data["layer_icon"] = "plumbing_layer[GLOB.plumbing_layers[current_layer]]"
|
|
data["selected_category"] = get_category(blueprint)
|
|
data["selected_recipe"] = initial(blueprint.name)
|
|
|
|
var/list/category_list = list()
|
|
var/category_name = ""
|
|
var/obj/machinery/recipe = null
|
|
|
|
for(var/i in 1 to plumbing_design_types.len)
|
|
recipe = plumbing_design_types[i]
|
|
|
|
category_name = get_category(recipe) //get category of design
|
|
if(!category_list[category_name])
|
|
var/list/item_list = list()
|
|
item_list["cat_name"] = category_name //used by RapidPipeDispenser.js
|
|
item_list["recipes"] = list() //used by RapidPipeDispenser.js
|
|
category_list[category_name] = item_list
|
|
|
|
//add item to category
|
|
category_list[category_name]["recipes"] += list(list(
|
|
"index" = i,
|
|
"icon" = initial(recipe.icon_state),
|
|
"name" = initial(recipe.name),
|
|
))
|
|
|
|
data["categories"] = list()
|
|
for(category_name in category_list)
|
|
data["categories"] += list(category_list[category_name])
|
|
|
|
return data
|
|
|
|
/obj/item/construction/plumbing/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
if("color")
|
|
var/color = params["paint_color"]
|
|
if(GLOB.pipe_paint_colors[color] != null) //validate if the color is in the allowed list of values
|
|
current_color = color
|
|
if("piping_layer")
|
|
var/bitflag = text2num(params["piping_layer"]) //convert from layer number back to layer string
|
|
bitflag = 1 << (bitflag - 1)
|
|
var/layer = GLOB.plumbing_layer_names["[bitflag]"]
|
|
if(layer != null) //validate if this value exists in the list
|
|
current_layer = layer
|
|
if("recipe")
|
|
var/design = plumbing_design_types[text2num(params["id"])]
|
|
if(design != null) //validate if design is valid
|
|
blueprint = design
|
|
playsound(src, 'sound/effects/pop.ogg', 50, vary = FALSE)
|
|
|
|
return TRUE
|
|
|
|
|
|
///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
|
|
/obj/item/construction/plumbing/proc/create_machine(atom/destination, mob/user)
|
|
if(!machinery_data || !isopenturf(destination))
|
|
return FALSE
|
|
|
|
if(!canPlace(destination))
|
|
to_chat(user, span_notice("There is something blocking you from placing a [initial(blueprint.name)] there."))
|
|
return
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
|
|
//"cost" is relative to delay at a rate of 10 matter/second (1matter/decisecond) rather than playing with 2 different variables since everyone set it to this rate anyways.
|
|
if(do_after(user, machinery_data["cost"][blueprint], target = destination))
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(destination))
|
|
useResource(machinery_data["cost"][blueprint], user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(ispath(blueprint, /obj/machinery/duct))
|
|
var/is_omni = current_color == DUCT_COLOR_OMNI
|
|
new blueprint(destination, FALSE, GLOB.pipe_paint_colors[current_color], GLOB.plumbing_layers[current_layer], null, is_omni)
|
|
else
|
|
new blueprint(destination, FALSE, GLOB.plumbing_layers[current_layer])
|
|
return TRUE
|
|
|
|
/obj/item/construction/plumbing/proc/canPlace(turf/destination)
|
|
if(!isopenturf(destination))
|
|
return FALSE
|
|
. = TRUE
|
|
|
|
var/layer_id = GLOB.plumbing_layers[current_layer]
|
|
|
|
for(var/obj/content_obj in destination.contents)
|
|
// Let's not built ontop of dense stuff, if this is also dense.
|
|
if(initial(blueprint.density) && content_obj.density)
|
|
return FALSE
|
|
|
|
// Ducts can overlap other plumbing objects IF the layers are different
|
|
|
|
// make sure plumbling isn't overlapping.
|
|
for(var/datum/component/plumbing/plumber as anything in content_obj.GetComponents(/datum/component/plumbing))
|
|
if(plumber.ducting_layer & layer_id)
|
|
return FALSE
|
|
|
|
if(istype(content_obj, /obj/machinery/duct))
|
|
// Make sure ducts aren't overlapping.
|
|
var/obj/machinery/duct/duct_machine = content_obj
|
|
if(duct_machine.duct_layer & layer_id)
|
|
return FALSE
|
|
|
|
/obj/item/construction/plumbing/pre_attack_secondary(obj/machinery/target, mob/user, params)
|
|
if(!istype(target, /obj/machinery/duct))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
var/obj/machinery/duct/duct = target
|
|
if(duct.duct_layer && duct.duct_color)
|
|
current_color = GLOB.pipe_color_name[duct.duct_color]
|
|
current_layer = GLOB.plumbing_layer_names["[duct.duct_layer]"]
|
|
balloon_alert(user, "using [current_color], layer [current_layer]")
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/item/construction/plumbing/afterattack(atom/target, mob/user, proximity)
|
|
. = ..()
|
|
if(!prox_check(proximity))
|
|
return
|
|
if(istype(target, /obj/machinery/plumbing))
|
|
var/obj/machinery/machine_target = target
|
|
if(machine_target.anchored)
|
|
to_chat(user, span_warning("The [target.name] needs to be unanchored!"))
|
|
return
|
|
if(do_after(user, 20, target = target))
|
|
machine_target.deconstruct() //Let's not substract matter
|
|
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
|
|
else
|
|
create_machine(target, user)
|
|
|
|
/obj/item/construction/plumbing/AltClick(mob/user)
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/plumbing/proc/mouse_wheeled(mob/source, atom/A, delta_x, delta_y, params)
|
|
SIGNAL_HANDLER
|
|
if(source.incapacitated(IGNORE_RESTRAINTS|IGNORE_STASIS))
|
|
return
|
|
if(delta_y == 0)
|
|
return
|
|
|
|
if(delta_y < 0)
|
|
var/current_loc = GLOB.plumbing_layers.Find(current_layer) + 1
|
|
if(current_loc > GLOB.plumbing_layers.len)
|
|
current_loc = 1
|
|
current_layer = GLOB.plumbing_layers[current_loc]
|
|
else
|
|
var/current_loc = GLOB.plumbing_layers.Find(current_layer) - 1
|
|
if(current_loc < 1)
|
|
current_loc = GLOB.plumbing_layers.len
|
|
current_layer = GLOB.plumbing_layers[current_loc]
|
|
to_chat(source, span_notice("You set the layer to [current_layer]."))
|
|
|
|
/obj/item/construction/plumbing/research
|
|
name = "research plumbing constructor"
|
|
desc = "A type of plumbing constructor designed to rapidly deploy the machines needed to conduct cytological research."
|
|
icon_state = "plumberer_sci"
|
|
inhand_icon_state = "plumberer_sci"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
has_ammobar = TRUE
|
|
|
|
/obj/item/construction/plumbing/research/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 synthesizers
|
|
/obj/machinery/plumbing/reaction_chamber = 15,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
/obj/machinery/plumbing/growing_vat = 20,
|
|
|
|
//category 2 Distributors
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/output = 5,
|
|
|
|
//category 3 storage
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
)
|
|
|
|
/obj/item/construction/plumbing/service
|
|
name = "service plumbing constructor"
|
|
desc = "A type of plumbing constructor designed to rapidly deploy the machines needed to make a brewery."
|
|
icon_state = "plumberer_service"
|
|
has_ammobar = TRUE
|
|
|
|
/obj/item/construction/plumbing/service/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 synthesizers
|
|
/obj/machinery/plumbing/synthesizer/soda = 15,
|
|
/obj/machinery/plumbing/synthesizer/beer = 15,
|
|
/obj/machinery/plumbing/reaction_chamber = 15,
|
|
/obj/machinery/plumbing/buffer = 10,
|
|
/obj/machinery/plumbing/fermenter = 30,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
|
|
|
|
//category 2 distributors
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/layer_manifold = 5,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/output/tap = 5,
|
|
/obj/machinery/plumbing/sender = 20,
|
|
|
|
//category 3 storage
|
|
/obj/machinery/plumbing/bottler = 50,
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
)
|
|
|
|
|
|
/obj/item/rcd_upgrade
|
|
name = "RCD advanced design disk"
|
|
desc = "It seems to be empty."
|
|
icon = 'icons/obj/module.dmi'
|
|
icon_state = "datadisk3"
|
|
var/upgrade
|
|
|
|
/obj/item/rcd_upgrade/frames
|
|
desc = "It contains the design for machine frames and computer frames."
|
|
upgrade = RCD_UPGRADE_FRAMES
|
|
|
|
/obj/item/rcd_upgrade/simple_circuits
|
|
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
|
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
|
|
|
|
/obj/item/rcd_upgrade/silo_link
|
|
desc = "It contains direct silo connection RCD upgrade."
|
|
upgrade = RCD_UPGRADE_SILO_LINK
|
|
|
|
/obj/item/rcd_upgrade/furnishing
|
|
desc = "It contains the design for chairs, stools, tables, and glass tables."
|
|
upgrade = RCD_UPGRADE_FURNISHING
|
|
|
|
/datum/action/item_action/rcd_scan
|
|
name = "Destruction Scan"
|
|
desc = "Scans the surrounding area for destruction. Scanned structures will rebuild significantly faster."
|
|
|
|
#undef GLOW_MODE
|
|
#undef LIGHT_MODE
|
|
#undef REMOVE_MODE
|